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UNDER CONSTRUCTION
Maelstrom
Story: Thought to be a legend until the war with the Hellborn, Maelstrom is a Arcane Swordsman who went into seclusion to master the elements.
Sound:
Spawn:
Movement: As swift as the wind, As fluid as the water, As _ as the fire, As _ as the Earth
Attack: the fires shall consume you, the earth shall crush you, the waters shall drown you, the winds shall cut you.
Death:
Visual: Armored 2-handed Swordsman. if possible armor & sword should change to fit his current elements.
Role: he can be a carry, ganker, or initiator but item dependencies keep him from being all at the same time.
Toggle Mechanic: all abilties except ult are in the form of a 4 button toggle. think Malikens ability except with four buttons.
Elemental Weapon
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6
Code:Weapon of Fire Active Effect: increases damage by +10/20/30/40.Code:Weapon of Earth Active Effect: attacks reduce armor by -1/-12/-3/-4 for 3 seconds.Code:Weapon of Water Active Effect: attacks reduce Movement Speed by 6%/9%/12%/15% for 5 secondsCode:Weapon of Wind Active Effect: Increase attack speed by 5/10/15/20.Elemental Armor
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6
Code:Armor of Fire Active Effect: Foes take 5%/10%/15%/20% of damage they deal.Code:Armor of Earth Active Effect: Reduces damage by 5%/10%/15%/20%.Code:Armor of Water Active Effect: Negates 1 spell effect every 30/28/25/21 seconds.Code:Armor of Wind Active Effect: gain 5%/10%/15%/20% evasion.Elemental Soul
Mana Cost to Switch Elements: 50/60/70/80
Cooldown to Switch Elements : 15/12/9/6
Code:Soul of Fire Active Effect: All foes within 400 take 10/15/20/25 damage a second.Code:Soul of Earth Active Effect: All allies within 400 gain 5/10/15/20 hp a second.Code:Soul of Water Active Effect: All allies within 400 gain .5/1/2/3 mana a second.Code:Soul of Wind Active Effect: All allies within 400 gain 5/10/15/20 Movement speed.Elemental Unity
Active Effect: For 3/4/5 seconds Maelstrom gains the benefit of all elements for all his abilities.
Mana Cost: 100/150/200
Cooldown: 120/110/100
Last edited by Twilight33; 01-27-2010 at 04:06 PM.
It's an awesome idea, but this hero needs a skill to catch up with fleeing enemies or to use for fleeing himself. He would maybe work well with team heroes, but on his own, he wouldn't be able to kill anyone because they could simple flee from him. This is something important you need to resolve!
Cool concept and it doesnt look too OP like most suggestions I see here
However if I may suggest his ulti could be better. It just looks like you ran out of imagination on the last (and most important) skill. Why not keep the same concept and give him 3 skills wich can be used to actively heal / chase / initate / flee / etc ?
Or atleast make it so that instead of making ALL of the masteries active it actually does something usefull by empowering the ones you have atm, giving you greater benefits from them
Just what I think though