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I think they should make it so Stampede gives you a Flurry buff like Scouts Vanish or some form of +damage for a nuke. All it's good for is chasing and getting back to the lane.
Also, his second skill the Aura should have some form of used effect which temporarily stops all slows from affecting your teammates or atleast himself.
Or anything, he's just so damn weak.
He's not that bad...it's just there is always someone else that can do it better. So... yeah, I guess I'd have to say he's still pretty bad.
(Btw... a good chronos beats the hell out of rampage...so don't even go there.)
You may pm me at anytime to review a suggestion. I'm always willing to help. All that I ask is that you keep an open mind about my comments and keep an open mind if you come into one of my threads.
Tycho - Semi-Carry/Initiator
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OLD -[Hero] Astral Witch - Legion Anti-Carry
OLD -[Hero] Terror - Never be Alone
Spiritbreaker already wasn't that great and then they added a cooldown to Bash when porting him to Rampage. So they actually made him worse. Which is pretty impressive when you're talking about a hero with no escape ability, little teamfight utility other than trying to isolate a single hero, and no real skills besides autoattacking and a mediocre blink+nuke.
If they wanted to make him more viable without changing his style, maybe they could give him magic immunity for X seconds when he ults. He's just so... lackluster and blah.
He is okay but Ulti cd buff was totally unneeded and useless. His ulti had already 20 sec cd with staff of mastery.
e: I dont understand why ppl think Rampage is bad hero. There are much more worse heroes on hon/dota. Rampage is definitely mid tier hero.
Rampage in team fights either won't survive for 20 seconds or will be ignored and have no team after 20 seconds.
Depending on how good the Rampage, his team, and your team are.
Probably the worst hero in the game.
Scout has eyes, silence, and disarm.
Voodoo has his annoying ass chain stun and the very nice nukeheal dot for early game.
The only way I can think of playing Rampage effectively is if you're the only thing close to a carry on your team and you're not initiating like another poster said, or if you go heavy on attack speed items and roam for ganks early.
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I would say he is an 'ANTI-CARRY' instead, as well as an initiator and a ganker. Sometimes Elders Parasite is a good choice if you are focusing the carry/ disabler and they are lacking hard disables. But usually shrunken will be enough for him to keep one or two heroes stun locked during a fight. Maybe get a Geometers Bane instead of Elders, if the farm allows it... Oh, and SoTM really is a nice touch if you would like to afford two ultimates in a team battle. =)
I can see Rampages usefulness in some lineups (public), where heroes like maliken and predator needs to be brought down, but generally he is just a bad pick for a player who doesn't have a clue about Rampage's role in the team.
"worthless carry"... Really?
I would never put him in the 'CARRY' cathegory at all...
When you ulti someone that person is hit by a lvl4 Horned Strike, stunning that hero for 1,55 seconds, while you continue to whack him with a 17% change of continuing the disabling. Chances are you will proc a fair amount of Horned Strikes on the target while damaging him a lot. With Rampage you need to target the right heroes AND buy the items that counters that specific line up...
Last edited by Cordial; 01-14-2010 at 04:58 PM.
he's a solo gank kind of hero. it's hard to play him because you need coordination with your teammates. especially considering that the people whom you charge can easily turn your charge into a suicide. it's like giving the enemy a warning before you gank them, so they can get their counterganks set up.
he's so narrowly useful that it is hard to balance him without making him overly annoying in the one good thing he's good at. it's just a badly designed hero that shouldn't be buffed but rather remade.
Should be played like a disabler, not a carry.
- Get Steamboots
- Get Shrunken Head
- Target their most important hero, hopefully you'll stun lock him until your team wins the fight!
Hes a terrible hero in general, but like [GR]TheWhale said, play him like a disabler. Hes good if you have good teamwork. With charge locked you know where any hero is and a teammate can follow you in for a, hopefully, easy pickoff. In team fights he isn't good at all but again if you wait with your team for a good charge he can initiate on their most important hero and get away easy enough because of his movement speed. He isn't meant to kill or take a beating but he can definitely start a fight.
I personally like going shrunken head and then support items like barrier on him. Nothing like charging into a fight with magic immunity and then ulting/using barrier for your team, doing a couple more hits then getting out of there. After getting out of the team fight I usually like to chase any leftover heroes that get away. It sounds lame but there is really no other way to play him, if you stick around with him in any type of fight he will die.