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Initiate first, or have everyone pile in on him and rape them the other end (inadvisable).
tablet of command / stormspirit / stun
thats of course if u will have a split second before u get ported into his ult, oh and, spread out?
just like playing vs a tempest
I assume that you are placing Kraken on a turtling team in your scenario. In which case, turtle back. Engineer's ult is excellent for Kraken, because when he sucks you in you just pop the ult on the other end and voila, you just caught the whole enemy team.
Staying out of sight and initiating before they can is also a good idea. If you can have your initiator get in there first then Kraken's ult will not be able to do what it does best.
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Pick Behemoth and make sure you're in Kraken's ult.
Results are hilarious.
best things to counter imo, stormspirti either kraken or urself when he comes, or behemoth fissure stun, it stuns and blocks the path. unless kraken exactly knows where u are and insta-returns with his ulti after portal. But usually krakens try to adjust so they get as many people as they can which gives u a few invaluable seconds.
wards counters him. so you'll know where he's going to come from
U?
As an avid Kraken player, the single most annoying counter I've seen is Jeraziah:jera:. His ulti can help survive a good pull.
A distant second is Behemoth, because while in theorycraft his ulti can devastate a well executed pull, for the most part this will not be the case. The reason for this is, unless you're in super ninja serious high level play, you will not have all 4 of your teammates waiting on you at the other end of the portal. Usually they join in a few seconds later, in my experience.
I usually throw both opponents and teammates for a loop when I ulti at the second tower to the supers. This is outside the maximum ulti range, but what happens is as soon as you blink in you are pulled back instantly and still pull opponents with you. This disorients everyone so I ping to my teammates.
one more thing you can do is wards + vindicator. You see kraken start ult, you ult as vindi. He wastes ult, yuo guys pushed.
You need deep wards for this though.
Vindi however does make it so after krakens ult your team doesnt get instantly butt****ed and your team has a chance to engi ult and what not.
make sure the enemy team doesnt get kraken + vindicator
you'll be sad
i promise
i know![]()
So far as I can tell, Kraken's ult is the only ability in the game without a true counter.
This is because irrespective of whether he manages to whirlpool a couple or the lot, the other team is at a severe disadvantage (stacked, slowed, vulnerable to ae, seperated from creeps, or seperated from each other). Victory conditions are generous.
If a Kraken is running port key, it is severely unlikely that your team will have enough time to stun him before he triggers whirlpool... which is why many players suggest that you counter by port keying out... (fast cast time, perhaps fast enough to escape trigger.
However, I believe that a "radiance" on kraken would prevent even this countermeasure. And, even if this doesn't work, Kraken is forcing many heroes to sacrifice an item slot that they might have used for something better.
The typical late game Kraken pull, in my experience, is in the base between the racks and the throne. How are you going to ward for that when towers get vision of wards?
fun fact if your storm spirit your self krakens ult won't be able to pull you in.
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or just bait his ult by "pushing" then backing off when you think he has used it.
other then that, not much of a counter unless you are good at predicting initiators with thunderbringer or sand wraith.
spreading out isnt as effective as it is vs tempest, he will still grab one person