A quick and polite forward for ****ing idiots like QKO (the first person to flame the guide).
Take a deep breath.
Check your Clan tags.
Do they say WHP, MYM, SK or something similar?
They don't, do they?
You aren't a high tier competetive player.
With this realisation you find calm and inner peace.
You are finally able to buy items like SnY without thinking about their scaling co-efficients, or the fact that pro players don't buy them.
Because it just doesn't matter at your level of play.
You won't blame your team for not warding.
Because it just doesn't matter at your level of play.
You won't blame your team for not giving you a babysitter.
Because the other team just isn't good enough to kill you 12 times before the end of the laning phase.
You won't blame your team for not picking a godly draft.
Because none of you would have been good enough to make that lineup work anyway.
From now on, you will play pub HoN.
You won't try and play competetive HoN in pubs games.
SOME PEOPLE ARE COMPLAINING THAT RAMPAGE IS **** SO I THOUGHT I WOULD POST A GUIDE EXPLAINING EXACTLY HOW TO PLAY HIM. THIS IZ A SERIOUZ GUIDE GUIZE.
YOU'RE A STRENGTH HERO WITH GOOD STRENGTH AND AGI. WHAT A GODDAMNED SUPRISE.
INTELLIGENCE IS FOR DEGENERATE WEAKLINGS THOUGH.
YOUR STARTING ARMOUR IS OFF THE HOOK HIGH
YOUR BASE DAMAGE FROM LEVEL 4-7 IS ONLY OUTDONE BY DEADWOOD, WHO IS A NANSY SPELLCASTER SO WHO CARES.
ALWAYS USE THIS FROM THE FOUNTAIN WHEN YOU CAN.
MAKES YOU CHARGE SOMEONE AND BASH THEM WHICH IS KIND OF LULZY
THIS IS YOUR STAPLE MIDGAME ABILITY YOU WILL USE IT TO RUIN THE GAME FOR THE OTHER TEAM
THIS ABILITY MAKES YOU LAST HIT CREEPS FOR GREAT PROFIT. IT IS YOUR FIRST ABILITY MAXED. IT IS A VERY PASSIVE ABILITY, JUST GET IT AND FORGET ABOUT IT BUT ZOOOOM AROUND LIKE SUPERMAN AND HAVE GOOD DAMAGE OK?
PASSIVE BASH. INTEGRAL PART OF HERO. WHATEVER.
TELEPORT BASH THING. USE IT AS PART OF A STUN CHAIN, OR WHEN NO ONE IS LOOKING. PRETTY MUCH MAKES YOU RAEP SKINNY HEROES. WHEN YOU RAEP SOMEONE WITH IT, BE SURE TO TELL THEM YOU RAEPD THEM IN ALL CHAT WHILE RUNNING BACK TO THE FOUNTAIN TO CHARGE SOMEONE.
1x RUNES OF TANGO
1x CHICKEN COURIER BECAUSE YOU ARE PLAYING A PUB. BECAUSE IF YOU ARE NOT PLAYING A PUB YOU MAY WELL HAVE PICKED THE WRONG HERO AND SHOULD PROBABLY REPICKED MEANING YOU DON'T HAVE ENOUGH MONEY TO BUY A CHICKEN ANYMORE.GET RUNES WHEN YOU NEED THEM FROM CHICKEN.
1x FROSTSWORD lol
1x FIRESWORD lol --> FROSTBURN
THIS IS YOUR CORE. IF ANYONE SAYS YOU NEED A BKB TELL THEM TO SHUT THEIR WHORE MOUTH. USE THOSE WORDS.
DO NOT GET INSANTIARIUS BECAUSE YOU ARE A DOTA/HON PLAYER READING A GUIDE WHICH MEANS THERE IS A 9/10 CHANCE YOUR INTELLIGENCE PLACES YOU IN THE BOTTOM PERCENTILE FOR SIMPLE SKILLS LIKE TURNING AN ITEM OFF WHEN YOU'RE NOT FIGHTING.
DO NOT GET ELDER PARASITE, BECAUSE YOUR BASH HAS A COOLDOWN SO THE 100IAS IS MOSTLY WASTED IN MY HEARFELT OPINION. ALSO YOU MIGHT STRUGGLE TO ACTUALLY TURN IT ON AT THE RIGHT TIME FOR THE SAME REASONS YOU MIGHT STRUGGLE TO TURN INSANITARIUS OFF.
