SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Click here to go to the first staff post in this thread. Thread: Bang! UI Mods

Page 13 of 152 FirstFirst ... 3910111213141516172363113 ... LastLast
Results 241 to 260 of 3036
  1. #241
    Quote Originally Posted by Bangerz View Post
    0.55: NDA Fixed display bug. Added options to move bar around. Added option to show or hide bar for self or allies.
    Cant find the options to hide for self or allies

  2. #242

  3. #243
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    So bangerz I had an idea and as I thought about it, I thought it would have issues... so I thought about it more! So Im sorry to make such a "request" but its a good idea and I think youll like it.

    My request was to add an option to NDA for CCT to disable the CCT bars. However I was thinking the wards bar would probably mess it up. So...

    I was thinking, what if wards were more like kong, when you place one you get a bar like CCT, but it could also display a warning in chat or smurf.


  4. #244
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    New moddage!


    Bang! SET (Scrolling Everything Text)

    Download HonMod Here
    Requirement Bang! Smurf 1.10+

    Notifications For:

    • Buffs and Debuffs
    • Kongor Death and Respawn
    • Rune Spawn
    • Your Wards
    • Hero Deaths and Respawns
    • Towers and Barracks

    Movie Clip

    Screenie:


    Also Updates:
    Bang! Smurf 1.10 - Much better coding. Several new features for mods to use (backwards compatible). Inifinite messages at once. Scrolling messages will seperate on spawn to prevent overlap.
    Last edited by Bangerz; 04-07-2010 at 02:42 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  5. #245
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    amazing

    EDIT: i love it, however i have to disable buffs since it removes my buff bar entirely. for example, when i stalk with madman, i like to wait til the end of its duration til i stun. can't do that when i can't see the time left on stalk, the point behind doing this is so stalk has as much time as possible to cool down.
    Last edited by Dotatod; 04-07-2010 at 02:57 PM.

  6. #246
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Nov 2009
    Location
    Serbia
    Posts
    46
    Quote Originally Posted by Bangerz View Post
    New moddage!


    Bang! SET (Scrolling Everything Text)

    Download HonMod Here
    Requirement Bang! Smurf 1.10+
    eh, great job man.
    can i request a mod that works like world of warcraft addon "scrolling combat text" - scrolling text with almost everything (damage, heals, dot, hot, etc etc)

  7. #247
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    Quote Originally Posted by Dotatod View Post
    amazing

    EDIT: i love it, however i have to disable buffs since it removes my buff bar entirely. for example, when i stalk with madman, i like to wait til the end of its duration til i stun. can't do that when i can't see the time left on stalk, the point behind doing this is so stalk has as much time as possible to cool down.
    Sounds like a bug, default buff frames?
    Edit: Found it, mod will brb
    Edit2: Annnd its fixed in 0.51.

    Quote Originally Posted by Wooyadeen View Post
    eh, great job man.
    can i request a mod that works like world of warcraft addon "scrolling combat text" - scrolling text with almost everything (damage, heals, dot, hot, etc etc)
    This is nearly done also
    Last edited by Bangerz; 04-07-2010 at 03:13 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  8. #248
    Nice job again Bangerz!

    Edit - Question answered. Also, marijuana has no effect on cognitive abilities. Derka derka /facepalm self.
    Last edited by Damendar; 04-07-2010 at 05:03 PM.

  9. #249
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Sweden
    Posts
    1,351
    Quote Originally Posted by Damendar View Post
    Nice job again Bangerz,

    Quick question. Installed HoN on a new box while the old one is in for repairs. Trying to enable BangSmurf in the HoN Mod Manager, I get a 'Must have Moveable Frames mod installed and enabled' msg...but I'm not seeing a mod of that name in the repository, or on your page.

    What am I missing, anyone know? I'm guessing some sort of script or resource library, but I'm not sure.

    Thanks in advance.

    Oh, and on your BangKongor mod, I get a msg stating I need 'Mod Options Framework' to be installed. Same question about that one, and thanks again.
    Read the first post.
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  10. #250
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    Quote Originally Posted by Damendar View Post
    Nice job again Bangerz,

    Quick question. Installed HoN on a new box while the old one is in for repairs. Trying to enable BangSmurf in the HoN Mod Manager, I get a 'Must have Moveable Frames mod installed and enabled' msg...but I'm not seeing a mod of that name in the repository, or on your page.

    What am I missing, anyone know? I'm guessing some sort of script or resource library, but I'm not sure.

    Thanks in advance.

    Oh, and on your BangKongor mod, I get a msg stating I need 'Mod Options Framework' to be installed. Same question about that one, and thanks again.
    Silly Image goes here.
    Last edited by Bangerz; 04-08-2010 at 04:10 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  11. #251
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    ok, after messing around in practice for about an hour and trying things out. its awesome. one thing i really like is how i can disable the smurf msg for the runes but keep the sound on. i prefer this, so instead of being spammed every two minutes with text, i get a rune audible warning only.

    was hoping we could get an audible warning added for wards

    PS: <3 tarzan

  12. #252
    Bang! Set is great.
    I see you have a lot of customizable options. Since kongor respawn is included we can unistall Bang! Kongor Timer?

  13. #253
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    Quote Originally Posted by revan_xp View Post
    Bang! Set is great.
    I see you have a lot of customizable options. Since kongor respawn is included we can unistall Bang! Kongor Timer?
    you have to, wont enable while kong is loaded.

  14. #254
    Yeah i just checked it out :P
    Btw for the next version update, i suggest to let choose the font size and maybe the color

  15. #255
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Juazeiro, BA, Brasil
    Posts
    1,042
    Bangerz... is just me or with your new addon i receive a lot of bang blah blah text#random ?
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  16. #256
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    Updates!

    Focus Health 0.50: Now has an option for Friend/Foe creep healthbar colouring.
    Smurf 1.12: Fixed some text labels stealing clicks like little ninjas. Empty labels no longer displayed.
    SET 0.55: More options for colour and font size. Buffs/Debuffs option seperated. Sound for wards. Colour options do not apply to teamcoloured messages. No longer tries to display debuffs that dont have a name.
    Last edited by Bangerz; 04-08-2010 at 04:32 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  17. #257
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    Awesome, also I didn't see it mentioned, but debuffs being seperated from buffs is a BIG plus imo

  18. #258
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    Actually SET is broken for me, none of the warnings for wards, runes or kong, towers, and I ASSUME barracks, are working for me.

    buffs are working fine, debuffs are not. this is limited testing though from neutral creep, most of these debuffs dont work.

    wildstrike from catman champion worked.
    poisoned from ebula worked.

    spore'd! from sporespitter shows a bang_smurf_bar_text# msg.
    body slam from minotaur didn't show a debuff msg.
    assassin's touch from vagabond assassin didn't show a debuff msg OR would show a bang_smurf_bar_text# msg.

    icy cold armor from ice ogre works perfectly as a buff, but i couldn't test it as a debuff.
    i couldnt test the king's grip from skeleton king.
    i couldnt test the tornado from vulture lord.

    EDIT: just got .54
    Last edited by Dotatod; 04-08-2010 at 04:19 AM.

  19. #259
    Offline
    S2 Games Staff
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,657
    Quote Originally Posted by Dotatod View Post
    Actually SET is broken for me, none of the warnings for wards, runes or kong, towers, and I ASSUME barracks, are working for me.

    EDIT: just got .54

    Can we not break the thread with massive images please :P

    And yes, I picked up on the operator typo shortly after I posted it.

    Working on the other bug nao.
    Last edited by Bangerz; 04-08-2010 at 05:35 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  20. #260
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Tampa Bay, FL
    Posts
    224
    Quote Originally Posted by Bangerz View Post
    Can we not break the thread with massive images please :P

    And yes, I picked up on the operator typo shortly after I posted it.

    Working on the other bug nao.
    I don't know why the pic was so big..

    Anyway, everything is fixed, minus the debuffs I mentioned. Also if you tab between units when you have several auras on, it gets real spammy.

    edit: body slam doesnt apply a debuff.
    Last edited by Dotatod; 04-08-2010 at 04:28 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •