SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Maelstrom

Results 1 to 3 of 3
  1. #1
    Offline
    Account Icon
    Join Date
    Dec 2009
    Posts
    214

    Maelstrom

    UNDER CONSTRUCTION

    Maelstrom

    Story: Thought to be a legend until the war with the Hellborn, Maelstrom is a Arcane Swordsman who went into seclusion to master the elements.

    Sound:
    Spawn:
    Movement: As swift as the wind, As fluid as the water, As _ as the fire, As _ as the Earth
    Attack: the fires shall consume you, the earth shall crush you, the waters shall drown you, the winds shall cut you.
    Death:

    Visual: Armored 2-handed Swordsman. if possible armor & sword should change to fit his current elements.

    Role: he can be a carry, ganker, or initiator but item dependencies keep him from being all at the same time.

    Toggle Mechanic: all abilties except ult are in the form of a 4 button toggle. think Malikens ability except with four buttons.

    Elemental Weapon
    Mana Cost to Switch Elements: 50/60/70/80
    Cooldown to Switch Elements : 15/12/9/6
    Code:
    Weapon of Fire
    Active Effect: increases damage by +10/20/30/40.
    Code:
    Weapon of Earth
    Active Effect: attacks reduce armor by -1/-12/-3/-4 for 3 seconds.
    Code:
    Weapon of Water
    Active Effect: attacks reduce Movement Speed by 6%/9%/12%/15% for 5 seconds
    Code:
    Weapon of Wind
    Active Effect: Increase attack speed by 5/10/15/20.
    Elemental Armor
    Mana Cost to Switch Elements: 50/60/70/80
    Cooldown to Switch Elements : 15/12/9/6
    Code:
    Armor of Fire
    Active Effect: Foes take 5%/10%/15%/20% of damage they deal.
    Code:
    Armor of Earth
    Active Effect: Reduces damage by 5%/10%/15%/20%.
    Code:
    Armor of Water
    Active Effect: Negates 1 spell effect every 30/28/25/21 seconds.
    Code:
    Armor of Wind
    Active Effect: gain 5%/10%/15%/20% evasion.
    Elemental Soul
    Mana Cost to Switch Elements: 50/60/70/80
    Cooldown to Switch Elements : 15/12/9/6
    Code:
    Soul of Fire
    Active Effect: All foes within 400 take 10/15/20/25 damage a second.
    Code:
    Soul of Earth
    Active Effect: All allies within 400 gain 5/10/15/20 hp a second.
    Code:
    Soul of Water
    Active Effect: All allies within 400 gain .5/1/2/3 mana a second.
    Code:
    Soul of Wind
    Active Effect: All allies within 400 gain 5/10/15/20 Movement speed.
    Elemental Unity
    Active Effect: For 3/4/5 seconds Maelstrom gains the benefit of all elements for all his abilities.
    Mana Cost: 100/150/200
    Cooldown: 120/110/100
    Last edited by Twilight33; 01-27-2010 at 04:06 PM.

  2. #2
    It's an awesome idea, but this hero needs a skill to catch up with fleeing enemies or to use for fleeing himself. He would maybe work well with team heroes, but on his own, he wouldn't be able to kill anyone because they could simple flee from him. This is something important you need to resolve!

  3. #3
    Cool concept and it doesnt look too OP like most suggestions I see here

    However if I may suggest his ulti could be better. It just looks like you ran out of imagination on the last (and most important) skill. Why not keep the same concept and give him 3 skills wich can be used to actively heal / chase / initate / flee / etc ?
    Or atleast make it so that instead of making ALL of the masteries active it actually does something usefull by empowering the ones you have atm, giving you greater benefits from them

    Just what I think though

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •