Yes, though it may need some tweaking...
No, this is a bad idea because...
The Ant King
Alternate name: Formicious (from Formicidae, the scientific name for the ant family). This may be a more suitable name for HoN similar to Arachna.
Visual: Should be very ant like with large, spiked mandibles.
Roles: Seer, Support, Trapper, Damage Dealer
Kogok's skills (more specifically Surgeon Ants and Wild Mandibles) will make him a formidable opponent early game. His other skills (Fungal Parasite and the Ant Lions) will play a huge role in the late game.
Strength: 19 (+2.2)
Agility: 19 (+2.4)
Intelligence: 17 (+1.4)
Base Speed - 300
Base Attack (including starting agility) - 39-47 (This is in order to prevent Kogok from doing massive amounts of damage early game)
Base Armor - 3
Story: Kogok is the master of the ant world. He commands the strength of the ant species as well as the respect of many other insects. Kogok holds the highest seat in the court of the Moon Queen, a spot once held by the power hungry Pestilence. Being of the natural world, Kogok has decided to lend his aid to the Legion in the battle for Newerth. Though Kogok is a powerful commander, he has vowed to uphold position as the right hand of Moon Queen.
This should sound somewhat high-pitched and thin. He is an ant.
"For the Queen"
"As fast as my legs can carry me"
"Marching, 1 by 1"
"You can have what's left"
Surgeon Ants - Kogok calls on a swarm of Surgeon Ants to heal ally heroes (including himself) in a radius of 350 around Kogok. These ants are able to repair intense physical damage in a very short amount of time. The more injured the target is, the more damage they can heal.
Mana Cost: 90/120/150/180
Cooldown: 34 seconds
Level 1 - Heals 10 hp/s. Adds 0.1 x Current percentage of missing health in hp/s regen. Lasts 12 seconds.
Level 2 - Heals 12 hp/s. Adds 0.2 x Current percentage of missing health in hp/s regen. Lasts 12 seconds.
Level 3 - Heals 14 hp/s. Adds 0.3 x Current percentage of missing health in hp/s regen. Lasts 12 seconds.
Level 4 - Heals 16 hp/s. Adds 0.4 x Current percentage of missing health in hp/s regen. Lasts 12 seconds.
Fungal Parasite - A particular type of fungus once haunted Kogok's world. Through his strength and leadership, his people overcame, and mastered this fungus. Now Kogok can send a parasitic spore into a target enemy unit. This spore reveals an enemy unit and does damage to them over time. If the fungal parasite is still infesting its host when the host dies, it will send fungal spores to nearby enemies.
Mana Cost: 60/70/80/90
Cooldown: 18 seconds
Level 1 - 4.5 seconds - 20 initial damage + 20 dps - jumps to 1 other enemy
Level 2 - 5 seconds - 40 initial damage + 20 dps - jumps to 1 other enemy
Level 3 - 5.5 seconds - 60 initial damage + 20 dps - jumps to 1 other enemy
Level 4 - 6 seconds - 80 initial damage + 20 dps - jumps to 2 other enemies
The parasite spores jump to the nearest enemies. This includes enemies that are invisible since the fungus does not rely on sight to find its hosts. Enemies must be within a range of 600 for the jump to take effect. Secondary (and tertiary, etc.) Spores have the same stats as the primary. If an enemy unit is already infected, the infection will not stack and spores will target the next closest enemy.
Wild Mandibles Kogok turns up the heat in the battle by franticly biting with his deadly mandibles. This gives the opportunity to deal increased maximum base damage, but causes Kogok to damage himself. This can be toggled on and off with no cast time or cooldown.
Cooldown: Toggle on/off
Mana Cost: None.
Level 1 - Increases maximum base attack by 20. Damages Kogok for 7% of his current health.
Level 2 - Increases maximum base attack by 40. Damages Kogok for 7% of his current health.
Level 3 - Increases maximum base attack by 60. Damages Kogok for 7% of his current health.
Level 4 - Increases maximum base attack by 80. Damages Kogok for 7% of his current health.
This skill adds damage ONLY to Kogok's maximum attack damage. For example, if he is doing 39-47 damage without the skill, at level 1 of Wild Mandibles, Kogok will deal 39-67 damage. This acts as a pseudo-critical that will be powerful early game. Since this damage increase is a part of his base damage it will stack fully with a critical item (riftshards).
- Ultimate - Summon Ant Lions - Kogok calls on his mastered minions, the ant lions. He summons the Ant Lions into burrows in the ground, and at his command, they will ensnare those who travel above their burrows. Ant Lion burrows are invisible until they are signaled.
Mana Cost: 75/100/125
Cooldown: 16 seconds
Level 1 - Max of 2, 1.50 second burrow time
Level 2 - Max of 3, 1.25 second burrow time
Level 3 - Max of 4, 1.00 second burrow time
- Ultimate Part 2 - Signal Ant Lions - This is used to send a signal to the nearest Ant Lion, telling them to grab what is above them. The grab radius is 150 units and the Ant Lion grabs the unit that is closest to its center. Ant Lions feed on those that they ensnare dealing 5% max health per second.
