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Thread: 6.66 Thoughts

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  1. #1
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    6.66 Thoughts

    http://www.playdota.com/forums/151974/6-66-changelog/

    Quote Originally Posted by IceFrog View Post
    :bat: Batrider
    - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

    :beast: Beastmaster
    - Wild Axes now properly hits invisible units

    :bh: Bounty Hunter
    - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

    :cw: Clockwerk
    - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

    :dirge: Dirge
    - Added Aghanim's Scepter for Undying.
    Regular Plague Aura
    - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
    Scepter Upgraded Plague Aura
    - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


    :doom: Doom Bringer
    - Reworked and rebalanced most of his abilities
    Old Devour:
    ===========
    Creeps: Up to level 1/2/4/6
    Bonus Gold: 10/20/30/40
    cd: 30/25/20/15
    manacost: 50/45/40/35

    New Devour:
    ===========
    Creeps: Up to level 2/4/5/6
    Bonus Gold: 40/60/80/100
    cd: 60/55/50/45
    manacost: 60

    Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

    Old Scorched Earth:
    ====================
    Large aoe castable.

    MS Bonus: 10/15/20/30%
    AS Bonus: 10/15/20/30%
    Deals: 1/2/3/4 dps
    Heals: 1/2/3/4 dps

    Duration: 20
    CD: 10
    Manacost: 60
    Cast Range: 800
    AOE: 700

    New Scorched Earth:
    ====================
    Temporary effect around you. Earth is scorched wherever you are walking.

    MS Bonus: 20%
    Damage: 15/20/25/30
    Heals: 15/20/25/30

    Duration: 8/10/12/14
    Cooldown: 60/50/40/30
    Manacost: 60
    AOE: 600

    Old Doom:
    ==========
    Regular
    -Duration: 12/14/16
    -DPS: 40/60/80
    -Cooldown: 160/130/100

    Scepter
    -Duration: 14/16/18
    -DPS: 50/70/90
    -Cooldown: 90/80/70


    New Doom:
    ==========
    Regular
    -Duration: 14
    -DPS: 30/50/70
    -Cooldown: 110

    Scepter
    -Duration: 14
    -DPS: 50/80/110
    -Cooldown: 90/80/70


    :es: Earthshaker
    - Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
    - Aftershock AoE from 280 to 300
    - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
    - Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
    - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
    - Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
    - Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


    :enchant: Enchantress
    - Movement speed increased from 295 to 305
    - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
    - Enchant's slow effect duration decreased from 7 to 5.5 seconds

    :void: Faceless Void
    - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
    - Timewalk cooldown rebalanced from 13 to 19/17/15/13


    :voke: Invoker
    - Invoke cd from 30/25/12/5 cd to 22/17/12/5
    - Invoke manacost from 20/50/80/110 to 20/40/60/80
    - Alacrity bonus damage increased from 20-80 to 30-90
    - Alacrity duration increased from 8 to 9
    - Chaos Meteor damage improved:
    Main damage from 40-130 to 55-145 every 0.5 seconds
    Burn damage from 8-26 to 11-29 per second
    - Cold Snap now applies an initial ministun on cast
    - Forged Spirits Armor is now based on Exort and Range is now based on Quas
    - Ghost Walk manacost reduced from 300 to 200
    - Ghost Walk slow rescaled from 10-40% to 20-40%
    - Ice Wall manacost increased from 125 to 175
    - Ice Wall cooldown increased from 20 to 25
    - Sun Strike damage rescaled from 75-450 to 100-475
    - Tornado range increased from 700-3100 -> 800-3200
    - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
    - Tornado damage increased from max of 375 to 400
    - Quas per instance regen from 0.75 to 1

    :jugg: Juggernat
    - Blade Fury cooldown reduced from 30 to 30/28/26/24

    :aa: Kaldr
    - Cold Feet manacost increased from 90 to 90/100/110/120
    - Ice Blast impact delay is a little slower now
    - Ice Blast no longer pierces Shallow Grave
    - Ice Blast debuff is now purgable

    gre: Ogre Magi
    - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

    d: Obsidian Destroyer
    - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

    otm: Priestess of the Moon
    - Moonlight Shadow manacost from 200/250/300 to a constant 175

    ug: Pugna
    - Decrepify cast range increased from 550 to 550/600/650/700

    :qop: Queen of Pain
    - Scream of Pain now effects Decrepified units

    :sb: Spirit Breaker
    - Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
    - Charge of Darkness decreased manacost from 120 to 75
    - Charge of Darkness cast mechanic reworked
    Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


