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Trust me you need to update your guide to include a strider + chalice build because it DESTROYS your old build. You dont need burst move speed in team battles because you only have a small burst of dmg you can do until you get another hook or ult.
This is my tactic...
see group of enemies..
AOE disable from my team..
devo runs in for ult grab
grows to kong size
runs around and cleans up survivors with large decay radius.
you dont need GM because they dont escape your decay and if they do you just pull that fker right back in.
First off Delf, long time fan of this guide, first time poster. Great job, really, one of the most extensively analytical guides out there.
What I wanted to post was a request, mainly. Competitive replays are EXTREMELY difficult to find, and I think if you or someone could compile/update high level games where a devourer shows up it would be completely awesome. I would definitely insta-bookmark this page if that were to happen, for sure.
on Ghost Marchers vs. Striders, I just want to add that the speed boost you get while chasing is directly correlated to more auto attacks as well, so Ghost Marchers damage advantageous is more than just the + damage stat.
It's not as simple as "if they can't leave decay, they will die"... a faster gank time is crucial because of factors like distance from tower fire, reinforcing allies, and escape cooldowns.
No worries, I didn't assume you were being aggressive. I was simply relaying my thoughts on GM vs. Striders to you the best I could. If you're more comfortable with striders, then by all means, go for it.
I could try and scrounge up some, when I get the time. Exactly my thoughts on GM as well. The faster you are, the more auto attacks you will dish out. And if you've just ulted someone, those attacks are nothing to joke about. Devourer hits hard.
Last edited by Delfofthebla; 08-19-2010 at 06:58 PM.
You really dont have to chase them at all thats the point.
striders allows you to run in at ur enemy so fast that you initiate with ult and clean up with hook.
"so fast" that's not like he teleports...
If the hook+decay+ult combo is not enough, GM just allows Devourer to chase the enemy and you are luckier to kill him.While striders dont allow this.
I think this is just the question about the combo, do you want "run,ulti,decay,chase,hook" or "hook,decay,ulti,chase,hook if you have enough time".
But I think the second combo is safer cause it has the surprise effect.
you all make good points. next time i play dev ill try stiders and give you my feedback.
Last edited by pwn_U_fast; 08-20-2010 at 01:06 PM.
I adapted my technique to the 1st way because i was tired of getting ks'd that way I can get the last hit with my hook![]()
Go watch this Devourer Vid. It OWNS. That is all.
http://www.youtube.com/watch?v=XEknTaIRFUY
Haha, indeed it was. Thanks for the link. That video showed pretty well why bottle > chalice too.
I finally took the time to actually -test- striders these past few days. I found the pros/cons were exactly what I've been stating all along, but I didn't really notice much of a difference in my overall experience. I can't really comment on which is better because I honestly didn't even notice a difference between them.
Go with whatever makes you feel special.
Nice :P I actually find it real easy to snag the last hit ever since the update to Devo's ult. Hook -> ult -> SMACK EM WITH YO 200+ BASE DAMAGE -> Mad moneys
lol that'd be beyond awesome man.
(sorry to derail, striders suck [discuss])
Last edited by TeeloBrown; 08-24-2010 at 11:40 PM.
Just a little note that I'll be updating the guide after the next patch hits. I just wanted to be sure chalice/striders weren't nerfed/changed hard before I wasted time putting them in the guide.
Update will contain item build changes, as well as an update to the hooking map. If I ever stop being lazy in life, you might see some more replays too.
I see a lot of argument about striders vs GM in this thread and i figured i give my 2 cents on that. While ghost marchers are better in combat because you get more movement speed and a little extra damage out of them they cost a lot more money, and the biggest thing with devour is getting as tanky as possible early game. This is key. Once you start out leveling people from ganks and getting more tanky items you will notice you start to dominate the opposing team easily and i think saving money on striders over GM is a huge help. You can start roaming the map ganking like crazy and runewhoreing even more effectively. Also the biggest thing with dev and movement speed i find is setting up the hook/gank once you have them in your decay they arent going anywhere.
^^ that's a solid argument because Devo needs the gold to scale well. I actually palyed striders devo first time yesterday and it went rather well. i was a side lane too, and was able to get some mad hooks mid when i finally got my ult.
how to be good mid hero? ive seen devo owning mid, but i cant do it :/ always get harrased to death by ranged ones.