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Thread: Mana spirit! The first item of its kind!!!

View Poll Results: Would you like to see this idea implemented in HoN?

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  • Awesome concept, but S2 needs to make the numbers

    16 33.33%
  • Option One, and if I have any suggestions I have posted them

    16 33.33%
  • Option Two, and if I have any suggestions I have posted them

    5 10.42%
  • No, and I have posted why

    11 22.92%
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  1. #1
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    Mana spirit! The first item of its kind!!!

    MANA SPIRIT!!!

    This icon is in its early creation stages, this is just a concept.


    The master of a Mana Spirit becomes a master of mana, and may choose who will suffer to achieve that title.

    EDIT: Changed mechanics of the activation.

    This concept of Mana Spirit came to me while thinking about what HoN was missing as far as items went. It occurred to me that there are not many items that deal solely with mana, the only one I could really think of was Ring of Sorcery, and its uses are very limited and is rarely seen.
    Going even farther than just dealing in the realm of mana, the intel hero currently has the narrowest spectrum for item choices. (What I mean by this is that intel heroes have the biggest restriction for buying efficient items early/mid game, I do not want to get into an argument about how any hero can get anything, I AM GENERALIZING).

    Because of all this I thought to myself, an item that dealt with mana and was an affordable and useful item for an intel caster would be very useful, and to go beyond this even useful for a semi-carry or ganker. And from that, the concepts below were born, check them out!



    OPTION ONE:


    Components:

    Ring of the Teacher: (500)


    Great Arcana: (1675)


    Recipe: (900)

    THIS ITEM IS UPGRADABLE FROM LESSER MANA SPIRIT TO MANA SPIRIT TO GREATER MANA SPIRIT!!!
    Total cost: 3075/3975/4875


    Item Properties:

    Stats:

    Intelligence: 16/19/22
    Damage: 10/12/14
    Attack speed: 12/14/16
    Mana: 100/160/220
    Brilliance aura: 1.2/1.35/1.5


    Activation:
    The Mana Spirit is released upon an enemy unit at a blinding speed, drains 160/240/320 mana from the target over 2 seconds at a cost of 80/120/160 mana from the caster. The caster receives half of the mana drained, and if the target's mana hits 0 before the drain is complete, the remaining time of the 2 seconds become a stun, has a 35/30/25 second cooldown.



    OPTION TWO:


    Components:

    Ring of the Teacher: (500)


    Mark of the Novice: (150)


    Mark of the Novice: (150)

    Recipe: (500)



    Item Properties:

    Stats:

    Intelligence: 6
    Brilliance aura: 1


    Activation:
    The Mana Spirit is released upon an enemy unit at a blinding speed, steals 150 mana from the target at a cost of 75 mana from the caster, has a 30 second cooldown.

    As many of you will understand, it is not easy to balance an item's stats. I am actively trying to balance this item to make it an item that will not sit in the, "almost never used item class." I appreciate all suggestions and input, and when I have gathered a sufficient amount I will make a final thread of the most popular choice and see how it goes.


    More options coming soon...

    At this current moment I cannot go into too much depth as to what this item is good for, but I can give the general idea and some of the heroes it would work well with.

    This item is intended to be a mid/late game item or early/mid game item (depending on which option you're looking at), that can be widely used and be very useful. At the moment, there are not many items except the Ring of Sorcery that can increase your mana in bursts. This item, not only can do such, but can also serve as an offensive mana draining item against enemy heroes.

    Essentially, it is almost like an early game silence against those low mana early and mid gamers, and you can also use that mana stolen to help finish off the gank.

    Because of this, option two becomes a very viable item to mana reliant heroes. I will not go into too much depth of why, but I will give the faces and leave the figuring out to you. All of these given heroes would not necessarily get this item, but could certainly find use from it (basically, I am not saying that it will dominate other item options, but could be substituted as a different strategy). : phar: I AM SORRY THAT SOME OF THE PICTURES ARE MESSED UP, ITS THE THREAD EDITOR'S FAULT!

    This is indeed a big list, and to articulate my reasons for picking these heroes, the best thing I can say is that they all function well with a large mana pool more than most, and would be assisted by a mana drain from their opponent. Most of the heroes I have listed are gankers, but there are still other support and semi-carry heroes that also greatly benefit from it.

    If you don't like my picks I'm sorry, I made this list in about two minutes.

    Please comment!
    Last edited by ShAdOw_LaNcE; 02-10-2010 at 09:19 PM.

  2. #2
    I'd prefer first options because of it slight lategame scale, and mana drain on items is nice


    Quote Originally Posted by Idejder View Post
    The following text represents how we feel about the current situation. It was carefully collected by me rolling my face on the keyboard in anger:

    H89SAHGF789HGI890u_y#4075864387 890D YA78 36458907589- 7UT894JUHGF89HGF

  3. #3
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    i like both option.

    if you gonna use 1st option, you need to increase mana steal for a little. 170 mana steal for 3k gold dont make much sense for me. maybe 210 or so

  4. #4
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    For all of you who are posting no, it's completely useless to me if you don't post why. Please make at least a small comment.

  5. #5
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    Option one for sure.
    Upgradeable items bring a lovely level of diversity to the game and really adds to the item's stipulation.

    In my opinion even the numbers are very well balanced.

    Having opted for option 1, that does not mean I wouldn't also be happy with option 2.