DO NOT BUY TPS. THE TOWER CAN WAIT, AND YOUR CAUSE IS BETTER SERVED BY CHARGING ALL THE WAY THERE FROM THE FOUNTAIN.
1x WARPCLEFT --> BREASTPLATE?
1x WHISPERING HELM --> SYMBOL OF LOLRAGE
WHATEVER, GET WHATEVER YOU FEEL LIKE. IT'S NOT LIKE IT MATTERS BECAUSE YOU HAVE A FROSTBURN AND THAT IS ALL THAT MATTERS.
STATS UNTIL 25
YOU GET BASH FIRST BECAUSE IT SUCKS GETTING BASHED BY A MELEE HERO HARASSING YOU IN A LANE AND SOMETIMES GETS YOU RANDOM CS.
THEN YOU GO FOR SOME AWESOME AURA BECAUSE IT MAKES YOUR NORMAL ATTACKS GO OFF LIKE A SMALL NUCLEAR WEAPON.
CHARGE IS WORTH IT AT 5 BECAUSE YOU NEED IT BY 6 TO ACT LIKE A BESERKER AND CHARGE PEOPLE WHO YOU WANT TO KILL TO GET TO LANES FAST AND STUFF FROM THE FOUNTAIN AND PERHAPS ACTUALLY KILL THEM IF THEY'RE WEAK AND/OR UNSUPPORTED AND AT LOW HP OR YOU HAVE ALLIES WHO LIKE STOKING YOUR EGO AND COME WHEN CALLED.
THE REST IS A NO BRAINED. YOUR CHARGE IS BETTER THAN YOUR BASH ONCE OUT OF HTE LANE BECAUSE YOU CAN USE IT TWICE IN A ROW ON A HERO THAT'S BEEN CHARGED FROM THE FOUNTAIN. WHICH IS A GOOD THING AND GETS YOU A MILLION SECONDS OF FREE DISABLE WHEN YOU ARRIVE.
PRETTY MUCH IGNORE YOU HAVE A LANE PARTNER. HE IS PROBABLY USELESS. IF HE ISN'T USELESS, HE ISN'T EXPECTING MUCH FROM YOU. CS WHEN YOU CAN, MINIMISE YOUR HARRASS, AND HIT THE COWERING *****ES ON THE OTHER TEAM WHEN YOU CAN. YOU ARE NOT A RICE MACHINE, EXPECT YOUR BRACERS AND TREADS BY ABOUT 15 MINUTES UNLESS THE OTHER TEAM ARE LEPERS. YOU WILL HAVE LEFT THE LANE BEFORE FINISHING YOUR TREADS AND BRACERS. THIS IS ALSO OK.
EARLY GANK PHASE
IGNORE ANYTHING YOUR TEAM TRIES TO GET YOU TO DO BEFORE LEVEL 6. THIS HERO HAS NOT BEEN FUNDAMENTALLY CHANGED IN ABOUT A MILLION YEARS. THE LAST SUBSTANTIAL CHANGE HE GOT WAS A NERF THAT JUST GOT UNDONE LIKE (LITERALLY) LAST WEEK. THEY CHANGED HIM IN DOTA TO MAKE HIS CHARGE LAME AND STUFF BUT THAT DOESN'T COUNT. AS AN OLD SCHOOL DOTA HERO YOU NEED TO ACTUALLY FARM UNTIL AT LEAST LEVEL 6.
ONCE YOU'RE LEVEL 6, AND ALL IS KINDA GOOD, **** OFF BACK TO THE FOUNTAIN AND ITEMISE WHILE YOU WAIT TO CHARGE SOME POOR ****.
CHARGE SOMEONE WHO HAS LOW HP, NO ESCAPE MECHANISM, AND IS CLEARLY TOO STUPID OR SELFISH TO HAVE AN ALLY WITH THEM TO SAVE THEIR ARSE. ALTERNATIVELY, CHARGE SOMEONE YOUR TEAM WANTS TO KILL AND ENCOURAGE THEM TO START THE GUY UP FIRST SO YOU DON'T GO DOWN IN A BLAZE OF NUKES AND WHEN YOU ARRIVE, AND HOPEFULLY GET A KILL.
IF YOU CHARGED TO A LANE THAT IS NOW EMPTY, CS LIKE A MADMAN UNTIL YOU PUSH THE LANE, AND THEN GO BACK TO YOUR FOUNTAIN AND DO ALL OF THIS AGAIN.
IN FACT, THIS IS YOUR MIDDLE GAME AS WELL.
AND YOUR LATE GAME.
THIS IS THE HERO RAMPAGE.
AND HE'S ****ING COOL.
QUESTION FROM THE MAILBAG:
HOW DO I OWN WITH RAMPAGE IN FIGHTS?
GLAD YOU ASKED LITTLE JIMOTHY. YOU CHARGED FROM FOUNTAIN BECAUSE YOU'RE REALLY COOL. SO WHEN YOU ARRIVE THERE ARE A FEW IMPORTANT THINGS TO NOTE.
FIRSTLY YOU ARE ON FULL HP AND MANA.
SECONDLY YOU HAVE FULL MS SO YOUR DAMAGE IS OFF THE HOOK.
THIRDLY YOUR CHARGE IS OFF COOLDOWN.
FOURTHLY THE OTHER DUDE IS SHITTING HIMSELF BECAUSE HE HAS NO
ALLIES NEARBY, HAS FAIRLY LOW HP AND DOESN'T HAVE AN ESCAPE MECHANISM.
SO YOU HIT HIM AND START WAILING ON HIM.
SOMETIME BEFORE YOUR FIRST STUN WEARS OFF, YOU CAST YOUR ULTIMATE AND HE GETS ****ING PWNT AND PUSHED AROUND AND ****.
WHILE HE'S FEELING STUPID DOING THIS, YOU CHARGE HIM AGAIN.
MEANWHILE, YOU FREQUENTLY BUMP HIM AROUND LIKE SOME KIND OF MEDIEVAL DODGEM CAR. LIFE IS GOOD.
ONE OF TWO THINGS HAPPENS. EITHER YOU KILL HIM, THEN QUICKLY RICE THE NEAREST EMPTY LANE AND B TO FOUNTAIN TO DO IT AGAIN OR ALLIES APPEAR OUT OF ****ING NOWHERE AND KILL YOU, BUT THEN HE HAS TO B ANYWAY BECAUSE HE'S AT LIKE 15 HP/HE ESCAPES FROM A 522MS BASHING RHINO.
EITHER WAY, WHAT YOU NEED TO DO IS SIMPLE, DO THE WHOLE THING AGAIN.
BACK THE HELL OFF IF THE PERSON ISN'T AS ALONE AS YOU'D LIKE.
PICK ON AGI CARRIES AND SQUISHY INT BECAUSE THEY'RE EASY TO KILL DUE TO YOUR MAGIC IMMUNITY AND 7ISH SECONDS OF FREE DISABLE AT THE START OF THE FIGHT.
KEEP DOING WHAT YOU WERE ALREADY DOING.
TEAMFIGHTS SHOULD NEVER HAPPEN AT BASES AND STUFF BECAUSE THEIR ENTIRE TEAM SHOULD BE WALKING AROUND IN TIGHT KNIT GROUPS AND BEING FORCED TO HAVE MINI TEAM FIGHTS ALL AROUND THE MAP EVERY 30 SECONDS TO A MINUTE BECAUSE OF SOME RETARDED RHINO. YOUR GOAL TO WIN THE GAME IS TO MAKE 1 OR 2 PEOPLE ON THEIR TEAM TOO UNDERFARMED TO EFFECTIVELY HELP THEIR TEAM. THEN AT SOME STAGE, IT'S INEVITABLE THERE'LL BE AN ACCIDENTAL 5V5 AROUND ONE OF YOUR RETARDED FOUNTAIN CHARGES AND YOU WILL WIN THE GAME BY GENOCIDING THEM BY RAPING 2/3 HEROES WHILE THEIR AXIS OF ADVANCE IS SOMEWHERE THAT DOESN'T TAKE A LULZY RHINO INTO ACCOUNT. ONCE GENOCIDE HAPPENS, YOUR TEAM SHOULD GET IT'S **** TOGETHER AND RAX A LANE, WHICH SHOULD BE EASY BECAUSE 4/5 TIMES TEAMFIGHTS HAPPEN ON THEIR SIDE OF THE MAP BECAUSE HEROES RUN FUNNY PLACES WHILE BEING CHARGED (SCIENTIFIC FACT).
