credit to KYayb on deviantart.
strenght - 16 + 1.2
agility - 19 + 2.0
intelligence - 22 + 2.9
Attack range of 115.
Movement speed of 315.
Armor : 7
Attack Speed: 1.10
This is an original hero, i hope you guys like it and help me to improve its skills/stats so it would fit HoN . I came up with the idea when i saw how great bee's work togheter and because of its size, i think the hero should be small as well, like a... dunno maybe a creep size?
I dont know the story yet, but i think something like ' the bee queen is tired of losing their hives to the helbourne, so she sent one of her finest warriors, along with her own daughters to stop that massacration , someone known as BeeSting .'
Family Call - BeeSting asks her family for help.
Level 1 - summons 3 bees. Each with 200 hp . dealing 10-15 damage , with the same movespeed as BeeSting.
Level 2 - summons 4 bees. Each with 225 hp. dealing 13-18 damage , with 10% more movespeed than BeeSting.
Level 3 - summons 5 bees. Each with 250 hp. dealing 16-21 damage , with 30% more movespeed than BeeSting.
Level 4 - summons 6 bees. Each with 275 hp. dealing 19-24 damage , with 50% more movespeed than BeeSting.
additional information: The Bees dont die on BeeSting's Death , attack at 1.5 attacks/second . They last for 30 seconds. The Bee's are untargetable and have unitwalk
Honey Imprisonment - BeeSting soaks the target with honey.Slowing them down and attracting the attention of surrounding bee's.
Level 1 - Slow the movement speed by 10% + 2% per bee you have summoned.
Bees does 5% more damage to units in Honey Imprisonment.And have 4% more movespeed.
Level 2 - Slow the movement speed by 10% + 3% per bee you have summoned.
Bees does 8% more damage to units in Honey Imprisonment.And have 6% more movespeed.
Level 3 - Slow the movement speed by 10% + 4% per bee you have summoned.
Bees does 11% more damage to units in honey imprisonment.And have 8% more movespeed.
Level 4 - Slow the movement speed by 10% + 5% per bee you have summoned.
Bees does 14% more damage to units in honey imprisonment.And have 10% more movespeed.
CoolDown : 35/30/25/20 seconds
Additional information: When you cast Honey imprisonment in someone, your bees will auto attack the unit, and wont be controllable again until the duration of the skill (9/10/11/12 seconds)
Hot wax - BeeSting shoots really hot wax at someone dealling damage and slowing them
Level 1 - 100 damage + 10% slow
Level 2 - 160 damage + 15% slow
Level 3 - 220 damage + 20 % slow
Level 4 - 280 damage + 25 % slow
CoolDown: - 5 seconds . The slow doesnt stack with Honey Imprisonment, but does stack with itself 1 time.
Duration - 7 seconds
Casting range- 500
Ultimate: Bee Swarm - BeeSting Summons a hive, which quickly spawns another bees (uncontrollable) bringing chaos to any battle it faces.
Level 1 - Quickly spawns bees who run around randomly in an 800 AoE dealing 40 damage/bee
Level 2 - Quickly spawns bees who run around randomly in an 800 AoE dealing 70 damage/bee
Level 3 - Quickly spawns bees who run around ranwomly in an 800 AoE dealing 100 damage/bee
Aditional information: The Hive has a Health Pool of 500/600/800 and an armor of 15 . The number of bees is higher near the hive, and the duration of the Hive is 15 seconds. The Hive is magic immune, and will continually spawns bee's for the duration or till it dies.
vote on the concept please.
see yas next time (:
and leave feedback please.
sorry for any spelling mistake.
-Increased damage of her ultimate at the cost of less duration.
-Wax shield now gives 4 armour in all levels AND waxed effect on attackers.
-ulti's damage now is magic. Being reduced by magic resistance items.
-Changed Third Skill.
-Increased base strenght and Strenght gain.
-Changed Third Skill again, this time to a nuke.
Last edited by NaaP; 01-21-2010 at 12:54 PM.
He's dot is not really that strong. When you look at it, it's 1020 damage, but over 12 seconds. That means that your average hero will receive around 700 damage without counting life regen during that time. Imo make dot stronger and last less seconds.
