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Yes, S2 should implement this!
No, and I posted why!
Mana Battery - 210
Mana Tube - 875
Guardian Ring - 175
Recipe - 800
Aura:
Radius - 950
+75% Mana Regeneration
+2 Armor
All activated abilities reveal enemies in a 450 radius for 4 seconds. Enemies who exit this radius regain their invisibility with a 0.1 second fade time. (e.g. this is not an eye, this does not reveal enemies unless they are very proximate to the caster. This is not dust, this does not reveal enemies who leave the radius.)
Total cost - 2060
(Strong synergy with Nome's Wisdom; the +75% mana regen allows more spells to be cast and the reveal in 450 radius provides a small added protection to casters and encourages their allies to be nearby them.)
Edit: Reworked effect and recipe.
Last edited by serrath; 02-15-2010 at 11:21 AM.
No real synergy between stats and ability.
Interesting idea, counters assassin's shroud effectively. I'm not sure if I like the stat boosts, particularly the fact that it can specialize in any attribute. I propose that this item should be more intelligence-heavy in order to make it a support item instead of a possible carry item. This way the carry won't need to consider spending 3500 gold on a non-carrying item, and tanks won't be able to tank up at the same time as having a pseudo-eye.
It's not a pseudo-eye, it's unlimited-auto-mini-dust. Useful mostly to STR and INT heroes. (STR so your tank will have an added use in team fights, or INT because a support hero would probably wanna pack one.)
What would you suggest I change the recipe and stats to? (Plus mana? Plus health? Regen? Armor?)
Last edited by serrath; 02-04-2010 at 12:05 AM.
Why buy dusts when your whole team can reveal them hitting? Concept is overpowered.
It costs a lot more, only works when you're with the team. When the holder dies, the aura disappears. It's just a different approach to it.
What can I do to make the stats and ability have some kind of synergy?
I do like the idea behind this. Maybe it would be more balanced if only the holder can reveal their target. I'm going to vote yes on the possibility of an alternative to dust/wards/eye.
This item feels like it was made for noobs and would take all the risk out of using dust/wards/eye. The biggest problem is it would basically destroy the game for any hero that uses invisibility.
Oh look, they haveor
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, let's get this item!
Now one or more of your skills, in a couple cases even your Ultimate, are next to useless!
This shouldn't happen for any hero or item. Pestilence's ult is still powerful even if the other team doesn't have any invisibility.
I don't agree with the idea that invisibility spells main utility is to escape certain death. this item definitely needs some alterations to make its use less simple. Maybe if enemies are revealed only when hit by spells it would be more fair.
Oh! I like that! Maybe a 750 aura, all enemies affected by friendly spells cast from within that radius are revealed.
... Are you kidding me?
This has too many abuses possible as it is, and you should have seen them.
1. A global used by a hero holding this would reveal all enemy heroes for 3.5 seconds, op much?
2. A perma-aoe damage makes this an eye. Examples: Mock of Brilliance, Soul Reaper's damage aoe.
3. This kills Night Hound. Kills him. No item should legit kill a specific hero.
4. Frost Field Plate used with this is like revealing the area around you for invis, not only would they be revealed but also slowed and damaged.
5. What about a DOT from the hero holding it? Example: Slither has this, ults, every 1 is revealed to him for his poison nova duration + 3.5 seconds.
6. Sand Wraith chasing, LOL! He gets damaged, disperses, and HELLO!
My intention was not to hate, just to make it clear that this item needs a lot of work. Maybe if it only worked for a few seconds when activated? I don't know, keep trying!
1. A global used by a hero holding this would reveal all enemy heroes for 3.5 seconds, op much?
Doesn't Zeus do that anyway? I see your point, though.
2. A perma-aoe damage makes this an eye. Examples: Mock of Brilliance, Soul Reaper's damage aoe.
Mock wouldn't proc, but Soul Reaper might. Looks like this would need tweaking or a cooldown...
3. This kills Night Hound. Kills him. No item should legit kill a specific hero.
True, it would make his life a lot harder, but NH is really big on silence and ambush, his invisiblity isn't as much a getaway as a get-me-in. (That was the idea behind the on-damage iteration of this item.)
4. Frost Field Plate used with this is like revealing the area around you for invis, not only would they be revealed but also slowed and damaged.
Again, it wouldn't be able to work with items, that'd be disastrous to balance.
5. What about a DOT from the hero holding it? Example: Slither has this, ults, every 1 is revealed to him for his poison nova duration + 3.5 seconds.
That would be a problem. This idea needs work.
6. Sand Wraith chasing, LOL! He gets damaged, disperses, and HELLO!
Yeeaaah, okay, so it was a bad idea.
Let's figure this out. Invisibility shouldn't be a surefire escape from a team battle, but you Dust and Eyes just aren't a fit for every team.
Any ideas?
I would say just make an item that gives an aoe of around 1500 that increases all invis fade times by lets say 2 seconds. This way if someone goes invis really low, you still get an extra 2 seconds to get them. I like the idea, but the damage factor seems to be too complicated to work with. Also, I think that it should also be activated, for it's going to be pretty clear when it needs to be used. I think a 30 second cooldown with a 25 mana cost should do it.
Hope this helps!
Updated with new effect and recipe.
Nice. This is an interesting remake. Do activate-able items work? Attack modifying spells probably shouldn't work for this (arachna's slow). Also, 100% mana regen in the aura seems a little high since it will affect all allies around, but idk if it's too much. I find the revealing quality of the item too good at this point. I like that the radius is only 450, but I would recommend lowering the duration, considering it would be easy for many heroes to spam their spells giving almost permanent revealing.
Last edited by SimAnt; 02-09-2010 at 10:16 PM.
Yeah a static number may work better. I really don't know. Maybe 100 % could stay, making this a substantial mana support item. If you compare it to the similarly priced Nome's Wisdom you'll see thAt its static mana regen is +1. this however contains a mana tube instead of a ring of the teacher. I guess my oppinion is that if the percentage mana regen is kept that the overall cost should be higher.
This item is quite interesting. I agree with SimAnt 1 sec of revelation is more than enough since every skill used in the aura will activate it. Since it need Mana Battery, you shall as well conserve it's former abilities. Oh and about the mana regen. The user may have a 50% mana regen and the aura may give 25%. You got my "Yes" anyway.
Last edited by Runesinger; 02-10-2010 at 08:03 PM.
The idea behind the long revelation time is that the radius of revelation is small (450). Maybe I could reduce it to 2.5 seconds?