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Thread: Last Hit Assist 1.4 (13Feb2010)

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  1. #1

    Last Hit Assist 1.4 (13Feb2010)

    This adds a little tick to the creep hp bars indicating a best guess of the active hero's damage.

    For creeps without mana, it shows the % of the bar that would be done by listed minimum damage, assuming max hp of 550 + 10 * (# of creep upgrades so far) and armor of 2, the stats on a melee creep without any rax pushed down. For creeps with mana, the assumed max hp is 300 + 10 * (# of creep upgrades) and armor is 0, the stats on a ranged creep without any rax pushed down.

    This is rough; it will be wrong if the creeps have modified armor, if you are about to proc an ability modifying your attack damage like Whiplash, or if anything else would modify damage done. It does, however, properly account for effect of the Logger's Hatchet on both ranged and melee heroes.



    Download: lha.honmod

    For instructions on how to install go to:
    http://forums.heroesofnewerth.com/sh...ad.php?t=25883

    Changelog:
    1.4: Fix a stupid bug where base damage updates were not reflected. Modify highlight scheme to mostly match @μ's version, which is superior to my original.
    1.3: Fix a scaling issue that was showing a slightly larger highlight than intended.
    1.2: Display only on team creeps. Fix armor calculation on ranged creep. Properly handle Logger's Hatchet.
    1.1: Initial revision.
    _________________________

    This is officially modification 109 in the Modification Repository.
    Last edited by taion; 03-26-2010 at 12:52 AM.

  2. #2
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    Wow...that's intense. It looks pretty rough but I will try it out. Kudos for the idea.

    EDIT: Oh, maybe you should add an button that pressing would toggle between Normal, Ranged-Axe, and Melee-Axe and could change the bars size. Just an idea. Still haven't tried it but I will soon.

    EDIT2: Instead of a button a bind-able key (or preset one like ctrl-= or something not that accessible) that displays a message temporarily (like floating white text on your screen that disappears after a few seconds saying (Default, Ranged with Axe, Melee with Axe) or what have you.
    Last edited by JohnEgbert; 01-24-2010 at 06:47 PM.

  3. #3
    Now just modify it so that the bars show the active hero's minimum damage and we are all set.

  4. #4
    Quote Originally Posted by Charliehorse View Post
    Now just modify it so that the bars show the active hero's minimum damage and we are all set.
    It is the active unit's minimum damage, per what's listed in the hero stat block.

  5. #5
    whats the problem with hatchet? can't you make it do "if has hatchet then >>>>"

    o.0 i get hatchet on all melee heros .


  6. #6
    taion, I've been having to deal with stuff for finding what item is in a slot.
    ActiveInventoryDescription28 through 33 5 param0 contains the name of the item in each slot.
    ActiveInventoryExists28 through 33 param indicates the existence of an item (for disabling).

  7. #7
    Quote Originally Posted by iNaga View Post
    whats the problem with hatchet? can't you make it do "if has hatchet then >>>>"

    o.0 i get hatchet on all melee heros .
    Didn't get around to it and wanted to post something. I'll put it in for the next revision.

  8. #8
    Haven't tried this but does it take into account whether a 1 or 2 rax's are destroyed, as well as supercreeps? Not that its important at that point in the game, since most people just autoattack creeps, but was just curious.

  9. #9
    Quote Originally Posted by ZarakiToguro View Post
    Haven't tried this but does it take into account whether a 1 or 2 rax's are destroyed, as well as supercreeps? Not that its important at that point in the game, since most people just autoattack creeps, but was just curious.
    No XD
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  10. #10
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    Quote Originally Posted by Eccentrikit View Post
    No XD
    I bet it could if it watched for the game message of a rax dropping and when the creeps get stronger.

  11. #11
    Quote Originally Posted by Tehwildcard View Post
    I bet it could if it watched for the game message of a rax dropping and when the creeps get stronger.
    The mod has to know what lane you are in and what rax was down =\
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  12. #12
    am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy

  13. #13
    Quote Originally Posted by Reonhato View Post
    am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy
    The skill in last hitting does not come from knowing when the hp is low enough for your damage to kill it; you can figure that out in two last hit attempts. The skill has to do with timing the last hit, so you are the last person hitting the creep. That means taking into account creeps attacking the unit, enemy heroes trying to deny, as well as how far away from the creep you are to get to it in time to last hit (melee running there and winding up the attack animation, range projectile move speed and travel distance).

    Don't think this mod makes last hitting any easier, it just helps new players understand when last hits could effectively occur.

  14. #14
    Quote Originally Posted by ZarakiToguro View Post
    The skill in last hitting does not come from knowing when the hp is low enough for your damage to kill it; you can figure that out in two last hit attempts. The skill has to do with timing the last hit, so you are the last person hitting the creep. That means taking into account creeps attacking the unit, enemy heroes trying to deny, as well as how far away from the creep you are to get to it in time to last hit (melee running there and winding up the attack animation, range projectile move speed and travel distance).

    Don't think this mod makes last hitting any easier, it just helps new players understand when last hits could effectively occur.
    My main motivation for this is to help me keep track of my damage relative to creep hp as the game progresses toward mid. Among many bad habits I have, I end up losing track of how my damage scales as the game goes on, but before I get to the point where auto-attacking is practical.

    I mean, end of the day, I made this because I thought it would give me an advantage (and because I wanted to play around with the HoN modding stuff).

  15. #15
    Don't get me wrong, I think the mod is fine and I can see its uses. I was just referring to a previous post about a possible ban on this mod. I'm not sure what kind of work the poster was talking about, but I have a hard time seeing how this gives an unfair advantage and thus should be banned. Could be wrong though...

  16. #16
    Add support for hatchet and it would be pretty useful!

    Other ideas:
    add support for hero abilities like kraken or vindicator orb
    add support for a second tick or indicator that would show a player-specified damage (useful for last hitting with spells like lvl 1 thunderbringer chain lightning, lvl 1 dark lady nuke, etc.)

    Does the mod really not let you see the armor level of creeps?

  17. #17
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    This will need a LOT of work, but I like it, amazing mod, but as stated above, if this becomes a perfect mod, it will take 0 skill to last hit. I don't care but eh, I wouldn't like to see this as a bannable mod.

  18. #18
    Quote Originally Posted by ApolloFeed View Post
    Add support for hatchet and it would be pretty useful!

    Other ideas:
    add support for hero abilities like kraken or vindicator orb
    add support for a second tick or indicator that would show a player-specified damage (useful for last hitting with spells like lvl 1 thunderbringer chain lightning, lvl 1 dark lady nuke, etc.)

    Does the mod really not let you see the armor level of creeps?
    Wrong word used. The Client does not receive the data.
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  19. #19
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    how does this fare on neuts

  20. #20

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