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Thread: Last Hit Assist 1.4 (13Feb2010)

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  1. #81
    Quote Originally Posted by Amios View Post
    sure, try this out http://www.mediafire.com/?n5iqujmqt3z

    In my opinion a vertical bar over the hp bar could be nice. Ill try it!
    Cool. I was playing around with something like that for a bit, but wanted to avoid clutter. Maybe I'll play around with that for a bit to see if it works better.

    Uhh, once I finish playing through ME2.

  2. #82
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    Quote Originally Posted by F8 View Post
    This mod should be actively banned IMO. Seems very dirty, regardless of reasoning.

    Good work though.
    yes... in your opinion, there are many opinions that differ from yours.

    PD: Amios wow!

  3. #83
    is there any way to modify the .honmod without restarting the game?


  4. #84
    Quote Originally Posted by Amios View Post
    is there any way to modify the .honmod without restarting the game?
    Extract the modified files into the ui/ directory under game/ (create it if it's not there), then do a reloadinterfaces into the console.

    So e.g. I just put game.interface and alt_info.interface in Heroes of Newerth/game/ui, updated them as needed, and did Ctrl+F8, reloadinterfaces to pick up changes (for some reason just doing reloadinterface alt_info doesn't work).

  5. #85
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    why is it that this mod just doesn't work with me, even without other mods on?

  6. #86
    In my opinion, this mod should be banned.

    Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

    S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.
    Quote Originally Posted by akitoes
    aiming a spell doesn't make you a better player it just makes you better at aiming the spell.

  7. #87
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    Quote Originally Posted by Eserem View Post
    In my opinion, this mod should be banned.

    Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

    S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.
    it's no different than the channel bar, deny assist for towers or rune watch modes.

  8. #88
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    taion can you help me make this mod work?

  9. #89
    Quote Originally Posted by Eserem View Post
    In my opinion, this mod should be banned.

    Sure, the advantage is not that big at all, but it still is an advantage. And I really dislike modifications that give you advantages.

    S2 Games need to actively ban advantageous mods before it gets out of hand, like in WoW for example.
    All mods are advantageous.

  10. #90
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    Sorry to be repetitive or whatever, but like some previous posters have said, I can't make this mod work with or without any others enabled. halp pls?

  11. #91
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    for those who cant make it work:

    are u sure u have latest honmod manager?

    are u sure u specify the correct heroes of newerth folder?

    are u sure u applied the mods using honmod manager?

    are u sure u saw a "Great Success" message?

  12. #92
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    Cant get it to work -.-

    I can see the white line, but it stays allt he way left throughout the game. In other words, it tells me I can deny when they have close to 0 health -.-

    Help plix?

  13. #93
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    download here you lazy suckers
    http://www.mediafire.com/?dny4izm3ytj



    hey guy, i have converted the LHA mod into this:
    (imho it is really smooth looking now - fits perfect)



    code (maybe to the best way to do it -.?):

    <!-- LHA -->
    <panel watch="AltInfo2Team" ontrigger="SetVisible(param==1 or param==2)" >

    <panel x="1" width="-2" >

    <panel height="100%" color="0 0 0 0.5" watch="AltInfo2HealthPercent AltInfo2HasMana" ontrigger="SetWidth(FtoP(min(lha_min_dmg/if(AltInfo2HasMana,lha_max_ehp_r,lha_max_ehp_m),1) ))" >
    <panel height="100%" x="100%" width="1" color="black" />
    </panel>

    </panel>
    </panel>
    <!-- atMU modded -->
    Last edited by atMU_the_pro; 02-16-2010 at 02:33 PM. Reason: v1.4 download link

  14. #94
    post it?

  15. #95
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    atMU, Can't get your version to work either :S

    Maybe it's my honmod.


    When should I get the "great success" msg?

  16. #96
    Quote Originally Posted by Reonhato View Post
    am i the only one who sees the potential of this mod to make last hitting take no skill. atm its kinda pointless but with work imo it would be ban worthy
    Yes.

    I'd like to see this addon removed, personally.
    Build a man a fire, and he's warm for a night. Set a man on fire, and he's warm for the rest of his life.

  17. #97
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    this mod does not even help you time your last hits properly which in my opinion is the most important part of last hitting. it is an advantage but not ban worthy

  18. #98
    Quote Originally Posted by atMU_the_pro View Post
    download here you lazy suckers
    http://www.mediafire.com/file/m2mjev...version.honmod



    hey guy, i have converted the LHA mod into this:
    (imho it is really smooth looking now - fits perfect)
    How does this look when the creep's HP is below the last hit threshold? My motivation with the tick bars was basically to not take up any extra room, but be unambiguous no matter where the creep's hp happened to be.

    Quote Originally Posted by kevs926 View Post
    this mod does not even help you time your last hits properly which in my opinion is the most important part of last hitting. it is an advantage but not ban worthy
    Pretty much. It's helpful if you already know how to keep track of the rate at which the creep is taking damage and doing the right timing with respect to that; just gives you an easy way to gauge what your damage is. It's not much of anything on its own without that, unless you have overwhelming base damage or something.

  19. #99
    With regard to removing this mod, it technically doesn't provide the user with any information they could not access anyway. You always have access to creep HP (and EHP) values, and how much damage you do.

    However the mod is advantageous since it's quicker than you clicking on every creep to see how much HP it has.

    I'm on the fence on this one.

    Seems to be an interesting mod though.


  20. #100
    atMU, your mod has a wierd glitch where sometimes it will report a widely inaccurate last hit range on ranged creeps.

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