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Can you place next to them an icon with the hero level?
So I can set up this mod and uninstal the other.
and can u make some diferent icon for the passive skilsl so we dont get wrong...
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
I like Bangerz' version, but his honmod appears to simply delete the entire game.interface file and include his own version, breaking the mod in future patches.
(Also I'd need the icons below the healthbars to actually use this mod, as I have Hero Names mod above the nameplates).
Cheers for getting a standalone version of this out Barter!
Looking forward to you having time to separate "Death Timers", "Target Frame" and possibly "Team UI".
Thanks, I did the death timers already btw: http://forums.heroesofnewerth.com/sh...ad.php?t=67957
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
It somehow doesn't work for me. Can someone tell me what I'm doing wrong?
I have got the HonMod Manager installed and all other Mods are working just fine. The Mod is applied. There is no conflict detected between this mod and the game/other mods. So I thought it should work out just fine but it's like the mod isn't activated. Same goes for your 'Death Timers Mod'.
I guess it's just me overlooking some little detail. Is there any menu or trigger to simply activate it?
Edit: Acutally the 'Death Timers' are working just fine. It's just this mod.
Edit2: Problem solved! This Mod doesn't stack with the "Hero Teams"-Mod even if the Hero-Teams are shown above the HP-bars. The HonMod-Manager seems not to be able to detect this.
Last edited by Rancore`; 01-27-2010 at 03:49 AM.
new screenshot showing the changesCode:1.06 - if an ability is in cooldown the bar gets empty and fills up over the cooldown time - the cd timer is now below the bars instead of on top of them - bars for skills that have not been learned are not visible 1.05 - the bars (colors and cooldown) now are always kept updated no matter what
Last edited by Barter; 01-27-2010 at 09:40 AM.
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
Last edited by Bangerz; 01-27-2010 at 05:29 PM.
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Seems to be broken as of 1.66![]()
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what happens when one ally disconnects?
watch1="AllyPlayerInfo{index}"
what value will param0 take if ally leaves the game?
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
when someone leaves, one my mates bars gets affected
it's like it 2 bars show on another hero and the leaver one overlaps the other
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
i cant reproduce the bug in replays
edit: added something to the code so this wont happen
i added this while im playing match 25229855 and works pretty wellCode:watch3="AllyExists{ally}" ontrigger3="Cmd('UICall barter_ally{ally}skill{slot}_panel SetVisible(' # param # ')');"
our warbeast displayed a non-updating allyskill bars after pebbles got removed
edit2: it seems like an error on ontrigger="If(StringEquals(param, barter_allyskill_name{ally}), SetVisible(true), SetVisible(false) );"
also for replay i found that switching to player and spectator view doesnt remove the spec bars on the enemy heroes and ur own hero.
so i edited barter_allyskillbars package and added something to make it work:
this is just a temporary fix though, im still waiting for your fixCode:<panel noclick="1" onframe="CreateString('barter_allyskill_name4', 'removesspecbars'); CreateString('barter_allyskill_name5', 'removesspecbars'); CreateString('barter_allyskill_name6', 'removesspecbars'); CreateString('barter_allyskill_name7', 'removesspecbars'); CreateString('barter_allyskill_name8', 'removesspecbars'); CreateString('barter_allyskill_name9', 'removesspecbars');"
Last edited by kevs926; 02-05-2010 at 06:59 AM.
I am using the Hero Teams mod and also this one, and from the looks of it the boxes of the skills are behind the health/mana bars but I have the times below those so I can see the times, but not the boxes... Just saying what I'm seeing with using these two mods together. Hopefully there is an easy fix for this?
hi, thanks for this great mod ^^
I'm wondering is it possible to display enemies skill bar ?
Hey, I was looking through the code, and I think the CD indicator bar will be inaccurate for abilities that reduce CD. For example, if you get staff of the master, or behemoth's heart.
The barter_ally{ally}skill{slot}cd_max will stay at the old value, even though the true value has been reduced.
To fix it, just add this:
Before this:Code:If(param == 0, Set('barter_ally{ally}skill{slot}cd_max', 0));
This will ensure that the cd_max gets reset everytime the ability is done cooling down.Code:If(param gt barter_ally{ally}skill{slot}cd_max, Set('barter_ally{ally}skill{slot}cd_max', param));
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
1.07
- changed the colors a bit
- fixed the filling bar when cds are reduced (by lvling up or items)
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
Code:1.07.1 - updated the honmod to 0.3.2
[UI Mods]
Info Panel | SpecUI | Respawn Timers | Ally Skill Bars | Shop Panel | Barter Unitframes
[Spectator Mods]
SpecUI | Respawn Timers | Ally Skill Bars
Download this mod but i cant use one..
HoN Mod manager was unrecognized.
Is file broken?
oh..sry my bad. my misunderstanding.
Last edited by ogyon; 03-29-2010 at 05:04 PM.