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Thread: Devourer

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  1. #241
    Trust me you need to update your guide to include a strider + chalice build because it DESTROYS your old build. You dont need burst move speed in team battles because you only have a small burst of dmg you can do until you get another hook or ult.

    This is my tactic...

    see group of enemies..
    AOE disable from my team..
    devo runs in for ult grab
    grows to kong size
    runs around and cleans up survivors with large decay radius.

    you dont need GM because they dont escape your decay and if they do you just pull that fker right back in.

  2. #242
    Quote Originally Posted by Delfofthebla View Post
    When it comes to your opinion on boots, I strongly disagree. Have you ever seen a competitive match with Devourer?
    First off Delf, long time fan of this guide, first time poster. Great job, really, one of the most extensively analytical guides out there.

    What I wanted to post was a request, mainly. Competitive replays are EXTREMELY difficult to find, and I think if you or someone could compile/update high level games where a devourer shows up it would be completely awesome. I would definitely insta-bookmark this page if that were to happen, for sure.

    on Ghost Marchers vs. Striders, I just want to add that the speed boost you get while chasing is directly correlated to more auto attacks as well, so Ghost Marchers damage advantageous is more than just the + damage stat.

    It's not as simple as "if they can't leave decay, they will die"... a faster gank time is crucial because of factors like distance from tower fire, reinforcing allies, and escape cooldowns.

  3. #243
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    Quote Originally Posted by Ambro View Post
    @Delfothebla : I'm sorry, I realize I was wrong bringing the "it's new argument" I also realize that I might seem a little bit aggressive, but it isn't intentionnal, English isn't my first language and it seems that I tend to use pretty direct and non-diplomatic terms.

    I guess we won't swing in the same way about the boots, so... It's cool

    Although I do know what it is to be stunned and slowed (...), I also can think of any of the ways you'd think necessary to have Phase / +MS, but I honnestly can't blame any of my fails on the lack of MS or attack DMG, at least not recently (at all) and I also think that they're not worth buying it. =)
    No worries, I didn't assume you were being aggressive. I was simply relaying my thoughts on GM vs. Striders to you the best I could. If you're more comfortable with striders, then by all means, go for it.

    Quote Originally Posted by TeeloBrown View Post
    First off Delf, long time fan of this guide, first time poster. Great job, really, one of the most extensively analytical guides out there.

    What I wanted to post was a request, mainly. Competitive replays are EXTREMELY difficult to find, and I think if you or someone could compile/update high level games where a devourer shows up it would be completely awesome. I would definitely insta-bookmark this page if that were to happen, for sure.

    on Ghost Marchers vs. Striders, I just want to add that the speed boost you get while chasing is directly correlated to more auto attacks as well, so Ghost Marchers damage advantageous is more than just the + damage stat.

    It's not as simple as "if they can't leave decay, they will die"... a faster gank time is crucial because of factors like distance from tower fire, reinforcing allies, and escape cooldowns.
    I could try and scrounge up some, when I get the time. Exactly my thoughts on GM as well. The faster you are, the more auto attacks you will dish out. And if you've just ulted someone, those attacks are nothing to joke about. Devourer hits hard.
    Last edited by Delfofthebla; 08-19-2010 at 06:58 PM.

  4. #244
    You really dont have to chase them at all thats the point.

    striders allows you to run in at ur enemy so fast that you initiate with ult and clean up with hook.

  5. #245
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    "so fast" that's not like he teleports...

    If the hook+decay+ult combo is not enough, GM just allows Devourer to chase the enemy and you are luckier to kill him.While striders dont allow this.


    I think this is just the question about the combo, do you want "run,ulti,decay,chase,hook" or "hook,decay,ulti,chase,hook if you have enough time".


    But I think the second combo is safer cause it has the surprise effect.

  6. #246
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    you all make good points. next time i play dev ill try stiders and give you my feedback.

