SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: why did you rig arachna?

Page 1 of 2 12 LastLast
Results 1 to 20 of 23
  1. #1

    why did you rig arachna?

    arachna was just fine, why did you up the attack count on the spider to 6, now it does 6x225 damage on lvl3 and an 80% slow, that stacks with the 4x40% from arachna's q spell? that's absolutely ridiculous. it seems that every patch this game has just goes further and further downhill, everything being done is based around stats(that ruin the game) instead of balance. we realize this is a beta and you're working on balance, but it doesnt take a genius to figure out that what you've done to arachna and other heroes(such as soulstealer being able to get souls from poison wards but those wards not able to be denied) just doesnt work. it's not like you even have to test it in a patch, it's easy to sit there and say "man, an 240% slow and 6x225 damage is pretty OP"

    Thank you for your continued work on this game and i hope that my criticism isnt taken the wrong way.

  2. #2
    Just target the spider and then let your team deal with Arachna. If you're getting ganked, your fault. If you tried to 1v1, again your fault.

    I'm sorry but at level 16 you should easily be able to kill the spider before it deals any serious damage.


  3. #3
    That spider takes a **** load of damage now. I had zephyr with radiance, and I swear the the stupid spider took 4 hits and stayed there. Maybe I missed it once or twice and was just hitting some other creep, but srsly ... it should die in 1-2 hits from a char with that much +damage.

  4. #4
    Arachna is perfectly balanced, you've gotta remember that we should be balancing for competitive and not public play really. Arachna is a typical carry, fairly weak early game (hp wise at least) and quite strong late. Even then though...A couple of hard and coordinated nukes would probably take her down late too.

  5. #5
    Quote Originally Posted by Blam View Post
    I'm sorry but at level 16 you should easily be able to kill the spider before it deals any serious damage.
    that is no longer the case.
    #hon.dk on IRC@Quakenet

    My hero suggestion:
    Siaya
    Please leave a vote after you read it!

  6. #6
    Quote Originally Posted by Blam View Post
    I'm sorry but at level 16 you should easily be able to kill the spider before it deals any serious damage.

    If this were true, there'd be no problem at all...

  7. #7
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    USA#1
    Posts
    343
    Quote Originally Posted by Dread_Knight View Post
    Arachna is perfectly balanced, you've gotta remember that we should be balancing for competitive and not public play really. Arachna is a typical carry, fairly weak early game (hp wise at least) and quite strong late. Even then though...A couple of hard and coordinated nukes would probably take her down late too.

    Arachna is one of the stronger heroes early game due to a zero cd orb effect which can be used to harass and not attract enemy creeps to attack you.
    Miley cyrus is pretty hot

  8. #8
    Quote Originally Posted by NadeD View Post
    Arachna is one of the stronger heroes early game due to a zero cd orb effect which can be used to harass and not attract enemy creeps to attack you.
    Early game she's basically drow..I really don't see the problem. I'm aware she can orb walk but I'm fairly any semi-decent dual lane could keep her down unless you had a babysitter. Proof that orb walkers aren't amazing, just look at DotA, the only orb walker that is a top pick is viper at the moment and maybe silencer with the right lineup.

    Lane control from orb walkers is nice, but Arachna is still not 'strong' early game unless you go 2-3 bracers which will gimp you anyway.

  9. #9
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Sao Paulo, Newerth
    Posts
    1,558
    And Hit n' Run makes another widow...

