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Thread: Improved Locks

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  1. #1

    Improved Locks

    Improved Locks
    Lets you lock players instead of slots.

    • Wherever a player is locked, his lock will move with him. That way, your friends (or enemies) are free to move around as they please, but will be locked when it comes time for the autobalance.


    • Saves lock status on right click. Works for both players and empty slots!

    Video
    If someone could make a video of this in action, I would be very grateful. I'm not very good with videos and a screenshot would not do this mod justice.

    Download Here

    .honmod (Version 1.0)

    resources098.s2z (standalone | Version 1.0)
    Last edited by Ignorance; 01-31-2010 at 04:19 PM.

  2. #2
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    ah nice. this may very well be implemented.

    but the current way has one advantage is that the locked player can willingly unlock himself.

  3. #3
    Quote Originally Posted by gwho View Post
    ah nice. this may very well be implemented.

    but the current way has one advantage is that the locked player can willingly unlock himself.
    By moving an unlocked player into a locked empty slot, it works the same way as if this weren't even activated.
    I was originally going to make it capable of both, but when I realized just how much better my version is, I decided against it.

  4. #4
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    ill check the compatibility of this mod with the 'lockABunlock' mod later

  5. #5
    hey this is cool, thanks.

  6. #6
    Haha, you are the king of convention!

  7. #7
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    Just wondering if this is compatible with 1.66 as the patch notes said some mods won't work. Thanks.

    Thanks to Mediocrity for the fantastic signature!

  8. #8
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    I haven't noticed any issues as of .66

    Also, great mod Ignorance.

  9. #9
    an even better way to do this would be to be able to link people together in groups, so that ab can still move groups around for best balance

    still nice mod

  10. #10
    It wont work. If I understand, I have to lock those dudes who're together and after that - right click on the last locked dude. Then I can lock another 2 dudes? But if there are 4 Locks on 1 side, they all wont move to "auto balance"?

  11. #11
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    ----
    Last edited by Magnets; 03-31-2010 at 06:17 AM.

  12. #12
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    Update it please for 3.0.0!
    Please, vote for my Engineer Turret suggestion HERE.
    Thank you!

  13. #13
    Any chance to update. Or link to alt. mod?

  14. #14
    This needs to be implemented.

  15. #15
    +1 for this pls update or implement ingame

  16. #16
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    I agree with implementation. The current lock system makes no sense.

  17. #17
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    Wonder what happened to ignorance. He went from releasing a mass amount of mods, to an actual mod, and then became a de-moded ghost.

  18. #18
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    He's busy with school and he doesn't have enough time. He told me on IRC he won't be updating this mods, so if anyone else wants to, go ahead.

  19. #19
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    Quote Originally Posted by MaxGhost View Post
    He's busy with school and he doesn't have enough time. He told me on IRC he won't be updating this mods, so if anyone else wants to, go ahead.
    Ahh I see. That's too bad.

  20. #20
    someone pick up this project, sad to see another awesome mod die...

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