IF THE OTHER TEAM TAKES A SUBSTANTIAL EARLY ADVANTAGE, MAYBE READ ANOTHER GUIDE THAT FOLLOWS SOME ****ING GAY BUILD FOR RAMPAGE AND TRIES TO TURN HIM INTO SOME KIND OF ACTUAL 5V5 TEAMFIGHTER BASED AROUND BASHING PEOPLE TO REDUCE THEIR EFFECTIVENESS AND GETTING MAGIC IMMUNITY OR SOME STUPID GAY **** LIKE THAT.
IMPORTANT OTHER TACTICS:
YOU MAY HAVE NOTICED THIS GUIDE IS WRITTEN ALL IN CAPS. THIS IS BECAUSE RAMPAGE IS A REAL MAN, AND SO ONLY SPEAKS IN A MANLY VOICE. IN TEXT MANLY VOICES ARE ALL CAPS. ALSO, MANLY MEN DON'T WHISPER OR CONNIVE BEHIND PEOPLE'S BACKS. THEREFORE ONLY USE TEAMCHAT. ALSO, REAL MEN INSULT PEOPLE AND TALK ABOUT MURDER, PILLAGE AND MOST IMPORTANTLY RAEP ALL THE TIME. REAL MEN HAVE IDLE CONVERSATIONS WHILE CHARGING FROMTHE FOUNTAIN ABOUT PEOPLE'S CS'S, HOW IT'S OK TO TAKE RHINO CAWK NOW AND AGAIN AS LONG AS YOU DON'T PUSH BACK TOO HARD AND HOW IT'S OK TO GET STOMPED BY RAMPAGE NOW AND AGAIN. IF AN ENEMY HERO IS FEMALE, EVEN IF THEY ARE AN INSECT OR SOMETHING WIERD, MAKE CHARGING THEM A PRIORITY SO YOU CAN TALK MORE ABOUT RAEPING THEM AND RHINO CAWKS. THIS IS ACTUALLY THE MOST IMPORTANT PART OF THE GUIDE. DO NOT USE ABBREVIATIONS, THEY ARE FEMININE AND WEAK, REAL MEAN LAUGH BY SAYING "HAW HAW HAW!" AND NOT BY SAYING "lol that was relly funny guize!" WHICH CLEARLY ONLY A HOMOSEXUAL OR WELSHMAN WOULD SAY. TRASH TALK SHOULD ALSO NOT BE LIMITED TO THE OTHER TEAM, YOUR TEAM PROBABLY DESERVES TRASH TALK IN ALL CHAT TOO - DON'T EVER HESITATE TO DO THIS.
IF YOU ARE PLAYING THIS GUIDE CORRECTLY, YOU SHOULD ACTUALLY BE SPENDING ABOUT HALF OF IT ACTUALLY NOT INPUTTING ANYTHING INTO YOUR HERO, BUT EITHER GOING TO/FROM THE FOUNTAIN CHARGING, OR HEALING AT THE FOUNTAIN, OR DEAD WHICH MEANS YOU SHOULD HAVE PLENTY OF TIME FOR MANLY CHATTING.
REAL MEN CHARGE FROM THE FOUNTAIN.
REAL MEN DON'T BUY BKB.
REAL MEN ALWAYS BUY FROSTBURN.
REAL MEN ALWAYS BUY TREADS.
REAL MEN ALWAYS BUY THREE BRACERS.
REAL MEN ALWAYS ALLCHAT IN ALLCAPS FOR ALLTRASHTALK ALLGAME.
REAL MEN NEVER PUSH WITH THEIR TEAM BECAUSE 5V5 TEAMFIGHTS ARE FOR MYM TRYHARDS.
THIS GUIDE IS DEFINATELY SERIOUS BUSINESS. THIS IS (IN ALL COMPLETE HONESTY) HOW I PLAY RAMPAGE. THIS IS HOW I PLAYED SPIRIT BREAKER AS WELL BEFORE THE UNGODLY NERF. NOW THAT HE IS BACK I WILL USE HIM WITH HONOUR FOR CONTINUOUS ASSAULT UNTIL SOME FGT NERFS HIM AGAIN, OR TRIES TO MAKE HIM ANOTHER COOKIE CUTTER STR CHASER FOR 5V5 FIGHTS.
