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Thread: Ally Skill Bars 1.07.1 (25/03/2010)

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  1. #21
    Can you place next to them an icon with the hero level?
    So I can set up this mod and uninstal the other.
    and can u make some diferent icon for the passive skilsl so we dont get wrong...

  2. #22
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    Quote Originally Posted by RG_PankO View Post
    Can you place next to them an icon with the hero level?
    So I can set up this mod and uninstal the other.
    and can u make some diferent icon for the passive skilsl so we dont get wrong...
    There is no icons on this addon, the passive skills are a dark green bar, as for the level I'm waiting on Tisser's options framework to do that kind of thing.

  3. #23
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    I like Bangerz' version, but his honmod appears to simply delete the entire game.interface file and include his own version, breaking the mod in future patches.

    (Also I'd need the icons below the healthbars to actually use this mod, as I have Hero Names mod above the nameplates).

    Cheers for getting a standalone version of this out Barter!
    Looking forward to you having time to separate "Death Timers", "Target Frame" and possibly "Team UI".

  4. #24
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    Quote Originally Posted by Lukian View Post
    I like Bangerz' version, but his honmod appears to simply delete the entire game.interface file and include his own version, breaking the mod in future patches.

    (Also I'd need the icons below the healthbars to actually use this mod, as I have Hero Names mod above the nameplates).

    Cheers for getting a standalone version of this out Barter!
    Looking forward to you having time to separate "Death Timers", "Target Frame" and possibly "Team UI".
    Thanks, I did the death timers already btw: http://forums.heroesofnewerth.com/sh...ad.php?t=67957

  5. #25
    It somehow doesn't work for me. Can someone tell me what I'm doing wrong?

    I have got the HonMod Manager installed and all other Mods are working just fine. The Mod is applied. There is no conflict detected between this mod and the game/other mods. So I thought it should work out just fine but it's like the mod isn't activated. Same goes for your 'Death Timers Mod'.

    I guess it's just me overlooking some little detail. Is there any menu or trigger to simply activate it?

    Edit: Acutally the 'Death Timers' are working just fine. It's just this mod.

    Edit2: Problem solved! This Mod doesn't stack with the "Hero Teams"-Mod even if the Hero-Teams are shown above the HP-bars. The HonMod-Manager seems not to be able to detect this.
    Last edited by Rancore`; 01-27-2010 at 03:49 AM.

  6. #26
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    Code:
    1.06
    - if an ability is in cooldown the bar gets empty and fills up over the cooldown time
    - the cd timer is now below the bars instead of on top of them
    - bars for skills that have not been learned are not visible
    
    1.05
    - the bars (colors and cooldown) now are always kept updated no matter what
    new screenshot showing the changes
    Last edited by Barter; 01-27-2010 at 09:40 AM.

  7. #27
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    Quote Originally Posted by Lukian View Post
    I like Bangerz' version, but his honmod appears to simply delete the entire game.interface file and include his own version, breaking the mod in future patches.
    It just has a package with the same name which goes in that file.

    PS: The bars filling up sideways is cool beans.
    Last edited by Bangerz; 01-27-2010 at 05:29 PM.

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  8. #28
    Seems to be broken as of 1.66
    _ _ _ _ _ [Video] Pharaoh - Rocket (Tormented Soul)

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    _ _ _ _ _ _ _ _ Dream Heroes | Forum Heroes | Items

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  9. #29
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    what happens when one ally disconnects?

    watch1="AllyPlayerInfo{index}"
    what value will param0 take if ally leaves the game?

  10. #30
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    Quote Originally Posted by A`nub`is View Post
    Seems to be broken as of 1.66
    Have you applied it again on honmod? Seems to work fine on replays here (as spec and as player).

    Quote Originally Posted by kevs926 View Post
    what happens when one ally disconnects?

    watch1="AllyPlayerInfo{index}"
    what value will param0 take if ally leaves the game?
    Never checked but it shouldn't be a problem for this mod.

