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Thread: Tutorial

View Poll Results: Would you like to see this suggestion implemented in HoN?

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  • Yes

    108 93.10%
  • No

    8 6.90%
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  1. #1

    Thumbs up Tutorial

    Argumentation:

    HoN is hard to learn. Every real (not having played Dota before) beginner is confronted with 60 heroes, 240 abilities, a huge amount of items and several game modes. This makes it confusing for new players. You have to play about 100 games to get to know most of heroes and items. But what beginner will keep up playing that amount of games, when losing nearly everyone of them?

    • Okay - there is a n00b-tier. But this n00bs have more game experience than the real beginner. It is frustrating to lose every game.
    • Okay - there is a mentor-program. But how many beginners get a mentor?

    My suggestion is to create a tutorial where beginners can discover the content of the game step by step. Please consider, that you cannot completly avoid that a beginner plays against experienced gamers. But you can design this tutorial less interesting for experienced gamers.


    Tutorial

    Introduction:
    The tutorial is seperated into 7 steps. Every step has its own achievements. If a player reaches the achievements, he can choose if he wants to stay in this step or moves forward to the next step. Stepping back is not possible. The current step can be shown in the statistics.
    You have to play a minimum of 56 games in the turtorial.

    Every step can be interpreted as a single game mode. You can lookup for tutorial-games in the gamelist. Players above 1550 PSR cannot play tutorial-games. If their PSR goes lower than 1550, he can join tutorial-games again. Players have 5 minutes to chose a hero - this gives them time to read the skill-discrition of new heroes
    (remember, that these players are real beginners. They dont know counter-picks - so they wont wait the whole 5 minutes to chose a hero).

    Stats are not recorded, to make it less interesting for experienced gamers. Heroes can be picked out of a fixed pool (Normal Pick Mode). You dont have to pass the tutorial to play the full game-content.


    The steps:

    Step 1: First Step
    Map: Darkwood Vale
    Players: 2 vs 2
    Items: Supplies + Accessories
    Heropool: 6
    :chro:


    Achievements: Win 3 games or play 5.

    Step 2: More Competition
    Map: Darkwood Vale
    Players: 3 vs 3
    Items: Supplies + Accessories + Relics + Weapons
    Heropool: 12
    :chro:


    Achievements: Win 5 games or play 9.

    Step 3: Secret Vale

    Map: Darkwood Vale
    Players: 3 vs 3
    Items: Supplies + Accessories + Relics + Weapons + Full Secret Shop + Recommended
    Heropool: 18
    :chro:


    Achievements: Win 8 games or play 15.

    Step 4:
    Carnage in the Forest
    Map: Forest of Calvadar
    Players: 5 vs 5
    Items: Supplies + Accessories + Relics + Weapons + Full Secret Shop + Recommended
    Heropool: 21
    (just can display 65 images)
    +

    +
    +
    Achievements: Win 10 games or play 19.

    Step 5: Meet the Scout
    Map: Forest of Calvadar
    Players: 5 vs 5
    Items: Supplies + Accessories + Relics + Weapons + Full Secret Shop + Recommended + Supportive + Protective
    Heropool: 27

    +
    +
    +
    Achievements: Win 10 games or play 19.

    Step 6: The slain monkey
    Map: Forest of Calvadar
    Players: 5 vs 5
    Items: Supplies + Accessories + Relics + Weapons + Full Secret Shop + Recommended + Supportive + Protective + Combative + Morph = All
    Heropool: 36
    +
    +
    +

    Achievements:

    • Win 10 games or play 19
    • Get 2 kills or 4 Assists in 3 games
    • Get less than 4 deaths in 2 games
    • Kill 100 creeps in 1 games
    • Denie 10 creeps in 1 games

    Step 7: Genocide
    Map: Forest of Calvadar
    Players: 5 vs 5
    Items: All
    Heropool: 45
    +
    +
    +

    Achievements:

    • Win 10 games or play 19
    • Get 4 kills or 8 Assists in 3 games
    • Get less than 4 deaths in 4 games
    • Kill 100 creeps in 3 games
    • Denie 15 creeps in 2 games


    Please dont discuss any hero-balancing in the early steps. We are talking about real beginners. They dont know how to play the heroes.

    The best way to learn the game: Just playing. But against other beginners and getting to know the content step by step.

    Last edited by Ralli; 01-21-2010 at 08:29 AM.
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  2. #2
    I'm not sure this is the best Tutorial spec, but HoN needs a Tutorial more then any other feature.

  3. #3
    Not maybe the best solution, but as a concept something like this would sound nice.

  4. #4
    Thx for votes - so far.

