Awesome concept, but S2 needs to make the numbers
Option One, and if I have any suggestions I have posted them
Option Two, and if I have any suggestions I have posted them
No, and I have posted why
Thanks for your input, and your approval.
Thank you for your input though!
New Question. I would like to improve my icon, does anyone have any suggestions of what I might do to it in order to make it look better?
While it is a nice item since NA is not in HoN, it should NOT be a mana drain like Witch Slayer, it should be a burn like NA. Whether or not it does damage based on that mana burned is up to you.
Mana Spirit already gives you Int and mana regen, but having its active ability not only give you mana but eat opponents' mana is far too powerful unless the base item's stats are weak such as when making a Codex.
Currently, skills/items that can drain enemy mana pools are considered powerful, especially in combination (Vindicator, Electrician, Witch Slayer, Magebane, Nullfire). Heroes/items that restore mana like Nymph, Glacius, Power Supply, and Ring of Sorcery are some of the most powerful support stuff out there. An item like this would do both of these things in one shot, so you definitely need to change it to a hard burn.
Holding my vote, good luck.
What do you think of this? I understood your viewpoint, but I didn't want to make it too close to codex (meaning that one would be better than the other and the other never used). So what do you think of this change?
well i think that HoN is all about balance and makeing it so people can try and counter spells/items as much as they can so how about a draining effect? like say over 4-5 sec? and make it more mana like 190/280/370
the dmg they would take though isnt much so how about a mini stun?
for every 50 or 75 or 100 mana taken there is a .5 sec stun or something with some dmg
just throwing random ideas out there for you..
Thanks for the ideas, processing a new idea.
If anyone thinks a number should be changed, please say so.
Views on new activation effects? Anyone?
gaining only half the mana means that you would spend the same amount being gained. this is a late game item but for some reason i dont feel like it could help out to much during late game. since their are a lot of other items you need before this. I can see the 2nd item being used if you can get it erly enough but the first item i dont see being used to much
i think it would be nice actually if you DID drain all the mana then it is a 2 sec stun
i see this item on witch slayer if that were the case
I intentionally put it so that you would gain the exact same mana as it costs, just means that you have to have a certain amount of mana to use it in the first place. To your comment about late game uses for the first option, the idea behind this item would be to give an int hero an item to rush for besides staff of the masters, sheepstick or whatever. Getting to lv 1 isn't that hard, and the boosts are satisfactory as an item. When you get additional gold, either buy other stuff you might need or go back to upgrading to increase the effects of it if you're not in the need of anything else. It's good for a ganker who needs mana, and the requirements are all viable things to get early game, dmg, attack speed, mana regen...
I don't think there's anything about it that makes it unfit for a first item (after your boots and maybe a fortified bracelet or whatever), because of what it costs and how it's priced. And upgrading it is cheap, so if it's working well for you an upgrade would make it even better and help your game, not hurt it.
Late game, essentially the main use would be to bring down low mana heroes who still need their spells (like madman for example).
And addressing the not gaining any mana from casting it, the item itself already gives you a huge boost in mana and regen, I don't think that getting it from the cast will help too much. But numbers are changeable...
Thanks, please respond
Moving this to Sandbox until you solidify which option you want to take. Feel free to PM me if you have any questions.