HAVE FUN PUBBING IT UP WITH THE MOST AWESOME PUB MENTALITY EVER.
MAY MOTHER EARTH GUIDE YOU!
Last edited by PzKw; 01-19-2010 at 07:24 PM.
i think your capslock is broken. you should fix it as soon as possible!
This is an excellent guide if you want to make a useless hero even more useless!
When in Rome, do as the Romans do. Rampage doesn't have a skillset suited to play high level games, so he should be played as a pub hero without apologies.
I sincerely doubt you have the skills to make Rampage more useful than the way this guide desribes in any context, so I would kindly invite you to keep your unwanted and unsupported opinions to yourself.
Was looking forward to having a read of this, with a bit of formatting i just might =).
In other news, I have won 4/4 of my rampage games tonight, all with average PSRs >1625 doing pretty much nothing but what is described in this guide. Except the last game where the other team turtled down hard after we took middle rax in the hope that a Chronos would lolcarry.
I had to buy BKB :'(
Pubs were generally unprepared to counter this five years ago, and it seems they're generally unprepared to counter it now.
In short, with a decent build you
-could be at +205 ias speed, not the meager less than 100 ias your build provides. Which means perma bash.
-does more damage due to armor reduction and the ability to launch more attacks.
-leaves an extra slot for something like lifetoken or yet another ias+damage item.
Before that gets started about bash cooldown. If you level bash and get level 4 at level 9 like a good little boy is supposed to, throughout the remainder of the game, you'll be stunning for 2 seconds when bash triggers, this is also bash cooldown period. So whenever bash has cooled down, you have the potential to immediately follow up with another bash, leaving opponents unable to react/flee.
Also, it seems(unconfirmed) that triggers on attack effects do not stack. So while brutalizer gives you 25% chance to stun for 1.5 seconds and horned strike gives 2 seconds, never will these 2 trigger at the same time. This also means that if you put a proc item like riftshards or charged hammer on rampage, you could cancel your own horned strike.
EDIT: also nice to see that in one of the replays, some other hero won the game for you rather than you carrying your team to victory.
Last edited by QKO; 01-19-2010 at 02:00 PM.
Horned Strike stuns for 1.55 seconds, so your permabash idea is clearly bullshit unless you're consistantly getting stunning hits in the last 0.05 seconds of the bash.
And you're additionally trying to claim that Insanitarius, which while a good item in DotA, is going to compete with the haxxor powerful SnY which functions more like a Skadi on a hero that is basically only good at ganking lone heroes? And why go for it? So you can try and rush a Daemonic Breastplate on a hero who is going to utterly and completely fail at teamfighting without, at a bear minimum a BKB and another 4/5th tier item.
So why get SnY? Synergises with the hero's role in a low level game (the only sort of game you play, I might add), it's also a much more rounded item at the moment than Insantiarius and doesn't have any nasty drawbacks unlike other potential items for his core (Insanitarius or Elder Parasite) that low level players might not be able to manage effectively.
So why am I taking an interest in refuting you even though you're clearly not getting the point of this guide?
Because you've tickled a raw nerve. ****stains like you who continually spout optimum builds while lacking the fundamental skills to play this game ruin it for others. What is an optimum build in a 1900+ game is not the optimum build for a 1400-1650 game. Your build, which doesn't include any stats, I've noticed from your replays, fell apart for you a few games ago when you got completely shut out of the game around the 20 minute mark and went on a ludicrous deathspree before finishing your BKB without any real source of damage at 30 minutes, and Insan. at 40 minutes for the loss. Games can fall apart for a lot of reasons, but having a Rampage running around 25 minutes into game with Treads, Hatchet and Whispering Helm is pretty obviously not going to contribute to a resounding victory.
So what exactly are you trying to get me to claim? No build works except for SnY? Of course that's bullshit. Are you trying to get me to imply that the only tactic that works for Rampage is to perform unneccesarily long charge from the fountain so you can trash talk more on the way? Of course not.
