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Thread: Blue Bomber

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  1. #1

    Blue Bomber

    Saw the Goku thread and wondered what it would be like to include something like Mega Man to HoN so I made an actually interesting concept behind it. Not complete, but it's still a hilarious read and I could see some application.

    Blue Bomber
    Ranged INT or AGI.

    Skill 1:
    Buster Charge
    Target ahead of you on the ground to channel for up to 2/3/4/5 seconds to cause AoE damage in a straight line. Can break the channel early for lower damage/range. Each second causes the effect to grow larger.

    Ultimate Passive
    STR Weapon causes an added amount of AoE damage at the end of the projectile.
    AGI Weapon lowers the channel time on the attack while retaining damage/range.
    INT Weapon allows an extra second channel for increased damage/range.

    Think Ezalor from DotA on this one.

    -----

    Skill 2:
    Mega Slide
    Slide ahead on the ground at high speeds, you cannot slide up cliffs or through trees, but can slide down cliffs.

    Ultimate Passive
    STR Weapon causes your slide to knock back enemies it hits.
    AGI Weapon allows you to jump up cliffs during the slide, but only for a distance equal to that remaining of your slide.
    INT Weapon drops a Power Bomb at the starting point of the slide that blows up after 3 seconds and deals AoE damage and possibly a small stun or knockback.

    Think of a leap that doesn't provide a period of immunity, you could stop it with a stun.

    -----

    Skill 3:
    Not Sure On This One XD

    -----

    Ultimate:
    Weapon Copy
    For each enemy hero that dies within a 1000 radius, the hero gains a charge of their respective attribute. Two ways this could go, you get 3 actives and they each gain charges separately depending on enemy hero deaths. Your appearance alters during the effects.

    This would let you do things like adding AoE to STR Weapon normal attacks, burst/repeat shots(Faster AS) to AGI Weapon normal attacks, DoT or added range to INT Weapon normal attacks while providing bonuses to the other skills passively depending on your Weapon choice. You'd have to conserve your charges to an extent in both ways, they would depend on your enemies for one and kills for two.

    Ways it could work:

    Your other skills would get an added effect and use a charge each use.

    So 5 charges and using Buster Charge once with STR Weapon activated would provide you with an added amount of AoE damage at the end of the blast range while lowering your charges to 4.

    OR

    You could either change into the other main attributes by activating the respective skill and then the other skills also get a passive bonus similar to above depending on the attribute. Charges would only be consumed on actively switching your attribute.

    It would allow you to go STR for survivability, AGI for normal attacking, INT for added mana for repeated skill use. A real creative way to change things up.

  2. #2
    Aww, no love for Mega Man.

  3. #3
    Gotta run now, gotta run now, and spryly!
    Gotta climb, gotta climb now, way up highly!
    Gonna get, gonna get you, Dr. Wily!
    I am Mega Man, here's my mega plan, YOU DIE!

    Guy Smiley! Bill O'Reilly! WE'LL DO IT LIVE!

  4. #4
    Bump.

  5. #5
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    Jyväskylä, Finland
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    Let's say i like this, even though i rather have Mega Man X because he's more badass.

  6. #6
    X is badass, but this was just random inspiration. I was thinking of making the missing skill into an Energy Tank. For the lulz.

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