  11. #31
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    when someone leaves, one my mates bars gets affected

    it's like it 2 bars show on another hero and the leaver one overlaps the other

  12. #32
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    Quote Originally Posted by kevs926 View Post
    when someone leaves, one my mates bars gets affected

    it's like it 2 bars show on another hero and the leaver one overlaps the other
    Do you have a replay for a match where this would happen so I can test?

  13. #33
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    i cant reproduce the bug in replays

    edit: added something to the code so this wont happen

    Code:
    watch3="AllyExists{ally}"
    ontrigger3="Cmd('UICall barter_ally{ally}skill{slot}_panel SetVisible(' # param # ')');"
    i added this while im playing match 25229855 and works pretty well

    our warbeast displayed a non-updating allyskill bars after pebbles got removed

    edit2: it seems like an error on ontrigger="If(StringEquals(param, barter_allyskill_name{ally}), SetVisible(true), SetVisible(false) );"

    also for replay i found that switching to player and spectator view doesnt remove the spec bars on the enemy heroes and ur own hero.

    so i edited barter_allyskillbars package and added something to make it work:
    Code:
    	<panel noclick="1"
    		onframe="CreateString('barter_allyskill_name4', 'removesspecbars'); CreateString('barter_allyskill_name5', 'removesspecbars'); CreateString('barter_allyskill_name6', 'removesspecbars'); CreateString('barter_allyskill_name7', 'removesspecbars'); CreateString('barter_allyskill_name8', 'removesspecbars'); CreateString('barter_allyskill_name9', 'removesspecbars');"
    this is just a temporary fix though, im still waiting for your fix
    Last edited by kevs926; 02-05-2010 at 06:59 AM.

  14. #34
    I am using the Hero Teams mod and also this one, and from the looks of it the boxes of the skills are behind the health/mana bars but I have the times below those so I can see the times, but not the boxes... Just saying what I'm seeing with using these two mods together. Hopefully there is an easy fix for this?

  15. #35
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    hi, thanks for this great mod ^^
    I'm wondering is it possible to display enemies skill bar ?

  16. #36
    Hey, I was looking through the code, and I think the CD indicator bar will be inaccurate for abilities that reduce CD. For example, if you get staff of the master, or behemoth's heart.
    The barter_ally{ally}skill{slot}cd_max will stay at the old value, even though the true value has been reduced.

    To fix it, just add this:
    Code:
    If(param == 0, Set('barter_ally{ally}skill{slot}cd_max', 0));
    Before this:
    Code:
    If(param gt barter_ally{ally}skill{slot}cd_max, Set('barter_ally{ally}skill{slot}cd_max', param));
    This will ensure that the cd_max gets reset everytime the ability is done cooling down.

  17. #37
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    Quote Originally Posted by AsiaPingPong View Post
    Hey, I was looking through the code, and I think the CD indicator bar will be inaccurate for abilities that reduce CD. For example, if you get staff of the master, or behemoth's heart.
    The barter_ally{ally}skill{slot}cd_max will stay at the old value, even though the true value has been reduced.

    To fix it, just add this:
    Code:
    If(param == 0, Set('barter_ally{ally}skill{slot}cd_max', 0));
    Before this:
    Code:
    If(param gt barter_ally{ally}skill{slot}cd_max, Set('barter_ally{ally}skill{slot}cd_max', param));
    This will ensure that the cd_max gets reset everytime the ability is done cooling down.
    Thanks, will change that for the next version which should be soon :P



    Btw, while I had no internets this week I made the info panel standalone, will release it later =P

  18. #38
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    1.07
    - changed the colors a bit
    - fixed the filling bar when cds are reduced (by lvling up or items)

  19. #39
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    Code:
    1.07.1
    - updated the honmod to 0.3.2

  20. #40
    Download this mod but i cant use one..
    HoN Mod manager was unrecognized.
    Is file broken?

    oh..sry my bad. my misunderstanding.
    Last edited by ogyon; 03-29-2010 at 05:04 PM.

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