    ~IntEr
    Check out my newest 'Hero' suggestion: Azala, the Blue Mage
    Check out my newest 'Item' suggestion: Robe of Magic
    Check out my newest 'Mode' suggestion: Random Roles
    Check out my newest 'Gameplay' suggestion: Xp/Gold per minute in-game
    Check out my newest 'Gameplay' suggestion: Mute All/Team written chat

  10. #10
    Offline
    Account Icon
    Join Date
    Jun 2009
    Location
    The Great White North
    Posts
    416
    Quote Originally Posted by BLUEPOWERVAN View Post
    That spider takes a **** load of damage now. I had zephyr with radiance, and I swear the the stupid spider took 4 hits and stayed there. Maybe I missed it once or twice and was just hitting some other creep, but srsly ... it should die in 1-2 hits from a char with that much +damage.
    afaik the spider is immune to aoes. you were only dealing your own melee damage to the spider

  11. #11
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Fort McMurray, Alberta
    Posts
    2,965
    Maybe to prove to the people who think they know anything about balance that you should be careful what you wish for.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  12. #12
    Quote Originally Posted by ClownFoot View Post
    afaik the spider is immune to aoes. you were only dealing your own melee damage to the spider
    I was aware of that, but radiance is a respectable amount of +damage just for the melee. It's certainly more than plain old int heroes going support items can dish out.

  13. #13
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    1

    Daigo likes to Exploit Mechanics....

    Mod Edit: What does this bring to the thread Thadan?
    Last edited by Rippsy; 08-04-2009 at 11:19 AM. Reason: http://hon.slawed.net/view.php?nick=Daigo&View+Stats=View+Stats!

  14. #14
    i think her orb should have at the very least a 3/2/1/0 cd prolly a 5/3/1/0 cd

  15. #15
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    13
    Her ultimate is rigged to high hell. Okay, let's simplify things for people since for some dumb reason they think she's fine.

    1.) The ultimate hits for 225 x6. This means it's only mitigated by armor. On an int that's likely going to be atleast 1000 damage.
    2.) Not only is it an 80% movement slow, it's an 80% ATTACK SPEED slow (or was it 60%?) that stacks with her orb that's 40% move and 20% attack slow. That means that it's almost impossible to kill on your own and even with teammates can take time due to it's tiny size.
    3.) Magic immune. Ints are pretty much screwed at this point if they encounter her solo (or even with a friend, she can easily kill the int lickety split).
    4.) This leaves the only option for int users is to try and kill Arachna herself before she kills them. One problem, she gets near magic damage immunity from her armor and it removes debuffs. So unless you're decked out with more items than her (cyclone and polymorph probably your only chances of living) you're guaranteed dead and you didn't even hurt her much.
    5.) BUT WAIT! THERE'S MORE! (love ya, Billy) The spider also REVEALS INVIS! Making her the ultimate killer of invis heroes too.
    6.) Remember that combined 80-100% attack speed slow? She's also the bane of all agility/strength heroes too.
    7.) And remember that 120% movement speed slow (more like 92% or something at best, but whatever). That makes her pretty much UNTOUCHABLE by any melee hero even WITH a disable. Because....
    8.) She has AMAZINGLY fast projectiles and attack animation. She can hit you with her slow, run a bit ways out and hit you again with ease and only take one hit in return.
    9.) And let's not forget her ultimate has a cooldown of THIRTY SECONDS (or was it 40?) making it one of the fastest cooldown ultimates with the highest potential damage.


    I know what the devs were trying to do here. They were trying to make flashy version of Viper's ult from DotA, but they rigged the living hell out of it in the process.

    How to fix Arachna:

    1.) Reduce her turn speed and projectile speed a bit. Make it harder for her to "kite" someone.
    2.) Reduce her orb's movement slow to 35% at lvl 4.
    3.) Reduce spider's damage to 150 at lvl 3, and reduce hits to 5.
    4.) Remove spider's magic immunity, but give it half-duration on debuffs cast on it and 40% magic resistance. Give ints the options to blow everything to escape her.
    5.) Reduce movement attack slows to 60% at lvl 3.
    6.) Raise ultimate cooldown to 50 seconds at lvl 3, but reduce cooldown on lvl 1 by 25 seconds.

    Bam, she's no longer so OP she's a MUST pick and now people can actually COUNTER her.

  16. #16
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    28
    i'm gonna copy paste that all over.

  17. #17
    Basically, she is Broodmother of DoTA.
    Brood was and still is OP in DoTA, and now she's just as bad here. Atleast there's consistency.

