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Thread: what cancels attack/cast animation?

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  1. #1
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    what cancels attack/cast animation?

    Simple question, is it only the stop button, or also the hold button, or also other abilities(casts) or using items?

    Edit: the answer is
    :
    Quote Originally Posted by TimTin View Post

    action A includes: stop; hold
    action B includes: casting a spell; using an item;
    action C includes: move; attack

    before attack point: action A and C stops it
    after attack point(while backswing): action A, B and C stop it

    before cast point: only action A stops it
    after cast point(while backswing): action A, B and C stop it

    and if something (A,B,C) is queued with shift key, nothing will be canceled?
    Last edited by TimTin; 01-23-2010 at 04:07 PM.

  2. #2
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    What do you mean, cast point or cast backswing?

    Only Stop and H cancels cast points on spells if the spell didn't reach the cast point yet. Any other issued commands cancels the cast backswing

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  3. #3
    Quote Originally Posted by ElementUser View Post
    What do you mean, cast point or cast backswing?

    Only Stop and H cancels cast points on spells if the spell didn't reach the cast point yet. Any other issued commands cancels the cast backswing
    Implying there is a way to cancel a spell AFTER the spell has reached the cast point?!

  4. #4
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    Quote Originally Posted by Stergeary View Post
    Implying there is a way to cancel a spell AFTER the spell has reached the cast point?!
    Only cancelling backswing, not the spell. I have no idea why you thought I was implying that because I actually said "Any other issued commands cancels the cast backswing".

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  5. #5
    Quote Originally Posted by ElementUser View Post
    Only cancelling backswing, not the spell. I have no idea why you thought I was implying that because I actually said "Any other issued commands cancels the cast backswing".
    I wasn't being serious.

    A spell being canceled after the cast point would imply shoving a Storm Bolt back into your hand after throwing it. o.O

  6. #6
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    Or shooting Arrows up that'll never fall down.. wait, we had that.

    (Yes I know that WAS NOT "after castpoint cancelling").

  7. #7
    Hold should have the same abilites as Stop when it comes to interrupt spells imo, I'm using Hold + constant movement compared to Stop spam during farming, and it's hard starting to use stop all of a sudden when you need to stop those animations=)

    edit.leif

  8. #8
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    So it is like this? ---------------------------------

    action A includes: move; attack; stop; hold ----------------------------------
    action B includes: casting a spell; using an item --------------------------------------

    before attack point: only action A stops it -----------------------------------------
    after attack point(while backswing): action A and B stop it ------------------------------

    before cast point: only action A stops it ---------------------------------------
    after cast point(while backswing): action A and B stop it -----------------------------------------------------

    Edit1:
    sry for this horrible formatting but i cant use line break. Maybe this is a Windows 7 - 64bit bug?

    Edit2:
    Now i added manually < br />
    Last edited by TimTin; 01-23-2010 at 02:07 PM.

  9. #9
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    No, attacking or moving won't cancel cast points. Only Stop & Hold does (as far as commands go)

    So Action A only involves Stop & Hold. Though for attack points move & attack stops them

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  10. #10
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    I am not sure if i got it right now, so is it like this?

    action A includes: stop; hold
    action B includes: casting a spell; using an item;
    action C includes: move; attack

    before attack point: action A and C stops it
    after attack point(while backswing): action A, B and C stop it

    before cast point: only action A stops it
    after cast point(while backswing): action A, B and C stop it

    edit: and if something (A,B,C) is queued with shift key, nothing will be canceled?
    Last edited by TimTin; 01-23-2010 at 03:05 PM.

  11. #11
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    Yeah that's more like it.

    Nope shift-queues don't cancel anything

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  12. #12
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    Quote Originally Posted by TimTin View Post
    and if something (A,B,C) is queued with shift key, nothing will be canceled?
    Quote Originally Posted by ElementUser View Post

    Nope shift-queues don't cancel anything
    English isn't my native language but i think this 2 sentences mean the same thing. Thx for answering.

  13. #13
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    Quote Originally Posted by ElementUser View Post
    queues don't cancel anything
    Better?

    I was implying that you were correct btw

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  14. #14
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    Actually with recent testing, Hold doesn't cancel anymore.

    So it's only Stop that cancels.

    Hold should cancel though...like in DotA. But there's already a thread for that:

    http://forums.heroesofnewerth.com/sh...ad.php?t=68742

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