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Thread: Soulstone (let's bring a balanced *Urn of Shadows* to HoN)

View Poll Results: Would you like to see this suggestion implemented in HoN?

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  • Yes.

    432 89.07%
  • No.

    53 10.93%
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  1. #1

    Soulstone (let's bring a balanced *Urn of Shadows* to HoN)

    Scarab (325)
    Bolstering Armband (450)
    Recipe (100)
    =
    Soulstone (875)

    • +50% Mana Regeneration
    • +6 Strength

    Whenever an enemy hero dies within 1425 AoE, gains 1 charge (each death can only charge one of these items, if two or more heroes in the AoE have this item, only the one closest to the dying hero will be charged).

    Release a Soul
    : Can expend one charge to target an allied or enemy hero.

    • If an ally is targeted, it is healed for 400 HP over 8 seconds (this effect ends if the hero takes damage (even from creeps, unlike in DotA)).
    • If an enemy is targeted, it takes 200 magic damage over 8 seconds.
    • Has a 10 second cooldown, and 950 cast range.

    This item is a 'port' suggestion of the "Urn of Shadows" from DotA. It's different though (nerfed), because I'm pretty sure it will be nerfed in DotA too.
    Anyway, the concept is important: And theme-wise imho a "Soulstone" is the only valid alternative to an "Urn".
    Last edited by A`nub`is; 03-02-2010 at 11:39 PM.
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  2. #2
    Wow 20 votes and no posts! I'm TUP because i like versatility and variation in HoN

  3. #3
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    very good. Cheap for laning, keep you alive and all you need is skill :3 t-up!

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    Can all the heroes be made out of their icons? FIND OUT!

  4. #4
    Great item like any other ive read from you :P/ , i like that it can be used on both enemy and ally. For 875 i would almost always buy this on any support hero and hero's with good escape mechanics (mage,scout,nh)

  5. #5
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    great idea. t-up from me. Pretty much a godsend for me, i play a very agressive early game.
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  6. #6
    new items ftw, port items ftw!


    Quote Originally Posted by Idejder View Post
    The following text represents how we feel about the current situation. It was carefully collected by me rolling my face on the keyboard in anger:

    H89SAHGF789HGI890u_y#4075864387 890D YA78 36458907589- 7UT894JUHGF89HGF

  7. #7
    Won't say no to a new item ;D But it'd be good if you added a little more mana regen and str, because as it is now you could possibly have the two components and have the item, except for the ability.

    Maybe make it +70% regen and +8 str and make the recipe 50-100 more expensive?

  8. #8
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    So the changes from the Dota Version are
    -Heal dispells on creep damage
    -First hero death gives 1 charge instead of 2

    I mean, I know its good, its nice early regen, it gets better as the player gets better, but why were these changes needed?

    You make it seem so imbalanced :P
    Is it one of those skullclamp things that everyone is a noob for not using it? (Magic The gathering type 2 around mirrordin block)

  9. #9
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    not a great item and just because its in Dota doesnt mean it has to be in HoN blatantly copying is going to get old eventually
    Last edited by Awesomcopter; 01-26-2010 at 10:54 PM.

  10. #10
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    YES YES YES YES i love early game ganking

  11. #11
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    Quote Originally Posted by rea View Post
    very good. Cheap for laning, keep you alive and all you need is skill :3 t-up!
    this.

  12. #12
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    nice item but i think it should cost more like 900-1100

  13. #13
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    AWESOME item ! Very good for lanning controling and for baby sitting !
    T-UP !

    Proud for actually beeing one of the 10 to play the first MatchMaking game.
    And for being one of the first to become a SBT.


  14. #14
    I like it, concept and the price. Imo no changes are needed(more stats, more expensive recipe, etc). Seems fairly balanced in its current state so tweaking would come when/if it gets ingame. T-up from me atleast since I love to play a aggressive earlygame

  15. #15
    isn't this implemented in sac. stone atm? I've seen myself get extra charges without killing anybody before.

  16. #16

  17. #17
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    Quote Originally Posted by rtik_phox View Post
    isn't this implemented in sac. stone atm? I've seen myself get extra charges without killing anybody before.
    It is staying near an enemy who dies that gives the charges, just like this, but sacstone gives all who have a heart charges unlike this where only one gets it.

  18. #18
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    I loved it when DotA introduced this item.
    I would love to see it in HoN to make it more ganker/roamer friendly.

  19. #19
    I love the concept of the item, but the stats makes me sad...
    Something need to be done about them,

    how about making them similar to steamboots?
    So you can swap the stat or something.
    Backdooring is not cheating but it's rarely done, even in pubs.
    And if it happens it's so easy to counter that most of the time it fails. So if you can't handle it, you can't be pro.
    You can't be competitive. You can't be a winner. If you can't play vanilla, you can't play.

  20. #20
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    this makes to play a support hero more fun.

    Comon S2 whats the problem of ports items and heroes from DotA , All love ports.

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