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When i'm mid with devo, my first objectif is to up lvl 3. After that, i focus on hooking the guy and last hit creeps when he is enough far.
I always begin with the bottle and focus on runes.
The buckler at start helps a good deal with the harass. It's all about managing the damage you take while keeping an eye out for hooking opportunities. Don't stay near the creeps, just stay within xp range. Go in only when it's about time to last hit/deny. Usually they focus on harassing you rather than denying the creep. You can use that to obtain the gold advantage over them.
If you ever see a chance to hook them into your tower, go for it. Most heroes can't handle more than a couple tower hits after your hook. Once you've killed them once, you can usually keep them from ever getting close to the creeps.
Once you've rushed your bottle and/or boots, there's really nothing they can do to stop you. One hook will typically take away half of a range heroes health that early, and decay chasing is usually enough to finish the job.
Just want to add that buying a bottle at the beginning allows you to not return to base for a long time (until lvl9 or 10, runes allow you to fill up your bottle every 2 minutes.)
There, most of time, you've already buy your boots (striders or GM), power supply and magic armor.
Btw, i tried the striders on dev and i'm agree that it helps a lot for gank at lanes. Just insane how you are fast.
But, in the fight, you're very slow and you have to focus more than with GM.
I think that striders are better if the other team has a lot of weak heroes (range hero, babysitters). GM are better against strength heroes and stunner team.
Last edited by Jho92; 09-01-2010 at 04:33 AM.
made a devo video let me know what you think, its not to long but hope you guys like it, using striders and chalice a lot in most of these clips.
http://www.youtube.com/watch?v=MgokT2OP77U
o and watch it in 480p or higher or the quality isnt that great.
Stand by tower and pull them fukers in! Literally.
I was literally a GM fan until I actually tried striders. They are really really quality on Devo. Getting into position to rot and ult is what it is for. After your ult is up, hook them back in and they will die.
Yes if you're teamfighting, you have to be much more focused because it will require more time to get into a good a position.
not a bad video. I like the fact that you use a lot of the skills involved with hooking, such as moving post hook, to attempt to redirect it. That is a hook skill that many new people don't notice is even possible.
Pretty much my thoughts on it as well. It had a couple of cool moments, but it somehow didn't feel super amazing or anything.
Time for the guide update! The new patch is here, and I should get the new update for the guide out by sunday at the latest (probably sooner). I'll include updates to my thoughts on striders/chalice, and update the core builds accordingly.
Last edited by Delfofthebla; 09-09-2010 at 05:15 PM.
^^ jsut so you know i was really anti striders on him until i actually tried them. they are epic and mid-late game change the way you play him.
in the early laning phase, traditionally devos will last hit, run off screen and jockey for a hook position. this has not changed.
mid game when you have striders/ult/high levels of hook and rot, you can effectively 'run into' your opponent, ult and rot, and if that alone doesn't kill him, hook him back in.
it's really effective, and forced a 20 minute concede when i was playing mid dev.
btw im not very good mid with him, let my opponent get ahead of me on ck's and denies, but when i hit level 4 i had like 150 hp, stood by tower and pulled that fuker in. come mid game, i had striders/chalice and mid was free farming. i ran in ult/rotted the bastard, and he stunned and continued to autoattack for a few seconds until he realized he was going to die unless he got out of rot range. having a much greater ms than me he tried to flee behind some creeps to get out of the rot range and avoid a hook, but his path was predictable and a solid (but easy to land) hook finished him off.
this latter strategy is primarily effective because near death fleeing opponents are generally easier to land hooks on because their movement pathing is usually more predictable and with striders you can get into a position to chase and hook effectively.
i also THINK I noticed that rot's DOT does not reset the coolodown - unless this was changed in the recent patch to 1.0.11
as for chalice the regen is enough for your health pool, and provides mana to spam hooks like crazy. totally awesome.
more on striders, these boots work really well on him, especially given that opposing heroes use striders too. although the DOT doesn't reset the cooldown on your striders, im pretty sure it does for opponents, and even if it doesn't, you can hook them into you, resetting both your boots, and slow their MS enough to auto attack them and prevent them from getting to max speed to get away.
however, opponents with Ghost Marchers do have a distinct advantage against you still due to the ability to flee post combat initiation.
Last edited by pwn_U_fast; 09-10-2010 at 01:33 PM.
Thoughts on Blood Chalice? I find it extremely useful early/mid game when I play Devo.
check out my games, "12309042", "12314737" and "12592187". I think i read your post a long time ago about devourer and eventually tried him out and started raping **** up! lemme know what you think![]()
Yup, as Dev just get an early blood chalice and striders and commence raping. Striders are by far the best boots for him since you can just have decay on the whole time while running at such a high speed to gank. Oftentimes you don't even need to hook to initiate anymore I find. Jumping out of the fog with striders and just ulting point blank is so easy to do now. It's as if you had a haste rune (which is definetely the best rune for Dev) on most of the game.
