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Thread: Custom Diablo User Interface

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  1. #281
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    did you update the links on the main post? or is there a diff link?

    the link is still linking me to the same honmod(tried 3 times) that requires the package files in the Diablo UI folder; in a clearer sense, package files are not in the xml

  2. #282
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    Quote Originally Posted by nyx_ View Post
    did you update the links on the main post? or is there a diff link?

    the link is still linking me to the same honmod(tried 3 times) that requires the package files in the Diablo UI folder; in a clearer sense, package files are not in the xml
    BUG FIXED (Thanks everyone)

    Don't know why dropbox didn't update the file. What was happening when I was testing, was I was just copying the file from my dropbox folder (instead of downloading it from their site) which was the updated honmod. Some reason their site failed me though. I changed the name of the file hopefully this helps.

    http://dl.dropbox.com/u/4155997/Diab...loUiNew.honmod

    First post updated everything should be fixed now. Let me know if it doesn't work.

    Sorry for inconveniences, download this last file and update. Everything should be good :P


    EDIT: Opened up the DiabloUI.honmod file with 7zip, the only thing that's in there is icon.png and mod.xml. Looking at the xml file, it's including:

    <include file="/DiabloUI/packages/TUB_Custom_diablo_health.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_lowhp.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_ball.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_ball2.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_middle.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_one.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_two.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_three.package"/>
    <include file="/DiabloUI/packages/TUB_Custom_diablo_crack.package"/>

    Now, the extent my modding knowledge was in combining mods in pre-mod manager days, so that could be right, but I don't see those .package files anywhere.

    [DiG]Lprsti99 - It was using the old .honmod (even though it was updated in my dropbox folder), but thats what the problem was. Thanks

    New file is
    Code:
    <include file="diablo_health.package"/>
     <include file="diablo_lowhp.package"/>
     <include file="diablo_ball.package"/>
     <include file="diablo_ball2.package"/>
     <include file="diablo_middle.package"/>
     <include file="diablo_one.package"/>
    etc...

    (Yes the package names are changed too so don't worry about that :P)
    Last edited by Tehwildcard; 03-07-2010 at 05:39 AM.

  3. #283
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    YES it works! thanks Tehwildcard. omg... that swirling smoke effect on the hp/mana orbs is REALLY COOL. A+ mod for sure.

  4. #284
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    Quote Originally Posted by VirtuosoZ View Post
    YES it works! thanks Tehwildcard. omg... that swirling smoke effect on the hp/mana orbs is REALLY COOL. A+ mod for sure.
    Thanks, glad you like it and really glad it's working, finally, for you!

    Animations are from BlacRyu
    Last edited by Tehwildcard; 03-07-2010 at 09:35 AM.

  5. #285
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    for 1280 x 1024 res

    the blank box beside the voodo puppet is demonic fortification

    thx to [GP]Tehwildcard for making this awesome mod
    Last edited by Arcobaleno; 03-07-2010 at 11:01 AM.

  6. #286
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    Quote Originally Posted by Arcobaleno View Post
    for 1280 x 1024 res
    the blank box beside the voodo puppet is demonic fortification

    thx to [GP]Tehwildcard for making this awesome mod
    looks good, remember the new movable frames coming out will let you resize multiple panels so if you don't like how big the diablo orbs/bars are you can make them smaller very easily.

  7. #287
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    ah i just realized why the xp bar wont work ... ?
    ________________________________________

    lol .. i forgot to put the mini xp
    Last edited by Arcobaleno; 03-07-2010 at 06:52 PM.

  8. #288
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    Cool.

  9. #289
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    Bioshock UI preview- Note it's a WIP :P Everything could change in final version.

    This was just to give you a preview on what I'm working on.




  10. #290
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    cool, i like it so far
    just gonna come in and suggest that the inventory slots be given the the same flexibility of the mini ui one,

    specifically the the "float" where it re-arranges itself to fit the panel, making horizontal inventory possible

  11. #291
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    Quote Originally Posted by Tehwildcard View Post
    Bioshock UI preview- Note it's a WIP :P Everything could change in final version.

    This was just to give you a preview on what I'm working on.



    Sweet!

  12. #292
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    Quote Originally Posted by nyx_ View Post
    cool, i like it so far
    just gonna come in and suggest that the inventory slots be given the the same flexibility of the mini ui one,

    specifically the the "float" where it re-arranges itself to fit the panel, making horizontal inventory possible
    kk, I thought about it more last night and I think I'm gonna scrap what I've done so far except the backdrop and add a 3d looking insert of hp and mana. (think like an arrow through a heart drawing) Hard to explain, but I think you guys will like it though.

    I'll make sure the inventory is fully customizable.

    I also want to keep with the bioshock theme and have a lot of 'cartoonish' icons while still having the dark rusty bioshock look.
    Last edited by Tehwildcard; 03-08-2010 at 01:57 PM.

  13. #293
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    About the Bioshock UI.
    There is still some blue parts on the red one.(What are they called? Syringe?)
    Also the red one is supposed to be "adam".
    It currently has the text "eve".
    Just something I noticed, nothing major.
    Looks awesome. Keep up the good work

  14. #294
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    Quote Originally Posted by Yuichi View Post
    About the Bioshock UI.
    There is still some blue parts on the red one.(What are they called? Syringe?)
    Also the red one is supposed to be "adam".
    It currently has the text "eve".
    Just something I noticed, nothing major.
    Looks awesome. Keep up the good work
    Yeah, was just for an example really, I'm completely redoing those though. I don't like the look of it. Going to try and make a one unit thing, where everything looks like it actually belongs.

  15. #295
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    Check out Filler Frames by [ATO]nyx

    Changes the screenheight to 88h instead of 100% (Adds the black bar back at the bottom) and adds in filler images to cover the black bar. Really good addon.

    Bioshock UI coming along great, maybe another sneak peek today.

  16. #296
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    Quote Originally Posted by Tehwildcard View Post
    Bioshock UI coming along great, maybe another sneak peek today.
    Awsome

  17. #297
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    Before I put the UI together, what do you guys think about this? It's actual bars behind the main image that would decrease like normal hp/mana (You're seeing them through holes). It will have numbers

    Last edited by Tehwildcard; 03-12-2010 at 07:55 PM.

  18. #298
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    That looks cool.
    Mana -> Eve?
    Exp -> Adam?

    I think that's how it worked in the original game.

  19. #299
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    Yeah I might add an adam/exp bar like this


    and might just go full out bioshock and have a minimal ui with

    as the hp/mana

    still not sure

  20. #300
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    Quote Originally Posted by Tehwildcard View Post
    and might just go full out bioshock and have a minimal ui with

    as the hp/mana

    still not sure
    oh yea that would be awesome!
    1. maybe have the current/max hp & mana numbers overtop of the bars, and put the hp/mana regen per second numbers in the circles to the left of the bars. (where the number of available adam/eve hypos usually are in Bioshock)

    2. you should swap out the HoN shopkeeper images for the Bioshock ones.

    ...so when you open the shop menu to buy an item, a creepy clown yells "WELCOME TO THE CIRCUS OF VALUUUUE!"

    3. replace Kongor's model with a big daddy! (I know that's never going to happen, but how cool would that be?)

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