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Thread: Console Dojo

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  1. #1
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    Console Dojo

    Hi Internet pals,

    While I'm not very good at HoN, I've been having fun with it. I've come up with a few useful recipes that I thought people might find useful.

    Technique: Sticky Auto-Target Directed Spell Casting

    I'm sure there's other techniques out there for this, but I couldn't find any in my brief search. It's crude and needs refinement.

    This will cache an entity ID in variable 't' storing it for use on demand. You use PGDN to 'lock' your target, and then use LEFT/DOWN/etc to cast directed spells. (Pyro's ult, Moonqueen's .. thing, Everything Witch Slayer does)

    You can literally cast Miniaturize while running away from someone, quite useful. And if you're bad like me, you run away a lot.

    You use PGDN to 'lock' your target, and then can smack LEFT/DOWN/etc to cast, as long as they're in range it'll pewpew them.

    The most important aspect of this is that you deselect whatever entity you've got targeted and then cast your spell, then target -- so you can hammer the button as much as you want and (most of the time) you won't trigger the center-on-selected-unit behavior.

    • bind PGDN "eval Set(t, GetSelectedEntity());eval GameMessage('selected ' # t)"
    • bind LEFT "eval DeselectUnit(GetSelectedEntity());eval ActivateTool(0);eval If(SelectUnit(t), 1, Cancel);"
    • bind DOWN "eval DeselectUnit(GetSelectedEntity());eval ActivateTool(1);eval If(SelectUnit(t), 1, Cancel);"
    • etc.. I'm left handed, so..


    Technique - Self-Target & Center-on-Me Locked
    This one is a simple one, but one I've found to be useful. You select yourself, and center (in one key-press) -- and the centering is locked until you hit some other 'Center' bound key to unlock it. Good for when you get pulled off the screen by Kraken.
    • bind C "action SelectHero;action Center"


    Thats it for now. I'd be interested to hear what improvements you guys can think of.

  2. #2
    What's this eval about?

  3. #3
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    Quote Originally Posted by Ignorance View Post
    What's this eval about?
    Not sure if it's necessary or not but I ran into some situations where the parenthetic function calls only worked by evaling them. There's overlap in some cases like this:

    eval ActivateTool("1")

    vs

    action ActivateTool1

    But they do appear to be 'different'.

    Quote Originally Posted by assembly View Post
    Not sure if it's necessary or not but I ran into some situations where the parenthetic function calls only worked by evaling them. There's overlap in some cases like this:

    eval ActivateTool("1")

    vs

    action ActivateTool1

    But they do appear to be 'different'.
    Ha. I just realized that ("1") probably doesn't evaluate to anything except concatenating the string.. Funny. Maybe they are the same?

  4. #4
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    Please use the edit function when you have something extra to add.

    I'll move this to the new resources forum cause it's cool.

  5. #5
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    @assembly-your 1st technique is nice especially for me who fails at target clicking(always end up targeting ground and get error message), very useful on orbwalking and other things

    i was wondering what number should i use for this: ActivateTool(#) should i be guessing or is there a pattern as to know which spell is assigned to a #? maybe 0 is 1st skill 3 is ulti? about items how are they arranged?

    [Removed by MaxGhost because it's exploitable and unfair]
    Last edited by MaxGhost; 02-01-2010 at 11:55 PM.

  6. #6
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    Who wants some more CONSOLE DOJO?!

  7. #7
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    Quote Originally Posted by assembly View Post
    Who wants some more CONSOLE DOJO?!
    me. teach me everything!

  8. #8
    how dare this thread go

    I appologize for being late to party, russian bear hear? I dunno. For clichés about freedom ERhm eh I'll listen. Internet dojo must not fail /bow

  9. #9
    can someone tell me how to use console to kick someone please? my interface is broken and i cant kick people without this :C

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