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Thread: Spellguard - [Tank/Support]

View Poll Results: Would you like to see this hero in HoN

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  • Yes.

    15 78.95%
  • No, and i have explained why.

    4 21.05%
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  1. #1
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    Spellguard - [Tank/Support]

    PLEASE REMEMBER NUMBERS AND MINOR MECHANICS CAN BE CHANGED, BUT NO VOTES CANT.

    Spellguard, HoN's first int tank.


    Code:
     
    RNG: Melee
    STR: 18 + 2
    AGI: 14 + 1.2
    INT: 25 + 2.4
    ARM: 1
    MAG: 5.5
    DMG: 50-60
    ASP: ?
    MSP: 295
    HP : 454
    MP : 338
    HPR: .6
    MPR: 1.0

    Code:
    Spell Ward - When you or an ally within X radius of you takes magic damage. 
    Y% of the damage is converted to mana for you.(Calculated Before Armor)
    Skill Type    : Passive
    % Converted: 5%/10%/15%/20%
    Code:
     
    NEED SKILL

    Code:
    Mana Shield - For X seconds, you or target ally have 50% 
    damage taken directed to your mana. you lose Y mana per 1 damage.
    
    Passive: When you would lose mana (IE not paying to use an  ability) 
    they  deal Z% of the mana lost to all enemies with  150 radius.
    Skill Type : Activated
    Mana      : 25/30/35/40
    Duration  : 35/45/60/75
    Recharge : 35/32/28/25
    Mana Loss: 2/1.5/1.00/.5
    % Damage: 5/10/15/20

    Code:
     
    Aegis - For X seconds, all allies with Y radius take 50% less damage. you 
    take 50% of the damage they take as magic damage.(Calculated Before Armor)
    Skill Type: Activated
    Duration : 5/6/7
    Mana     : 50/100/150
    Recharge: 160/150/140/130
    Last edited by Twilight33; 02-08-2010 at 06:32 PM.

  2. #2
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    Strong unforced synergy. Drop the agi gain a little and put it into the strength gain, for a little more tankyness. good tank suggestion. This is like what i imagined electrician should be like. T-up.
    [Guide]
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    From the author of Tip of the Week.



  3. #3
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    I understand this is supposed to be part of the way your hero works, but it has been proven through Warcraft III and DotA that 100% damage "mana shield" is imbalanced.

  4. #4
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    nice concept dude...
    easy to understand and epic...

    let mana shield be used on ur friends...
    it would be nice to save and dmg other enemies,also very useful for mindgames...

    i still think that lacks a nuke...
    but if u change something it will just f*** the entire concept... =/


    anyway... t-up,gj!

  5. #5
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    let mana shield be used on ur friends...
    it would be nice to save and dmg other enemies,also very useful for mindgames...
    i would love to do this but it would cause to much problems not the least being a griefing tool. put it on people who dont want it and bam they have no mana the next time somene attacks them. especially on low mana characters.

    I understand this is supposed to be part of the way your hero works, but it has been proven through Warcraft III and DotA that 100% damage "mana shield" is imbalanced.
    what do you think i should move it to?

    Strong unforced synergy. Drop the agi gain a little and put it into the strength gain, for a little more tankyness. good tank suggestion. This is like what i imagined electrician should be like. T-up.
    ill look into it.

    on another note what do yall think of Volitile Mana being changed to an aura?

  6. #6
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    Quote Originally Posted by Twilight33 View Post
    i would love to do this but it would cause to much problems not the least being a griefing tool. put it on people who dont want it and bam they have no mana the next time somene attacks them. especially on low mana characters.
    i forgot to say.. instead of their mana burn, what about spellguard mana get burned? even with the shield in another hero...
    this would be a coll buff...

  7. #7
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    i forgot to say.. instead of their mana burn, what about spellguard mana get burned? even with the shield in another hero...
    this would be a coll buff...
    hmm interesting idea. ill think on it.

  8. #8
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    bumpity

  9. #9
    Interesting concept, I like everything except the Mana Shield.
    As someone else stated, 100% damage converted to burn mana instead simply doesnt work. Make this 50%, and up the strength gain of the Hero - that's a nice balance, but perhaps not interesting enough. The skill might need a little re-thinking.

  10. #10
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    need opinions on some stuff

    1. Should volitile mana be made into an aura?
    2. How much % damage should mana shield move to mana?
    3. to make it more unique should spellguard be able to put mana shields on allies and have it drain his mana? to compensate should spell ward be changed to give him the mana irregardless of the person hit? should the shield have different % numbers depending on if he puts it on himself or allies.

  11. #11
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    bump

  12. #12
    Hero is far too simplistic....pretty much an auto attacker....no skill needed whatsoever..booooooo

  13. #13
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    contemplating increasing the numbers on spell ward and turning it into a buff that can be capt up on 2 people, & adding volatile mana into it.
    Last edited by Twilight33; 02-02-2010 at 11:36 AM.

  14. #14
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    Seems great.

  15. #15
    Mass criticism here:
    -Mana Shield: not only is 100% way too much, but its already been made. Electrictian.
    -2 Passives on an int hero is a no no, espicially since he barley need mana, even when you use all the mana for mana shield.
    -Uhhh, all of his moves are just synergy with mana shield, this hero revolves too much around mana shield.
    -Making an Int ONLY be able to tank is bad, imo. All his abilites revolve around taking damage.
    My suggestion:
    -Combine Spell Ward and Volitile Mana to make one passive and then have some sort of nuke active as his first ability.

    Although it is your idea, so i don't care. Do whatchya want.

  16. #16
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    Changes made based on suggestions

    • Changed Starting/Gained Str & Int to compensate for Mana Shield Changes
    • Changed Spell Ward to give mana to Spellguard no matter who is hit.
    • Merged Volatile Mana into Mana Shield.
    • Changed Mana Shield to Activated buff that can be capt up on 3 people at max level.
    • Lowered Mana Shield to 50% damage directed to mana.
    • open skill slot need suggestions.
    Last edited by Twilight33; 02-08-2010 at 06:33 PM.

  17. #17
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    bump

  18. #18
    make mana shield like barrier with the same range etc. except you can toggle it on and off. change it to being the ulti

  19. #19
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    hmm i actually kind of like this idea. i think on implementation.

  20. #20
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    The forth spell could be a passive skill that deflects a percentage of the magic damage you take onto enemies in a radius. Then u would have to remove that aspect of his third skill. It seems like he could use a bit higher strength gain if he's gong to successfully fill his role as a magic tank. I really like the idea behind this hero. T-up.

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