Meet Intrepid, the crow that does not fear scarecrows! I will need lots of help with all numbers as i don't have any knowlenge about what numbers would make a balanced charater. I hope the skills and hero design is interesting and enjoyable __________________________________________________
: 6 + 0.8
: 12 + 1.4
: 16 + 2.0
: 10 + 1.2
: 12 + 1.0
: 4 + 0.2
Above stats are combined when Intrepid docks.
Intrepid movement speed: 390
Scarecrow movement speed: 290
The main concept about this hero is that he can have up to four companioning scarecrows. Intrepid will be able to dock onto one of them at a time giving intrepid a boost in all stats, especially health, but loses some stats, for example speed. During the game he will spend most of the time docked onto a scarcrow.
Because of the amount of concentration required from Intrepid to control a scarecrow, he can only use the one he is docked onto to attack with. The scarecrow uses his scythe to attack. The other scarecrows will mindlessly follow intrepid. They can be steered manually, but when all scarecrows are selected they keep the current formation when moving.
Each scarecrow has it's own health and combines with Intrepids health when he docks. When the combined life reaches Intrepids current life, the scarecrow is destroyed and Intrepid is not docked anymore.
Intrepid is given opportunity to survive very long in battle because he can regenerate simply by summoning a new scarecrow and docking to it. Howeverer, even combined with the scarecrows, he will have less than average life and will therefore be vulnerable to stuns where he can quikly be taken down, unable to blink to another scarecrow.
He will have an easy time to flee from a battlefield as he can abandon his scarecrows and thereby move much faster.
Intrepid really makes up for his name. He is the bravest crow yet seen and does not fear war or even what frightens crows most, scarecrows. He uses this for his advantage, making mindless slaves out of them to do his bidding. Intrepid is not directly a mage, but he uses psychic abilities to control the scarecrows.
Being a cruel creature that mostly spends their days irritating and trolling, seeking to stir the atmosphere, joining the hellbourne was an obvious choice.
Skill 1 -
Being the most bravest crow, he summons what crows fears the most, a scarecrow.
Summons a scarecrow on target location. Channeling time 5s.
Mana/CD: 250 / 5s
Leveling: Level changes maximum number of scarecrows with 1/2/3/4
Notes: The spell has high mana cost, because it forces Intrepid to go to the well to refresh the mana in order to refresh his health (the scarecrows are kinda his hp). Low cooldown because then he can refresh his "health" as fast as any other player in the well.
Skill 2 -
With a strong wingflap Intrepid hurls himself off of the scarecrow he sits at to get to another scarecrow, confusing his enemies.
Single-target, blinks Intrepid to target scarecrow and instantly docks him onto it or location-target, blinking Intrepid to target location. Enemies in the way will be stunned.
Mana/CD: 75 / 5s
Leveling: Stuns enemies for 0.4/0.6/0.8/1.0 seconds. Changes blink radius to 600/700/800/900
Notes: Mana cost and cooldown is low because this spell is the key for Intrepids survival. To balance this, the stun time is quite low. Because of the low cooldown, Intrepid can use this spell to fast travel through the map, though he can only use it that way when he is not docked to a scarecrow. Chasing enemies with low hp is risky with this method because of Intrepids weakness when not docked.
Skill 3 -
Being a tricky guy, Intrepid always carries nitroglycerine potions with him that he use to set his scarecrow on fire, spreading pain and chaos.
Single-target, set's target scarecrow on fire, making it cause damage over an area while itself is losing health. It is on fire untill it dies. Intrepid cannot dock onto a scarecrow that is put on fire.
Mana/CD: 140/150/160/170 / 10/7/5/3s
Leveling: The scarecrow takes a damage of 100 per second. The damage is spread out equaly on enemies within an range of 350/400/450/500.
Notes: It is perfectly possible to heal the scarecrows while they are burning. This is the key to this skills lethality. Astrolabe would be the perfect item to combine with this spell, giving a total of 1000 extra damage if all four of your scarecrows are burning. The scarecrows can however still be attacked by enemies and that damage will not be redistributed to the enemies.
Using all his concentration Intrepid attempts to coordinate all scarecrows at the time, producing a protecting wall of straw.
All scarecrows intrepid is not docked onto will gather around him and receive all the damage given (spread up on the scarecrows) to allied units for duration of time.
Mana/CD: 300 / 80/70/60s
Leveling: Duration is 12/14/16s and the range is 350/400/450
Because of the third skill, and the fact that his health is split into different units, Intrepid fits really well with characters that have area heals.
:ManaPotion: instead of :HealthPotion: because Intrepid can use mana to summon new scarecrows to regen HP.
:Astrolabe: A must have for Intrepid.
Feel free to recommend more synergys!