  7. #247
    I adapted my technique to the 1st way because i was tired of getting ks'd that way I can get the last hit with my hook

  8. #248
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    Quote Originally Posted by Athl33t View Post
    I adapted my technique to the 1st way because i was tired of getting ks'd that way I can get the last hit with my hook
    ksing arsehole! jk! i need to get better at last hitting hero kills to. i hate ksers.

  9. #249
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    So you are aggressif. Me, i'm offensif

  10. #250
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    Quote Originally Posted by Jho92 View Post
    So you are aggressif. Me, i'm offensif
    I love this thread. /spam

  11. #251
    Go watch this Devourer Vid. It OWNS. That is all.

    http://www.youtube.com/watch?v=XEknTaIRFUY

  12. #252
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    Quote Originally Posted by TeeloBrown View Post
    Go watch this Devourer Vid. It OWNS. That is all.

    http://www.youtube.com/watch?v=XEknTaIRFUY
    Haha, indeed it was. Thanks for the link. That video showed pretty well why bottle > chalice too.

    I finally took the time to actually -test- striders these past few days. I found the pros/cons were exactly what I've been stating all along, but I didn't really notice much of a difference in my overall experience. I can't really comment on which is better because I honestly didn't even notice a difference between them.

    Go with whatever makes you feel special.

    Quote Originally Posted by Athl33t View Post
    I adapted my technique to the 1st way because i was tired of getting ks'd that way I can get the last hit with my hook
    Nice :P I actually find it real easy to snag the last hit ever since the update to Devo's ult. Hook -> ult -> SMACK EM WITH YO 200+ BASE DAMAGE -> Mad moneys

  13. #253
    Quote Originally Posted by Delfofthebla View Post
    Haha, indeed it was. Thanks for the link. That video showed pretty well why bottle > chalice too.
    lol thanks man =D GOGO, link it in the guide imo! Mad +Views PROFIT because as we all know you're guide goes across the globe educating all them hookers.

  14. #254
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    Quote Originally Posted by TeeloBrown View Post
    lol thanks man =D GOGO, link it in the guide imo! Mad +Views PROFIT because as we all know you're guide goes across the globe educating all them hookers.
    I could prob throw it up there in the next update. The guide lacks good replays, and a highlight vid could be good for it.

  15. #255
    lol that'd be beyond awesome man.

    (sorry to derail, striders suck [discuss])
    Last edited by TeeloBrown; 08-24-2010 at 11:40 PM.

  16. #256
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    Just a little note that I'll be updating the guide after the next patch hits. I just wanted to be sure chalice/striders weren't nerfed/changed hard before I wasted time putting them in the guide.

    Update will contain item build changes, as well as an update to the hooking map. If I ever stop being lazy in life, you might see some more replays too.

  17. #257
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    Quote Originally Posted by Delfofthebla View Post
    If I ever stop being lazy in life, you might see some more replays too.
    I'm just gonna go ahead and not expect those replays. haha!

  18. #258
    I see a lot of argument about striders vs GM in this thread and i figured i give my 2 cents on that. While ghost marchers are better in combat because you get more movement speed and a little extra damage out of them they cost a lot more money, and the biggest thing with devour is getting as tanky as possible early game. This is key. Once you start out leveling people from ganks and getting more tanky items you will notice you start to dominate the opposing team easily and i think saving money on striders over GM is a huge help. You can start roaming the map ganking like crazy and runewhoreing even more effectively. Also the biggest thing with dev and movement speed i find is setting up the hook/gank once you have them in your decay they arent going anywhere.
    Fail Troll is Fail?
    Quote Originally Posted by satandog View Post
    Oh yea I can alt tab in dota and not hon id rather have my music then some silly updated models that aren't even that good.


  19. #259
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    ^^ that's a solid argument because Devo needs the gold to scale well. I actually palyed striders devo first time yesterday and it went rather well. i was a side lane too, and was able to get some mad hooks mid when i finally got my ult.

  20. #260
    how to be good mid hero? ive seen devo owning mid, but i cant do it :/ always get harrased to death by ranged ones.

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