^^ agreed. and the fact that you can ult and save your hook to pull him back into decay is even more devastating.
btw this is a funny 'don't do this with devourer' story:
i was playing as random rampage with like predator as my lane partner or soemthing (totally irrelevant).
i was cooking a pizza and had got charge first skill, and was late to my lane and from a pissed of partner decided to charge from base to get their quicker (btw im heading top hellbourne). lo and behold a stupid devourer tanked about half his health off on some creeps halfway through my charge, and i thought wow this could be a great lvl 1 gank. pred actually notices me coming and is about a lvl and a half ahead on experience, starts jockeying for a good position to get a nuke off. i come barrelling in on my charge, rack dev hard, and start autoattacking we get his health down, and he starts to rot, i keep attacking, pred leaps, and dev eventually falls, and we almost actually got a double kill in the process.
so i was like afk or what dev?
he starts trash talking, 'TOO BAD I WAS OPEN WEB BROWSER. DON"T WORRY I HAVE PLENTY OF TIME TO KILL YOU"
so he ports back, and it's just me top as pred is jungling and im struggling in the lane now as i lost significant health and mana in the last battle. somehow dev lands a hook literally between two creeps that im behind
like this -------> :@ where as i am the @ symbol and : is the creeps and the ---> is hook. it was like threading a needle - very nice hook tbh.
so i get yanked, and his lane partner stuns right away, instead of trying to chain better, i start running and soon realize i wont get to the tower by the time im dead unless i do something, so i turn and charge dev, my bash projects him just far enough to get out of rot range while simultaneously pushing him into the direction of hammer and blocking him. WHAT LUCK (or skill?)!? So i naturally retreat to base having no mana and like 25 hp. upong returning to base, hammer and dev are about half health, and pred is still jungling. i charge again. pred times his leap so we can autoattack, and dev dies again.
at this point i responded with, 'your web browser is the best player on our team! OPEN WEB BROWSER FTW!' about half a minute goes by of idle silence, and the infamous...RAGE QUIT ensues.
result = 15 minute concede.
moral (tl;dr) = pred+rampage = good dev counter.
Last edited by pwn_U_fast; 09-14-2010 at 05:42 PM.
Hello Delfofthebla,
i started training Devourer after i once said to myself: **** this Hero is funny though, i want to be good with him one day.
I played 2 or 3 nostats with Devo, then started playing stat'n00b'games. I'm a n00b myself and my k/d is lousy, BUT i learned fast.
Just a few days ago, i had my best Devourer Game ever. I would strongly recommend, since u have shown only 2 out of the 5 replays u'd like to mention yet, that you review it and maybe add it to your Guide. It would be my pleasure also to be part of the Guide since i just followed the 'Pro Hooker' build and ofc added a bit personal Play to it.
The Match ID is: 13621057 (Version 1.0.12)
If i remember the Players PSR right, it mostly was in the 1500-1600 Section.
Sadly, somehow early-midgame it happend that my Team seemed to fall in Trance just farming, since i unintentionally pwned everyones Head and they thought it was gg already, i asked to get down the enemy Swift a few times since he was the only one who was free farming lots of times, but we failed as a Team and in the end... -yeah, we lost
Perfect Example also for what can happen lategame, when People think 'ah our M8 pwnz, its gg'.
I would be glad if u consider puttin it into your Guide, since i really think this replay shows the amazing potential of Devourer if everything is going well.
And again, thanks for the great Job on this Guide! It made me pwn =)
Kind regards,
yeOldePro
not that my opinion means much of anything as i'm only around 1690 psr, but holy **** chalice and striders are great.
Clearly GM is a good boot option as well but striders are much cheaper and allow you to run around the map extremely fast.
I'd say bottle, striders, chalice and shaman headress should be core for any devo. (maybe not bottle if you aren't mid but.. even then i'm not sure? opinions on bottle?)
Also, if you are mid, what is your starting build? I've been going 1 health pot, 1 tango, iron shield, and +3 str or int (for finishing chalice later).
I then go bottle>striders>chalice>headress>SOTM etc
Wondering what you guys start with. I would go bottle mid but I'm wondering if not having the shield has really big effects on the amount of harassing damage you take from mid...
I always start with bottle at mid. I kill creeps until i pass lvl3. Then i focus on killing the guy and taking rune control. In this way, I'm not always under harassment. I never back to base for regen.
Last edited by Jho92; 09-16-2010 at 05:13 AM.
sidelanes = blood chalice/striders, pro hook build, stand by tower and pull them fukers in.
mid = bottle/chalice/striders, get someone to get a monkey so you never have to leave your lane except for runes, rot build\
btw chalice is pretty epic on about 80% of the heroes now. esp any str or int hero, and particular agis.
Just played 14089758. I were really active and ganking, which I usually aren't. Went 18/3/8 in the game and built something like this:
Start: Iron Buckler, Loggers Hatchet, HP pot
Then: Blood Chalice, Striders, Bottle (in this order)
After that: Shamans Headdress, Staff of the Master, Sold my Striders and bought Post Haste instead
And lastly: Behemoths' heart (were going to buy that but the game finished too soon, and I finished the game with 6k cash or so.
^^ thats the standard build ive been doing in pubs with him, except i usually skip the buckler. i find it not necessary in pubs, as the harass is usually minimal. instead i get a monkey to make sure my item pickups get to me asap so i can start roaming pre-ult. remember, right now im in the 1200 tier sneaking into 1400 or 1500 games no1 in that low tier can handle the roaming dev. just too effective.
The guide is top notch.
Except for this line:
You might want to remove that line from "The Tank Core" description.The Lifetube is used in Shaman's Headdress.