Type: Superior Magic
Mana Cost: 25
Cooldown: 8 seconds
Range: Closest Ant Lion is signaled. Ant Lion grabs anything in a 150 radius around its burrow's center.
Level 1 - Hold for 2.0 seconds
Level 2 - Hold for 2.5 seconds
Level 3 - Hold for 3.0 seconds
-Imobilized (including movement spells)
-Lose 5% max health for every second ensnared
Please vote on concept. Comment on numbers and concept. Thank you.
Last edited by SimAnt; 02-14-2010 at 11:30 PM.
Ulti Cd 1.
How many ant lions will be maxed? since with a cooldown like that i would put 30 of em my first tower and when the enemy attack's id spam the signal?.
Also with the first skill; i would never go to the base to heal with an ability like this.
Concept is nice i suppose. T-up.
This is why there is a max of 2/3/4 at level 1/2/3 and the cooldown for signaling is 10 seconds. I've changed the format to make this more clear. Please read everything though.
Last edited by SimAnt; 02-04-2010 at 02:27 PM.
good concept here
1st skill, would be better if it were something like enchantress (dota) heal
2nd skill is OP because of the spammability. Its like pesti's ulti but with damage? yea it stays there for a period of time which is not long but still its abit too much, what about removing the damage, and if the unit dies under this effect the unit will explode dealing X damage in X radius
3rd skill would be better if it were something like broodmother's passive skill
ulti is abit confusing for me, but its ok. I would prefer if it were like Lanaya's ulti.Example;
plants a base of ants on a targeted place. The base is invisible to enemy units and stays indefinitely until called to arms. Once activated, any enemy unit caught in the calling of the ants will be slowed X% for Xseconds because the ants latch on them.
Now yr hero is ok but i think it could be better. Wont vote yet tho =3
PS: bugs rule! <333
* Surgeon Ants
- Now heal ally heroes in a radius of 400 around Kogok
- Static hp regen raised to 10/12/14/16 hp/s
- Cooldown and mana cost raised
- Regen bonus based on missing health lowered
- Duration raised by 2 seconds
* Fungal Parasite
- Shortened duration by 1 second for each level
- Lowered damage per second by half
- Added minor initial cast damage
- Kept the spore spawn on target's death
- Cooldown raised to 18 seconds (from 12)
- Mana cost raised to 60/70/80/90 (from 65 at all levels)
* Summon Ant Lions
- Given a cooldown of 20 seconds (instead of 1)
Note: Kogok's ultimate is inspired by Lanaya's ult, but instead of a slow it is a hold. The mechanics of casting are based on Lanaya's ult. The hold is more deadly, but the burrows are less spammable.
* Summon Ant Lions
- Mana Cost increased by 25 at all levels
- Ant Lion burrowing time changed to 1.5/1.25/1.00 from 2.0/1.5/1.0
* Signal Ant Lions
- Mana cost reduced to 25
- Cooldown reduced to 8 seconds (from 10)
- Grab radius increased to 150 (from 100)
- Included references to Pestilence and Moon Queen in the background story
- Revised attributes
- Added base speed, armor, and attack
* Surgeon Ants
- Increased duration by 2 seconds (to 12 from 10)
* Wild Mandibles
- Now inflict physical damage on Kogok for every wild attack he delivers.
- Can be toggled on and off.
* Fungal Parasites
- Shortened duration to 4.5 / 5 / 5.5 / 6 seconds (from 4 / 5 / 6 / 7)
- Increased damage slightly
- Now fungal parasite can only jump to 1 other enemy for levels 1 2 and 3
- Parasites jump to two other enemies at level 4 (from 1/1/2/3)
* Wild Mandibles
- Passive (on/off toggle)
- Removed attack speed bonus
* Ant Lions
- Shortened duration of hold to 2 / 2.5 / 3 seconds (from 3/4/5)
- Increased damage to 5% max health per second (from 3)
Last edited by SimAnt; 02-14-2010 at 04:22 AM.
Good ideas here. I don't know if I'm a huge fan of a giant ant as a hero, but the abilities are absolutely sound!
HONOR- If you need it defined, you don't have it.
The Ult is kinda hard to understand imho, but I guess I got it and it should be fine balance wise, though at a first glance the numbers for it seemed to high.
I like this hero because he can dish out some nice damage, but he can also play the role of a support healer. The heal seems like it may be really good early game, but not quite as powerful late game. It's a real saver tho, almost a combination of Enchantress's heal and Huskar's heal. The ult seems like it could be pretty powerful, but that would be countered by its difficulty of use. T-UP, cool concept.
I like this hero because it seems like he will be effective both early and late game. Plus it is also a hero that will take skill to be effective. I would also like to say that. Did a very good job of detailng this hero.
DPS needs to be True Damage if it's just 15. Compare to Insanitarius.
nice hero but i think the idea of the fungal parasite needs to be changed. what ant throws spores at enemies?
The ant that conquered fungal parasites. KOGOK!
Cool, to OP but with some tweaking a much intresting guy! Thumbs up!