    It is certainly not the best solution ... but the best i can imagine
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  5. #5
    If you have other ideas for Step-Names or new achievement let me know .. i can update my suggestion.
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  6. #6
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    I believe playing no-stats games is equal to this suggestion, and that already exsists.
    No-stats games give equal if not more learning expierence in my opinion.

  7. #7
    Quote Originally Posted by Varp View Post
    I believe playing no-stats games is equal to this suggestion, and that already exsists.
    No-stats games give equal if not more learning expierence in my opinion.
    I think you are the only "No-Vote" - thats sad, cause it isnt about "no stats". If a beginner starts with just "no stats-games", he also has to handle the whole content and even will play against experienced players. The "no stats"-think is to avoid that good players join these games.

    This suggestion is about getting to know the content step by step
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  8. #8
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    Well, i haven't voted yet, since i don't dislike this suggestion.

  9. #9
    Quote Originally Posted by Varp View Post
    Well, i haven't voted yet, since i don't dislike this suggestion.
    Thats nice
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  10. #10
    *bump*
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  11. #11
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    Tutorial mode eh? can be better, but I like the idea, starting to play HoN, the same with DotA is waaaaaaaaaay too complicated for truly begginers. I support any idea to help them to learn without ppl telling them "WTF! are you retarded!? idiot!! noob!! leave now!, kick him!"

  12. #12
    Quote Originally Posted by Zka_ View Post
    Tutorial mode eh? can be better, but I like the idea, starting to play HoN, the same with DotA is waaaaaaaaaay too complicated for truly begginers. I support any idea to help them to learn without ppl telling them "WTF! are you retarded!? idiot!! noob!! leave now!, kick him!"
    Yeah - die flaming is very annoying to beginners.
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  13. #13
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    Yes for a tutorial mode but I don't think that this is the right kind of tutorial. Although I do agree about using the easy heroes at the start.

  14. #14
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    OHH YEAH, i dont know if this is the best solution, but HoN needs TUTORIAl, i made a post 4 months ago: "HoN tutorial" , but ....
    bump this

    popular suggestion: what was the hero that died? -> http://forums.heroesofnewerth.com/sh...ad.php?t=63161

  15. #15
    Quote Originally Posted by Flibble_ View Post
    Yes for a tutorial mode but I don't think that this is the right kind of tutorial. Although I do agree about using the easy heroes at the start.

    If anyone has a better idea, i will support it. But at the moment this tutorial should be easy to implement in the game - cause it is based on gamemodes.
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  16. #16
    This is the best implementation of a tutorial mode I've seen yet. The only changes I'd make would be to phase in game features as well as heroes and items. For example, you could have neutral creeps and runes show up at stage 3, Kongor show up at stage 4, denying become available at stage 4, and superfluous base structures (Meatball et al.) show up at stage 5. Whenever a feature, hero, or item becomes available at the beginning of a stage, a page pops up explaining how they work.
    Also, as a minor point, you should allow above-1550 players to join if they're invited by the host. This allows people to teach their friends in tutorial mode.

  17. #17
    Quote Originally Posted by Zakharov View Post
    This is the best implementation of a tutorial mode I've seen yet. The only changes I'd make would be to phase in game features as well as heroes and items. For example, you could have neutral creeps and runes show up at stage 3, Kongor show up at stage 4, denying become available at stage 4, and superfluous base structures (Meatball et al.) show up at stage 5. Whenever a feature, hero, or item becomes available at the beginning of a stage, a page pops up explaining how they work.
    This sounds nice. I will think about and maybe edit/update my suggestion.


    Quote Originally Posted by Zakharov View Post
    Also, as a minor point, you should allow above-1550 players to join if they're invited by the host. This allows people to teach their friends in tutorial mode.
    Mhm ... the aim is too avoid, that beginners play against experienced players. And this function can be used as a backdoot fot exp. players, to join the tutorial. If someone has some kind of mentor, they can play regular n00b-Tier games.
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  18. #18
    sounds great, and I guess it is great if there are many of these games up, but I feel that it requires a TON of playing to get through it. On that note, playing IS how you learn.

    I dont know, anything is better than nothing, it sure would provide them a safe environment to learn if nothing else.

  19. #19
    it would be nice to have quest like "catch a hero with devourer's hook", "catch 3 heros with tempest ulti" or something like that

  20. #20
    Okay ...

    In my opinion there is no need to introcude Runes / Kongor / Dening step by step. Those belong to the basic gameplay. Players should experience these things from the start. Althoug i want to keep this tutorial as easy as it could be to implement in the game (no extra Videos, Text and so on - even this would help to understand the game).

    But i edited this suggestion - see 5 Minute Picking Countdown.
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