What I will say, straight up and down, is that you have no one but yourself to blame for a majority of your loses. Your KDR demonstrates this all too well. How can you expect to consistantly win, when you can't even consistantly positively contribute to a team?
Furthermore, please don't quote replays that show how my babysitters were failing. Or how my laning partner decided to abandon me and leave me without farm. You should know damn well that when that happens rampage is pretty much doomed as a hero, regardless of his item build. Heck, my item build is cheaper and that even means it has a much better chance of getting finished in comparison to yours.
Anyways, you're right, the stun period is 1.55 seconds. The cooldown is 1.5 seconds, so you still get permabash. But oh well, you didn't bother looking at such trivial facts eh? Too hard for you I suppose.
About the remainder of my stats, that opposing heroes conveniently split up for you to take down in your 'higher' psr games doesn't change the fact that it's a dumb idea to charge them from the fountain(or any other form of 1v1 visit). Here in europe at least, in most 1300ish psr games, the opposing team would allow you to do that once or maybe twice; then they know the drill, stick together and the only way you'll get near any of them is when the other 5 teammembers of that team are near them. If you by chance are running alone, you will get a visit from the opposing team by default. This has nothing to do with psr, this has nothing to do with kdr. These are teambasics and people apply them most of the time.
Last edited by QKO; 01-19-2010 at 03:37 PM.
I stopped reading when I saw it's all capsed.Hell,I didn't read 3 words.More luck next time.
Good read. Kind of funny at times. Will try this next time I play rampage instead of rushing Shrunken and losing like always.
You expect babysitters in pub. Wonder why you lose games when you are either unwilling or unable to follow an item build that lets you participate in games when things go wrong. What doomed you in that game was that you didn't buy cheap stats, because you never buy cheap stats. Rampage more than almost any other hero desperately needs Bracers to tide him through his early game. And while you say your build is cheaper, at any point in time, it can't do much other than farm until it's done, whereas with +28 strength (9 Agi, 9 Int) from bracers and treads as well as half a frostbrand, you're probably going to be able to wear some hits and dish back some damage in the imperfect game that is pub HON.Furthermore, please don't quote replays that show how my babysitters were failing. Or how my laning partner decided to abandon me and leave me without farm. You should know damn well that when that happens rampage is pretty much doomed as a hero, regardless of his item build. Heck, my item build is cheaper and that even means it has a much better chance of getting finished in comparison to yours.
Now you're just deliberately ignoring what I said. To permabash you'd need to land your 17% chance to bash in a twentieth of a second gap between the cooldown wearing off and the bash wearing off. Which is grossly improbable and not worth building for except in exceptional circumstances.Anyways, you're right, the stun period is 1.55 seconds. The cooldown is 1.5 seconds, so you still get permabash. But oh well, you didn't bother looking at such trivial facts eh? Too hard for you I suppose.
I'm not sure what you're trying to imply this build is. It's clearly a pub build that plays to the hero's strengths and pub's weaknesses. You are trying to wedge high level style play into a hero that isn't suited to high level play, simple as that.About the remainder of my stats, that opposing heroes conveniently split up for you to take down in your 'higher' psr games doesn't change the fact that it's a dumb idea to charge them from the fountain(or any other form of 1v1 visit). Here in europe at least, in most 1300ish psr games, the opposing team would allow you to do that once or maybe twice; then they know the drill, stick together and the only way you'll get near any of them is when the other 5 teammembers of that team are near them. If you by chance are running alone, you will get a visit from the opposing team by default. This has nothing to do with psr, this has nothing to do with kdr. These are teambasics and people apply them most of the time.
A pub team that runs together continuously is a team that can't farm effectively. Do you think every charge means a kill? Of course you have to be judicious about when the charge gets followed through. You can normally tell halfway through a charge whether the target is going to be alone or not when you get there though based on where he's running and what he's doing.
Unless 1300 European pubs are actually hothouses for unfound talent and everyone there has a Merlini like sixth sense, the other team is going to **** up, and you will be there to capitalise on it.
Best guide I have ever read. Fifteen thumbs up.
I've been here before almost all of you.
rampage will always be sh!t tier unless they completely rework him. He fails as a tank or as a carry there so many heroes that can do the exact same thing he does better, and with better farm.
Sig artist: Mediocrity
CrimsonQueso will not be bested...but nice try.
Also, Bash at level 1 fails
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