I don't like the concept. Not really a fan of bees
About the hero, I don't see a role for it:
Is it support dps? (Most likely)
Imo take away wax shield and instead put a skill that amplifies damage of designated target.
yeah i thought the same as you, and i actually did write with an ultimate that deals more damage, but just before posting it, i decided to nerf it... dont know why...
and instead of the bee wax shield, i was thinking of an aura , for her bees and allies.
ill change the ultimate to its original form, and wait to see what the others think about wax shield.
thanks for the feed back (:
There is only synergy between the first two skills, which is forced synergy between the second skill onto the first. Meaning if you do not have the first skill (and have used it), then the second skill has no affect whatsoever. Also this may be translation error but it says that Summoned Bees do not die. Would this mean that for the full duration all 6 bees remain active, to benefit the second spell, but deal no damage? Or did you intend for them to die and it is a typo?
As for a quick number crunch, the % for an AoE reflect is fine at what you have it but 1/2/2/3 armor is very, very little unless that is what you intended.
Otherwise, good start, perhaps we could have seen a little more creative ultimate besides a single target DoT. T-Up from me.
Wax shield was sorta... boring? reduse incoming damage AND increase armour, witch reduses incoming damage, so..... maby a bit more armour, remove the % and give it some other effect(wax is sticky)
And the ulti. 800 damage is a lot that early. with this bee in game no caster is safe, ever. Lets see... Glacius with his 800 HP around that, just hit him a bit DoT him and watch him panic with over 50% HP left
XxIzualxX - they dont die on BeeStings Death, so yeah, if you manage to get killed, you can still hurt your foes or chase them with your bees, that are significantly quicker than you in greater levels.
but yea, was a typo haha.
I'll think about a creative ultimate then... maybe a giant hive that spawns bee's? but that would affect all the others spells and make them OP ... any suggestion?
GauntElakor - Wax Shield Fixed, now, it gives more armour, reflects the incoming damage and slows attackers.
yeah, she would be kinda strong against casters, but she would be really really vulnerable aswell, she has a shitty base strenght and a shitty strenght gain aswell, so she will almost have no life >_>
Thanks for the feedback (:
And GauntElakor i dont know if you saw that she is meele, which is a great disadvantage to someone with a really low health pool.
I like this idea, very interesting. The ultimate is pretty beefy. What if (since it's involving pain) large amounts of damage were done, but if the hero survived the duration of the ult they came to their senses and regained some health?
The damage on the ultimate is fine how it is, if Deadwood can Falco punch then a DoT should be fine. If implemented it would probably be nonlethal like Slither's ult.
As for a remake of it, first thing that pops into mind would be something like the Tinker's March of the Machines. If you haven't played DotA, then it is a target point spell that once cast, noncontrollable images from point X across point P (cast point) travel to point Y, any unit they hit take damage and the image is removed. The timing of images (not to get confused with the popular term of images, these are just visual images) is random and spread out across the area of effect
A rough picture:
If you still don't understand, type in Tinker March of the Machines in Youtube.
That would be my idea for his ultimate, you could have it fit in with bees easily and it would have more synergy with his other spells, especially his slow.
hmmm... your idea for the ultimate is good.
what do you think, of instead of making it going from x -> y , put an aoe, and they run randomly in it, dealing damage and decreasing the armor?
The first second skills are good, but the first one will feed a lot. Imagine you'r a pyro laning against beesting. you burn 300 mana and win about 200 gold in a second.
You could make the bees unitwalk and be untargeteable, but last for less time.
The 3rd skill is completly useless imo.
The ultimate is pretty boring and does not fit the hero, as said above. What Izual proposed was pretty neat tho.
As a final comment. 11 str =209 hp.. plus some base of let's say 150 = 350 - 400 hp, melee. even nukes lvl 1 kill you in a pinch.
changed ulti, thirds skill, increased base strenght and strenght gain, what you guys think now?
i liked, because with the new third skill, you can either build it up for a dps build, or you can build her up for a kinda support build.
One of them vising on killing the bee's, so you get more damage/more attackspeed, and the other on mantaining them alive, so you can slow more.
I hate how that F4F crap encourages sugarcoated foolishness and forced response, especially when the topics are limited and negative feedback would obviously end in reciprocal action.
I despise the forced synergy of this as well as the word, "randomly".
^The F4F is just a group of people, you can be part of it or not; Im not. And negative feedback of course should be replied with negative feedback, constructive feedback's different.
The problem with the forced synergy is that early game all you can do is summon bees. Due to your low stats, the 3rd skill will be totally useless. You should try to do something different. Think nuke?
Alright, thanks for the suggestion everyone (: i'll try to leave feed back to more people now (:
the third skill is now changed.
nuke, and with low cool down, for harrassment early game.