  18. #18
    Quote Originally Posted by Penguo View Post
    Basically, she is Broodmother of DoTA.
    Brood was and still is OP in DoTA, and now she's just as bad here. Atleast there's consistency.
    Broodmother? lol
    did u ever played arachna?

  19. #19
    Quote Originally Posted by Dread_Knight View Post
    Arachna is perfectly balanced, you've gotta remember that we should be balancing for competitive and not public play really. Arachna is a typical carry, fairly weak early game (hp wise at least) and quite strong late. Even then though...A couple of hard and coordinated nukes would probably take her down late too.
    public play is what makes a game sell, not competetive. a lot more poeple will be playing this non-comp.

    Quote Originally Posted by TVs_Frank View Post
    Her ultimate is rigged to high hell. Okay, let's simplify things for people since for some dumb reason they think she's fine.

    1.) The ultimate hits for 225 x6. This means it's only mitigated by armor. On an int that's likely going to be atleast 1000 damage.
    2.) Not only is it an 80% movement slow, it's an 80% ATTACK SPEED slow (or was it 60%?) that stacks with her orb that's 40% move and 20% attack slow. That means that it's almost impossible to kill on your own and even with teammates can take time due to it's tiny size.
    3.) Magic immune. Ints are pretty much screwed at this point if they encounter her solo (or even with a friend, she can easily kill the int lickety split).
    4.) This leaves the only option for int users is to try and kill Arachna herself before she kills them. One problem, she gets near magic damage immunity from her armor and it removes debuffs. So unless you're decked out with more items than her (cyclone and polymorph probably your only chances of living) you're guaranteed dead and you didn't even hurt her much.
    5.) BUT WAIT! THERE'S MORE! (love ya, Billy) The spider also REVEALS INVIS! Making her the ultimate killer of invis heroes too.
    6.) Remember that combined 80-100% attack speed slow? She's also the bane of all agility/strength heroes too.
    7.) And remember that 120% movement speed slow (more like 92% or something at best, but whatever). That makes her pretty much UNTOUCHABLE by any melee hero even WITH a disable. Because....
    8.) She has AMAZINGLY fast projectiles and attack animation. She can hit you with her slow, run a bit ways out and hit you again with ease and only take one hit in return.
    9.) And let's not forget her ultimate has a cooldown of THIRTY SECONDS (or was it 40?) making it one of the fastest cooldown ultimates with the highest potential damage.


    I know what the devs were trying to do here. They were trying to make flashy version of Viper's ult from DotA, but they rigged the living hell out of it in the process.

    How to fix Arachna:

    1.) Reduce her turn speed and projectile speed a bit. Make it harder for her to "kite" someone.
    2.) Reduce her orb's movement slow to 35% at lvl 4.
    3.) Reduce spider's damage to 150 at lvl 3, and reduce hits to 5.
    4.) Remove spider's magic immunity, but give it half-duration on debuffs cast on it and 40% magic resistance. Give ints the options to blow everything to escape her.
    5.) Reduce movement attack slows to 60% at lvl 3.
    6.) Raise ultimate cooldown to 50 seconds at lvl 3, but reduce cooldown on lvl 1 by 25 seconds.

    Bam, she's no longer so OP she's a MUST pick and now people can actually COUNTER her.
    100% agreed with. people who say "just kill the spider" are obviously the same people who said "just disable madman" 5 patches ago. easier said than done, especially in a team fight.

    Quote Originally Posted by Penguo View Post
    Basically, she is Broodmother of DoTA.
    Brood was and still is OP in DoTA, and now she's just as bad here. Atleast there's consistency.
    arachna is drow from dota

  20. #20
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    1,079
    Quote Originally Posted by Penguo View Post
    Basically, she is Broodmother of DoTA.
    Brood was and still is OP in DoTA, and now she's just as bad here. Atleast there's consistency.
    I'm pretty sure you only remotely know what you are talking about.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •