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  1. #641
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    Quote Originally Posted by Tankie View Post
    now, after kongor is killed once, the sound "Kongor has been slain" plays everytime i get a kill and randomely during the game causing my HoN to crash. ill try post a copy of the error message, but it said something like "environment overflow" or something.

    plz fix
    UI Script Enviroment Stack Overflow?

    Thats bad :P

    Edit: Please post the last few lines of your console.log if you can. The issue is not occuring for me.
    Last edited by Bangerz; 05-17-2010 at 06:43 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  2. #642
    Quote Originally Posted by Blanquita View Post
    Yes! I had that yesterday... while grabbing a rune with right-click I destroyed it .

    Nono, it's not that i atk stuff i don't want to atk it's just that the only thing happening ingame is that it seems, even though i am touching neither the mouse nor the keyboard, it looks like i would be hammering on the rightclick whereever the cursor is, no matter where it is.
    it won't let me target a shop either, and although the constant right click spamming would mean that i move to my cursor, suprprisingly no, my hero will just go somewhere in the well and won't move to the cursor and i have really no idea what that means.
    <crying>

  3. #643
    Quote Originally Posted by Tonwhy View Post
    Nono, it's not that i atk stuff i don't want to atk it's just that the only thing happening ingame is that it seems, even though i am touching neither the mouse nor the keyboard, it looks like i would be hammering on the rightclick whereever the cursor is, no matter where it is.
    it won't let me target a shop either, and although the constant right click spamming would mean that i move to my cursor, suprprisingly no, my hero will just go somewhere in the well and won't move to the cursor and i have really no idea what that means.
    <crying>
    This happened yesterday to my friend who was not using any mods o.0

  4. #644
    the hell o0
    i always thought it originated from right click deny, since it only happened when i had that mod

  5. #645
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    Quote Originally Posted by Bangerz View Post
    UI Script Enviroment Stack Overflow?

    Thats bad :P


    ill try get the lines from the console
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  6. #646
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    Quote Originally Posted by Blanquita View Post
    Yes! I had that yesterday... while grabbing a rune with right-click I destroyed it .
    Quote Originally Posted by Tonwhy View Post
    Nono, it's not that i atk stuff i don't want to atk it's just that the only thing happening ingame is that it seems, even though i am touching neither the mouse nor the keyboard, it looks like i would be hammering on the rightclick whereever the cursor is, no matter where it is.
    it won't let me target a shop either, and although the constant right click spamming would mean that i move to my cursor, suprprisingly no, my hero will just go somewhere in the well and won't move to the cursor and i have really no idea what that means.
    <crying>
    and i have both of these problems^
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  7. #647
    I'm somewhat upset, yesterday I destroyed a sustainer from a leaver with rightclicking =(

    Please fix that.

  8. #648
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    Wait, I just noticed something's up with Bang! Kongor. Why does it say "disabled"? What did I miss?

  9. #649
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    Quote Originally Posted by Bangerz View Post
    Please post the last few lines of your console.log if you can.
    ^y[TEAM] ^521TriggerHappi (Thunderbringer): ^*just end it already
    Executing "space.cfg"
    Assembled snapshot for frame: 6090806 from 2 pieces.
    The ^900Legion^*'s ^724Melee^* Barracks has been destroyed, the ^170Hellbourne^* ^724melee^* units in that lane will now spawn stronger.
    Loading ^bSample^* '/shared/sounds/ui/ccpanel/cc_buddy_left_game.wav'
    CFileManager::GetFile() [/shared/effects/footstep_l_well.effect] - Invalid file type
    Loading Effect '/shared/effects/footstep_l_well.effect'
    CXMLManager::ReadBuffer() - NULL buffer
    CEffect::Load() - CEffect::Load(/shared/effects/footstep_l_well.effect) - couldn't read XML
    CFileManager::GetFile() [/shared/effects/footstep_r_well.effect] - Invalid file type
    Loading Effect '/shared/effects/footstep_r_well.effect'
    CXMLManager::ReadBuffer() - NULL buffer
    CEffect::Load() - CEffect::Load(/shared/effects/footstep_r_well.effect) - couldn't read XML
    ^990[NIT]Gerou^* has just ended ^555Tankie^*'s ^082serial killer^* streak for ^y335^* gold!!
    The ^900Legion^*'s ^266Ranged^* Barracks has been destroyed, the ^170Hellbourne^* ^266ranged^* units in that lane will now spawn stronger.
    Direct3D shutting down...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...
    Wrote: c:/Users/Jason/Documents/Heroes of Newerth/game/startup.cfg
    Sending disconnect notice...

    umm, looks as if it just shutsdown? i cant tell

    EDIT: lol just read "last few lines" oh well
    lol? something to do with footsteps in the well? maybe its not ur mod :S
    Last edited by Tankie; 05-19-2010 at 11:25 PM.
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  10. #650
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    Kongor 1.58, Scrolling Everything Text 0.64: Chat parsing workaround changed to be seperate from standard chat, should fix bug causing overflow. I played 3 games with no problems, let me know how it goes.
    Last edited by Bangerz; 05-18-2010 at 10:11 AM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  11. #651
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    Quote Originally Posted by Bangerz View Post
    Kongor 1.58, Scrolling Everything Text 0.64: Chat parsing workaround changed to be seperate from standard chat, should fix bug causing overflow. I played 3 games with no problems, let me know how it goes.
    i could give you a screenshot of multiple "kongor has been slain" messages when getting kills, which seems to be part of the problem. however, now u have posted a new version, so ill get back to you to see if its fixed
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  12. #652
    Quote Originally Posted by Bangerz View Post
    Kongor 1.58, Scrolling Everything Text 0.64: Chat parsing workaround changed to be seperate from standard chat, should fix bug causing overflow. I played 3 games with no problems, let me know how it goes.


    Next new mod:

    that looks awesome o0 but how is that gonna work? will it scan the enemy roster in the beginning of the game and make a button for each? or what did you have in mind?

  13. #653
    btw Buddies share courier with all would work after i opend the Menu before there are no share ..


  14. #654
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    Using the Bang! Host Drag Players mod doesn't allow locked players to show the jail cell visuals.

  15. #655
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    I think this is working well enough to start getting feedback, and so I present to you an early edition of...

    Bang! MIA
    Download HonMod Here

    SCT Alerts Require Bang! Smurf

    Ever missed a MIA call?
    Now you have highly visible, eye catching mia calls from your allies as well as easy to use buttons or hotkeys for sending MIA calls for your lane or for a specific hero.

    • Detects MIA calls made by allies
    • Plays a Voice Warning, Scrolling Text Notification, or both
    • Multiple Voices available (Credit: SoundWizard)
    • Provides buttons for each enemy hero and/or lane that send customisable warnings to your team
    • Buttons have visible alert feedback for each enemies MIA status (they flash and go red)
    • If you prefer to use keybinds, each button can be bound to a hotkey and hidden
    • Compatible with Chat Macro Keys, but also has the same functionality built in
    • Mod Options Framework and Movable Frames allow you to customize pretty much everything
    • Buttons for Legion, Hellbourne, and Lanes can all be positioned seperately
    • Respawn timer built-in to hero mia icons.



    Please concentrate feedback on helping me make the chat phrase matching better. I am aware of the minor cosmetic and options bugs.



    Bang! lib Chat Parser
    Download HonMod Here


    • Allows other mods to read and respond to ingame chat messages


    Bang! Constrain In-Game
    Download HonMod Here


    • For Dual screen users
    • Constrain cursor is turned off until you enter a game, then it is automatically turned on until the game is finished



    Quote Originally Posted by MackKnife View Post
    btw Buddies share courier with all would work after i opend the Menu before there are no share ..
    Fixed.

    Quote Originally Posted by DarkZero901 View Post
    Using the Bang! Host Drag Players mod doesn't allow locked players to show the jail cell visuals.
    Fixed... again. Stoopid patches!
    Last edited by Bangerz; 05-18-2010 at 09:03 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Ben Pettit | Lead UIX Developer

  16. #656
    Bang! Mia is a masterpiece. Gj.

  17. #657
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    OMG... YOU'RE GREAT... no more ganks! =D At least not unwelcome ones xD
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  18. #658

  19. #659
    how can i reply to an im message with Bang! IM 2 Game Chat /re dosnt work ...


  20. #660
    Just tried Bang MIA and it works, but it's a bit wierd. I'm not sure how it's supposed to detect when people say miss or re, but like the last match I just played, Arachna wrote something like "dont chuck me to the tower pebbles" and it said "miss top" or if it was "re top" Other than that it's nice.

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