    T-up

    Quote Originally Posted by ShAdOw_LaNcE View Post
    For all of you who are posting no, it's completely useless to me if you don't post why. Please make at least a small comment.
    Don't ask a retard to take up rocket science dude.
    If someone votes no and has nothing to say... Personally I wouldn't want to hear any of their probably uneducated nonsense.
    Last edited by Barron666; 01-24-2010 at 12:00 PM.
    I am eye, you are eye. We are I.
    "What I am saying, happens to be the oldest message of human wisdom; Look within, find your own divinity. Detach yourself from competitive social and material struggle"


  6. #6
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    Bump

  7. #7
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    Seeing as how option one seems to be most popular so far, if anyone has suggestions on how to improve option 1, by all means please tell me.

  8. #8
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    This is one of those items i find totaly awesome. Back in the days when i used to play dota, NA (nerubian assassin) had a skill somewhat like this, except it didn't give you any mana back. I still remember the fierce of facing him on a lane, now bringing this item into the game will change alot of strategies. Something i'm all-in for!

    As you've listed, this is not only useful on int heros, but on, to be honest, most heros in the game! This beeing such a powerful item, i also agree on the a bit high cost of it. This one should'nt come cheap! Yet it's a combination of items needed for it, meaning it will be easy enough to get!

    I'm talking about option one, which will make it viable even in lategame.

    This one gets a T-up from me, no doubt about it.

  9. #9
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    Quote Originally Posted by mjukost View Post
    This is one of those items i find totaly awesome. Back in the days when i used to play dota, NA (nerubian assassin) had a skill somewhat like this, except it didn't give you any mana back. I still remember the fierce of facing him on a lane, now bringing this item into the game will change alot of strategies. Something i'm all-in for!
    Thanks, in all actuality one of the things that inspired this idea WAS NA's mana burn, and how even without the damage it still serves as a weapon for it prevents the opponent from casting a potential spell.

  10. #10
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    I would like some mana drain alteration suggestions. The idea behind those numbers is that it's more hurtful to the enemy than helpful to you (you do gain 70 mana, but they lose 170, greatly hurting their mana pool early game).

  11. #11
    I like option 1. Theres not enough scaling items in HoN and an activatable mana sap sounds awesome. Would you think about changing the brilliance aura to something cooler? Maybe a mana sapping aura? Anyhow keep up the good work (And also good idea of adding the Ring of the Teacher to your item).

  12. #12
    brilliant... this item would have much potential...scaling can be fixed at any time however the concept is solid. The only problem is that i fear it would severely nerf some of the low int heroes. That could be fixed by drastically increasing the item price. Good Work!

  13. #13
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    I did have the same thoughts about the potential nerf on the low int heroes. The only way I can counter that argument is by saying that a low int hero (who will probably be a ganker) will get a huge benefit from this. Thanks for your input!

  14. #14
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    Another no vote, and still nothing but positive responses. PLEASE, leave a message of your opinion of what this item needs or why it is a bad idea if you have voted no!

  15. #15
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    Quote Originally Posted by Elhanan View Post
    I like option 1. Theres not enough scaling items in HoN and an activatable mana sap sounds awesome. Would you think about changing the brilliance aura to something cooler? Maybe a mana sapping aura? Anyhow keep up the good work (And also good idea of adding the Ring of the Teacher to your item).
    Was thinking about that, but at the moment I think a simple aura works. I don't think HoN needs too many new aspects at the moment. A small change could disrupt the balance of the entire game depending on what that change is. But yeah, I am still chipping at that idea to make it refined.

  16. #16
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    I'm refraining from voting atm. The concept I love a lot. The numbers however strike me as OP in its current form.

    The main concern I see with option one is the cooldown with rank three. 16 seconds is really potent. I understand it would take quite a bit of effort and gold to achieve rank three of this item, but it seems as if it would be fairly sought after by a large number of heroes. So one could obtain it rather early if they focused it.

    What if all numbers stayed the same, except the cooldown never changed from 30 seconds? Do you think that would cripple the concept and the item itself? I'm just nervous about a 400 mana steal with a 16 second cooldown. Thats rather beefy.

  17. #17
    This is more or less WS's ability in an item. I don't like the idea of making a skill into an item.

  18. #18
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    Quote Originally Posted by Strills View Post
    This is more or less WS's ability in an item. I don't like the idea of making a skill into an item.
    What's assassin's shroud? A windwalk ability. What's codex? WS and Pyro's ult. What's Sheepstick? Every hex in the game.

    Fail comment, items are supposed to make a hero's ability possible to get. Please think for at least 5 seconds before you make a comment like this.
    Last edited by ShAdOw_LaNcE; 02-03-2010 at 05:45 PM.

  19. #19
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    Quote Originally Posted by Xenorun View Post
    I'm refraining from voting atm. The concept I love a lot. The numbers however strike me as OP in its current form.

    The main concern I see with option one is the cooldown with rank three. 16 seconds is really potent. I understand it would take quite a bit of effort and gold to achieve rank three of this item, but it seems as if it would be fairly sought after by a large number of heroes. So one could obtain it rather early if they focused it.

    What if all numbers stayed the same, except the cooldown never changed from 30 seconds? Do you think that would cripple the concept and the item itself? I'm just nervous about a 400 mana steal with a 16 second cooldown. Thats rather beefy.
    I see this and understand exactly, hope my changes are satisfactory.

  20. #20
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    Quote Originally Posted by ShAdOw_LaNcE View Post
    I see this and understand exactly, hope my changes are satisfactory.
    Seems a lot better to me. Though my opinion is just one of many. But having it being a 24 second cooldown at max rank seems fairly balanced. I'd still love to see this get implemented.

    T-Up for ya now. Good stuff.

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