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Thread: StatusBarPlus 0.5 - adds hp/mp regen display (2010-Oct-02)

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  1. #41
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    Quote Originally Posted by Shirkit View Post
    Hello,

    This ain't working when you use some items that do some HP regen (like tango and life potion).
    Runes of the blight don't give regen, they heal you (to prevent Slither's passive from completely disabling them). HP potions give +40 regen, and work fine for me.
    Last edited by BlacRyu; 03-07-2010 at 04:33 PM.

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  2. #42
    Updated for HoN 0.3.x and new mod options framework

  3. #43
    Awesome mod, very handy in checking overall regeneration per second.. it may not sound much but it helps a lot in my support hero gameplay ^^

    One question though is it possible to have something similar working for the display on Diablo Ui? Right now for me to check the regeneration either I have to look at the tooltip on the orbs, or have the Mini UI bars on below them to check the regen rate with the use of this mod... just wondering if it is possible and how to do it.

    Otherwise, awesome work, keep it up ^^

  4. #44
    Maybe you could add a dps information somewhere

    Nice mod, keep up the good work!

  5. #45
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    Could you make the Experience bar to be show in numbers? For regular UI? Or something like that?

  6. #46
    an idea about the mp regen, is it possible to make it so that you get a timer on abilities you don't have enough mana for as to when they will be up? :O

    +1 rep blah blah, excellent little addon

  7. #47
    I'd like to request an update to this mod please. It was a great addition to any UI
    The only thing you see; You know its gonna be...
    The Ace of Spades.

  8. #48
    Quote Originally Posted by A_C_E View Post
    I'd like to request an update to this mod please. It was a great addition to any UI
    An update has been released for the retail 1.0 version.

  9. #49
    Something is wrong again, I see the gardient effects on statusbars...
    I have MiniUI 1.2.9 and Movable Frames v1.32

  10. #50
    Quote Originally Posted by Nekuin View Post
    Something is wrong again, I see the gardient effects on statusbars...
    I have MiniUI 1.2.9 and Movable Frames v1.32
    Thanks for the report. I'll have a look at it during the weekend.

  11. #51
    Quote Originally Posted by Nekuin View Post
    Something is wrong again, I see the gardient effects on statusbars...
    I have MiniUI 1.2.9 and Movable Frames v1.32
    MiniUI has it's own option to remove the glossy bars now. Go into the Mod Options menu (F6 / Mods) and then enable the "remove glossy bars" option.

  12. #52
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    Although it might be beyond the scope of what you want to do with the mod, I think it might be cool to also make your mod give options for making the health and mana bars alot more customizable. For instance, having options to choose whether health and mana should be aligned left, right or center, and then also having options for also showing the current health and mana as percentages (like MiniUI), also with customizable positions.

    I also wanted to ask for the option of showing the regen values as percentages, but I realized that their values will then usually be less than 1% so I'm not sure how useful that would be.

    Quote Originally Posted by Slam View Post
    an idea about the mp regen, is it possible to make it so that you get a timer on abilities you don't have enough mana for as to when they will be up? :O
    BTW, I made a mod to do that, called Mana Cooldown Timers. I can't remember exactly, but I think the original idea for it was actually your post!

    [Silv3ri's Mods]
    Original version of signature image is by www,annestokes,com
    ui/ui_items.package, line 1519


  13. #53
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    still want the regen for a selected unit shown =(

  14. #54
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    Mod isn't working as of the new Tundra update. Would be sweet if you could update it <3


  15. #55
    i <3 this mode, hopefully we get update

  16. #56
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    Yeah I'd like an update if possible.

  17. #57
    Quote Originally Posted by Duomaxwe View Post
    Yeah I'd like an update if possible.
    I will have a look later this evening I'm suspecting you're not the only ones =)

  18. #58

  19. #59
    @biomass; I made your mod work again by using the below XML. Clearly all credit goes to you, thanks for this nice mod ! I kept the flowing energy through the bars, I think it looks nice.

    Code:
    <editfile name="ui/game.interface">
    
    	<!-- Line 2619 -->
    	<find><![CDATA[<image align="center" texture="/ui/elements/bar_highlight.tga"/>]]></find>
    	<delete/>
    
    	<!-- Line 2620 -->
    	<find><![CDATA[<label font="dyn_10" color="white" shadow="1" width="100%" height="100%" textalign="center" textvalign="center" watch="ActiveHealth" ontrigger="SetText(Ceil(param0) # '/' # Ceil(param1));" />]]></find>
    	<replace><![CDATA[
    		<label font="dyn_10" color="white" shadow="1" width="100%" height="100%" textalign="center" textvalign="center"
    			watch="ActiveHealth"
    			ontrigger="CreateString('_healthstatus', Ceil(param0) # '/' # Ceil(param1));"
    			watch0="ActiveHealthRegen"
    			ontrigger0="CreateString( '_healthregen', ' ^!v[' # FtoA2(param1, 0, 2) # ']');"
    			watch1="ActiveHealth ActiveHealthRegen"
    			ontrigger1="SetText(_healthstatus # _healthregen);"/>
    		]]>
    	</replace>
    
    	<!-- Line 2639 -->
    	<find><![CDATA[<image align="center" texture="/ui/elements/bar_highlight.tga" rendermode="additive"/>]]></find>
    	<delete/>
    
    	<!-- Line 2646 -->
    	<find><![CDATA[<image align="center" texture="/ui/elements/bar_highlight.tga"/>]]></find>
    	<delete/>
    	<!-- Line 2647 -->
    	<find><![CDATA[<label font="dyn_10" color="white" shadow="1" width="100%" height="100%" textalign="center" textvalign="center" watch="ActiveMana" ontrigger="If(param1 == 0, ClearText(), SetText(Ceil(param0) # '/' # Ceil(param1)));"/>]]></find>
    	<replace><![CDATA[
    		<label font="dyn_10" color="white" shadow="1" width="100%" height="100%" textalign="center" textvalign="center"
    			watch="ActiveMana"
    			ontrigger="CreateString('_manastatus', Ceil(param0) # '/' # Ceil(param1)));"
    			watch0="ActiveManaRegen"
    			ontrigger0="CreateString( '_manaregen', ' ^!v[' # FtoA2(param1, 0, 2) # ']');"
    			watch1="ActiveMana ActiveManaRegen"
    			ontrigger1="If(param1 == 0, ClearText(), SetText(_manastatus # _manaregen));"/>
    		]]>
    	</replace>
    
    </editfile>
    Attached Thumbnails Attached Thumbnails statusbar+_fixed.jpg  
    Last edited by dani; 06-14-2010 at 01:08 PM.

  20. #60
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    dani could you post the .honmod thank you

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