|
|
did you update the links on the main post? or is there a diff link?
the link is still linking me to the same honmod(tried 3 times) that requires the package files in the Diablo UI folder; in a clearer sense, package files are not in the xml
BUG FIXED (Thanks everyone)
Don't know why dropbox didn't update the file. What was happening when I was testing, was I was just copying the file from my dropbox folder (instead of downloading it from their site) which was the updated honmod. Some reason their site failed me though. I changed the name of the file hopefully this helps.
http://dl.dropbox.com/u/4155997/Diab...loUiNew.honmod
First post updated everything should be fixed now. Let me know if it doesn't work.
Sorry for inconveniences, download this last file and update. Everything should be good :P
EDIT: Opened up the DiabloUI.honmod file with 7zip, the only thing that's in there is icon.png and mod.xml. Looking at the xml file, it's including:
<include file="/DiabloUI/packages/TUB_Custom_diablo_health.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_lowhp.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_ball.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_ball2.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_middle.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_one.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_two.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_three.package"/>
<include file="/DiabloUI/packages/TUB_Custom_diablo_crack.package"/>
Now, the extent my modding knowledge was in combining mods in pre-mod manager days, so that could be right, but I don't see those .package files anywhere.
[DiG]Lprsti99 - It was using the old .honmod (even though it was updated in my dropbox folder), but thats what the problem was. Thanks
New file is
etc...Code:<include file="diablo_health.package"/> <include file="diablo_lowhp.package"/> <include file="diablo_ball.package"/> <include file="diablo_ball2.package"/> <include file="diablo_middle.package"/> <include file="diablo_one.package"/>
(Yes the package names are changed too so don't worry about that :P)
Last edited by Tehwildcard; 03-07-2010 at 04:39 AM.
YES it works! thanks Tehwildcard. omg... that swirling smoke effect on the hp/mana orbs is REALLY COOL. A+ mod for sure.
for 1280 x 1024 res
![]()
the blank box beside the voodo puppet is demonic fortification
thx to [GP]Tehwildcard for making this awesome mod
Last edited by Arcobaleno; 03-07-2010 at 10:01 AM.
ah i just realized why the xp bar wont work ... ?
________________________________________
lol .. i forgot to put the mini xp
Last edited by Arcobaleno; 03-07-2010 at 05:52 PM.
Bioshock UI preview- Note it's a WIP :P Everything could change in final version.
This was just to give you a preview on what I'm working on.
![]()
cool, i like it so far
just gonna come in and suggest that the inventory slots be given the the same flexibility of the mini ui one,
specifically the the "float" where it re-arranges itself to fit the panel, making horizontal inventory possible
kk, I thought about it more last night and I think I'm gonna scrap what I've done so far except the backdrop and add a 3d looking insert of hp and mana. (think like an arrow through a heart drawing) Hard to explain, but I think you guys will like it though.
I'll make sure the inventory is fully customizable.
I also want to keep with the bioshock theme and have a lot of 'cartoonish' icons while still having the dark rusty bioshock look.
Last edited by Tehwildcard; 03-08-2010 at 12:57 PM.
About the Bioshock UI.
There is still some blue parts on the red one.(What are they called? Syringe?)
Also the red one is supposed to be "adam".
It currently has the text "eve".
Just something I noticed, nothing major.
Looks awesome. Keep up the good work![]()
Check out Filler Frames by [ATO]nyx
Changes the screenheight to 88h instead of 100% (Adds the black bar back at the bottom) and adds in filler images to cover the black bar. Really good addon.
Bioshock UI coming along great, maybe another sneak peek today.
Before I put the UI together, what do you guys think about this? It's actual bars behind the main image that would decrease like normal hp/mana (You're seeing them through holes). It will have numbers
![]()
Last edited by Tehwildcard; 03-12-2010 at 06:55 PM.
That looks cool.
Mana -> Eve?
Exp -> Adam?
I think that's how it worked in the original game.
Yeah I might add an adam/exp bar like this
and might just go full out bioshock and have a minimal ui with
as the hp/mana
still not sure
oh yea that would be awesome!
1. maybe have the current/max hp & mana numbers overtop of the bars, and put the hp/mana regen per second numbers in the circles to the left of the bars. (where the number of available adam/eve hypos usually are in Bioshock)
2. you should swap out the HoN shopkeeper images for the Bioshock ones.
...so when you open the shop menu to buy an item, a creepy clown yells "WELCOME TO THE CIRCUS OF VALUUUUE!"
3. replace Kongor's model with a big daddy! (I know that's never going to happen, but how cool would that be?)