Str - 18 (+1.5)
Agi - 10 (+1.1)
Int - 29 (+3.1)
Type: Passive Whenever the Spiritwatcher attacks an enemy hero, it establishes a connection with the target's soul and drains away a piece of their essence; however, the Spiritwatcher pays for its greed... Drains 5% of the target's maximum mana and burns some of the target's health along with it, at the cost of stacking attack speed against the Spiritwatcher. This ability counts as an Attack Modifier.
Level 1 - deals 25% of the drained mana as damage, -30 attack speed per charge
Level 2 - deals 50% of the drained mana as damage, -25 attack speed per charge
Level 3 - deals 75% of the drained mana as damage, -20 attack speed per charge
Level 4 - deals 100% of the drained mana as damage, -20 attack speed per charge
Mechanic: the more attacks the Spiritwatcher makes on a target, the slower its attacks on that target become. As of the first attack, the target is given a stacking debuff called "Drained" that lowers the speed of the Spiritwatcher when attacked; additional attacks refresh the debuff. Debuff wears off after 5 seconds. When the Spiritwatcher switches targets, a new debuff is started on that target, but this does not negate the target originally afflicted with Drained.
Synergy - makes Spiritwatcher a big threat from level 1, and helps make Break substantially more effective; after casting Break on an enemy hero, this ability can help Spiritwatcher easily dispatch the opponent.
Balance - is only extremely potent for the first 2-3 attacks early on, and 4-5 later on.
Type: Single-Target: Any
Cast Range: same as travel distance (800/1000/1200/1400)
Mana Cost: 160 mana
Cooldown: 18 seconds The Spiritwatcher expends some of its energies to release a large wave of soul-damaging power that is 200 units wide at its origin and 450 at its tail; it hinders the abilities of all opposing magic-wielders by preventing them from casting spells depending on how far away from the point of release they are; minimum silence time is 0.5 seconds.
Level 1 - deals 85 damage, travels 800 units, maximum silence length is 2.5 seconds.
Level 2 - deals 135 damage, travels 1000 units, maximum silence length is 3.5 seconds.
Level 3 - deals 205 damage, travels 1200 units, maximum silence length is 4.5 seconds.
Level 4 - deals 275 damage, travels 1400 units, maximum silence length is 5.5 seconds.
Mechanic: like Behemoth's fissure, this ability cannot be seen past regular line of sight Synergy: Helps alleviate the issue of heroes that have gotten out of range, can help your team in chasing, and can even be used to initiate Balance: has a substantially reduced silence effect up close
Mana Cost: 60, +2% upkeep
Coolown: 8 seconds after removal The Spiritwacher removes its physical being from the realm, rendering itself invisible. When he gets within 350 units of any number of enemy heroes, his connection with the physical world manifests into a draining force on both the enemy (or enemies) and the Spiritwatcher.
Level 1 - 2% mana drain per second on all nearby heroes, 2% drain to self per hero.
Level 2 - 2.5% mana drain per second on all nearby heroes, 1.75% drain to self per hero.
Level 3 - 3% mana drain per second on all nearby heroes, 1.5% drain to self per hero.
Level 4 - 3.5% mana drain per second on all nearby heroes, 1.5% drain to self per hero.
Mechanic: can be seen as an effect when the Spiritwatcher gets in range Synergy: as with all invisibility skills, allows for excellent ganking an escaping, while also providing a nice effect to harass enemy heroes Balance: can be a bane against heroes with area-of-effect stuns, and dust would certainly ruin Spiritwatcher's day.
Mana Cost: 200/300/400
Coolown: 110/100/90 seconds The Spiritwatcher exposes the enemy hero soul to judgment from a damned and forgotten realm. The target's mana is completely replenished in the process, but their physical form is seriously injured in the process, depending on the strength of the target's spirit. Sets the target's health to the percentage of mana missing.