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Thread: Life Manipulator

View Poll Results: Would you like this item in HoN?

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  • Yes

    25 86.21%
  • No

    4 13.79%
Results 1 to 12 of 12
  1. #1
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    Life Manipulator

    A simple early game item that can be upgraded and used alongside Logger's Hatchet

    I give you,

    The Life Manipulator ; 400 G (overall upgrade = 1200 G

    Every single successful kill (includes deny) will heal self for a specific amount of HP.

    Passive stat
    +3/6/9 to main attribute
    Heals self for 15 / 25 / 35 HP for every successful kill or deny


    Numbers can be changed so pls vote base on concept thx

  2. #2
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    hmm nice idea, i'll save my vote until a moderator gets to look at it tho (:
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  3. #3
    pretty impressive stats, would be obligatory for everyone. +10 to all attributes usually is about 2100 gold, not 1200. the heal is also very strong. i like the idea, but numbers have to be balanced


    Quote Originally Posted by Idejder View Post
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  4. #4
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    Quote Originally Posted by Xozzen View Post
    pretty impressive stats, would be obligatory for everyone. +10 to all attributes usually is about 2100 gold, not 1200.
    It says main attribute.

  5. #5
    oh I misread that, I guess then it's fine


    Quote Originally Posted by Idejder View Post
    The following text represents how we feel about the current situation. It was carefully collected by me rolling my face on the keyboard in anger:

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  6. #6
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    you should make hero kills give twice the hp.

  7. #7
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    little OP for mass descrution guys. for example behemot or tiny.

    what about such concept:
    item cost: 500
    +6 dmg
    sucessfull kill on creep will give additional 15% of gold.
    successfull kill heals 35 dmg, only for single target
    colldown 5 seconds

  8. #8
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    Quote Originally Posted by soldat12 View Post
    little OP for mass descrution guys. for example behemot or tiny.

    what about such concept:
    item cost: 500
    +6 dmg
    sucessfull kill on creep will give additional 15% of gold.
    successfull kill heals 35 dmg, only for single target
    colldown 5 seconds
    Well this is an early game item, and for behe and pebs, they cant do much early either , with limited mana and low damage on their skills, its not easy to last hit a gang of creeps instantly. Major totem cost 540 and gives +4 to all stats, this costs 400 put only gives 3 to main stat, so at the mean time i think its pretty balance as it is already

  9. #9
    Quote Originally Posted by soldat12 View Post
    little OP for mass descrution guys. for example behemot or tiny.

    what about such concept:
    item cost: 500
    +6 dmg
    sucessfull kill on creep will give additional 15% of gold.
    successfull kill heals 35 dmg, only for single target
    colldown 5 seconds
    OP

    I like the life manipulator

    the health gain on kill should be a bit lower though

  10. #10
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    Quote Originally Posted by TarquinMitzi View Post
    OP

    I like the life manipulator

    the health gain on kill should be a bit lower though
    Well, its pretty low as it is already. At level 1 of the item, it heals u 15 health, thats not alot if you come to think of it. And 400 G takes u at least 5 creep waves, if you're able to get all creeps. By the time u got 800 G, u'll be at most lvl 4 or 5, which by then, an average MAX HEALTH is around 550, and the item (if upgraded fully) gives u at max of 35 health per successful kill/deny, which is around 2 to 3% of yr max health

    So its pretty low considering actually, thats y i added the +X to main stat

  11. #11
    I dislike the item because I feel like it is too hard to balance. Either it is too good or its worthless. It also treads too much on bloodhunter's territory, it's a cheap version of one of his skills. I just don't feel it's worth it to put it into the game.

  12. #12
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    bumps

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