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Hopefully a lot of what is in my guide will go into a Tutorial at some stage.
Thanks for this Guide. I hope i can remember the most basic things and get better :]
This is certainly a big help. Dwarf Fortress is the only game I know of that is harder to learn than DotA.![]()
I hope some new Players will read this guide and take it also as an assist.
Not like most players : "No i don't need your help.. i win this game with my own power"!!!!!
Early game is is all about getting as much experience as you can inorder to level up.
dude thanks so much for the guide. I never played dota so Im getting pretty thoroughly torn up out there so I hope this helps. Thanks again.
Out of curiousity what strategies do people use to buy supplies? Do they run back when they have enough for a complete item, use a monkey courier, use a teleport (boots, or stone, or what?)... ? Running back is such a drag, especially towards the beginning of the game.
Never run back until you are forced to.
That is like a key rule.
If you are melee stay out of range toon's range
leech xp and go back to base only if you have too.
For starting items, I highly suggest you do NOT buy Healing Salves, as they require you to be at dangerously low HP to make full use of them. Buying two sets of Runes/Tangoes is a lot better idea, since it lets you get that HP in small bursts, rather than one huge one that can be canceled.
Just my two cents.
I have almost finished reading everything in the forums at least once and it doesn't seem too daunting a task to form a framework for a tutorial or begin more condensed guides for first time players or specific heroes builds as well as the general game concepts and eventualy templates or suggestions for more complex team guides with designated roles for the different heroes that will help your team win or hopefully avoid wasting critical opportunities to succeed early in the game.
Its becoming more and more apparent how easily teams can advance while their opponents a little slower off the blocks, then it can quickly become a boat race as the team with lower level heroes gets ganked repeatedly without leveling. In the meantime the faster team has filled their coffers and starts decking out out their heroes with gear that makes them unstoppable. Hence the concede option.
I have become a great deal more sympathetic to the frustrated experienced players who may have been unknowingly "stuck" with noobs. For starters, the vets are under no obligation to teach anything during a live match. Secondly, even if it were possible to somehow initiate new players quickly its still time lost that may give your opponent a free head-start on the game. There is far too much information involved for a first or second time player to learn simply by immersion and watching teammates. Even under the wing of a patient mentor the new player is a crippling vulnerability that can be exploited bt the opponent. I have been this un-prepared player before and despite my patient friends attempts to keep me out of harm's way its simply impossible to diseminate the breadth of important game functions during live play.
I would love to see an easy to access "offline" practice mode, perhaps as part of a tutorial which can solve the problem of introducing new players to HoN's fast action but not at the expense of people looking for a real match. If I can help by contributing summarizations, concise explanations and cohesive overviews of the existing material or add more to make this information for new players available at a single source I would be happy to try and help. It would be so much more diplomatic to send "the new guy" to such a destination rather than endure the ire of both teams. I think it would be funny if a player could get kicked by unanimous vote to the noob guide, hopefully providing them with an inescapable opportunity to learn more about what makes HoN so unique.
ok...i have a question....nobody answer to me that..
What is carry?
A carry is a hero that is so powerful, or is so useful, that they are able to "carry" your team to victory. One example of a carry are the Defiler(spellcaster carry).
Usually, carries are quite item dependent, and so earlygame they need a decent laning experience to get strong enough to carry.
There are also DPS carries, examples of Swiftblade, Madman, though they require you to farm for the majority of the game before being strong enough. DPS carries like these are called late-game carries, since they are poor to decent early and middle game, but if you have farmed up items correctly and nicely, they will be absolute monsters lategame and will be able to carry your team to victory, as long as they aren't rambo and go in 1v5.
There should definitely be a notice or something that points to this guide as now I understand why I sucked so bad lol
This may be a dumb question, but as I have never played more than a few DotA games, for the recipes items, you just have to have the prereqs in your inv?
Also another dumb question, but with recipes is this kind of how it works?
x + x = y , q + r = z, y + z = a, where x, q,r are all items for purchase in first column of shopping? Or is there some place where I have to pick items off the ground or something?
Apologies if this post seems very uninformed.
kool this guide has givin me a bit of a headsup :P thanks for that and was helpful/informative
ThatDaxGuy, in essence, yes. However, some recipes require items, that are themselves recipes.
Say you want an item X. X is a recipe calling for a Y and a Z. Unless Y and/or Z is recipes themselves, they're available from one of the shops in the left column. Sidenote, sometimes (quite often, actually), recipes will require one or more items from the secret shop or outpost. In HoN, this is fairly transparent, as it will simply state which shop contains it, as well as the combined price.
Thank you for this guide!
I played some DotA a few years ago and the people in my game didn't even answer my questions on where I could heal..... Great welcome!