    :murloc: Slark
    - Pounce Leash now gets removed if the target blinks or teleports away
    - Shadow Dance passive no longer works if Slark is Doomed

    :ursa: Ursa Warrior
    - Undid previous cast animation change on Overpower
    - Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

    :visage: Visage
    - Soul Assumption damage per charge decreased from 130 to 110
    - Soul Assumption manacost from 100/120/140/160 to 100
    - Soul Assumption cooldown from 7/6/5/4 to 4
    - Familiars Bounty reduced from 150 to 100
    - Familiars now magic reduction from 70/95/95% to 95% at all levels
    - Familiars bonus damage attack count increased from 6 to 7
    - Familiars now have a small (160) ranged attack instead of melee
    - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

    :lock: Warlock
    - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
    - Fatal Bonds link count reduced from 5 to 2/3/4/5


    :agha: Aghanim's Scepter
    - Added Undying and Earthshaker

    :divine: Divine Rapier
    - Can no longer be destroyed by attacking the item
    - If a player other than the original owner of the Rapier picks it up, they cannot drop it

    :forcestaff: Force Staff
    - Double clicking force staff now acts as if you clicked on yourself

    :mael::mjoll: Maelstrom & Mjollnir
    - Increased max bounces from 3 to 4

    haseboots: Phase Boots
    - Cooldown from 12 seconds to 10 seconds
    - Duration from 6 seconds to 5 seconds
    - Movement bonus from 10% to 12%

    :tp: Scroll of Town Portal
    - Double clicking on scrolls now automatically targets your fountain



    * Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

    * Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
    * Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
    * Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
    * To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

    * Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
    * Fixed the teleport effects sometimes being visually on an angle
    * Fixed Nightcrawler status buff text format
    * Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

    * Added a visual effect for allied players to indicate which creep you infesting
    * Added a new sound set for Furion (91160)
    * Added a new sound set for Clockwerk
    * Added a new visual effect for Spirit Lance
    * Added new charge icon for Soul Assumption (137459)
    * Disabled visual charge indication if the cooldown for Soul Assumption is not ready
    * Added a new overhead indictor for Soul Assumption (137459)
    * Added an visaul effect when Eclipse misses to help players keep track (109017)
    * Phantom Assassin images now have the proper fade visual effect (114120)
    * Improved Eyes In The Forest cast animation (95740)
    * Added new visual effect for Flesh Golem (51874)

    * Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
    * Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)


    * Fixed a few areas where you could get stuck in using TP scrolls
    * Fixed Malefice not reliably working if the enemy is fogged
    * Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
    * Fixed Ice Blast indicator staying at edge of map until you release it
    * Fixed Ice Blast debuff from overriding Time Lapse
    * Fixed some Dark Pact bugs
    * Fixed Essence Shift from piercing Shallow Grave
    * Fixed Essence Shift sometimes not registering properly at high attack speeds
    * Fixed Murloc sometimes not attacking the pounced target
    * Fixed dispersion damage on creeps
    * Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
    * Fixed some mac specific bugs

  2. #2
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    I did not know that this was the official DoTa forum.


    EDIT:

    Good. mods moved it.

  3. #3
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    off-topic?

  4. #4
    Think people who care about DoTA are back that way <----

  5. #5
    lol. i agree with ^^^

  6. #6
    jeez shaker with aganims. gonna kick asses o_o

  7. #7
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    He got nerfed a bit.


    Doombringer...once it's in game there's no way to get rid of it ^^

  8. #8
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    No Demonic/Diabolic/Number of the Beast theme? wtf icefrog is on drugs.

  9. #9
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    Well he did change Luci.

  10. #10
    haseboots: Phase Boots
    - Cooldown from 12 seconds to 10 seconds
    - Duration from 6 seconds to 5 seconds
    - Movement bonus from 10% to 12%

    this was a hon change?
    nice to see dota and hon exchanges with each other

  11. #11
    surely the doombringer thing is abusable? someone other than who'd normally need it buys it, dies to roshan, carry picks it up...undroppable doombringer

  12. #12
    @slayman: people often comb through dota changelogs for changes that would improve hon

    @changelog: yes please pharaoh buff

    chronos change to make him a better ganker with one level of leap?

  13. #13
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    S2 Staff Member S2 Games Staff
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    - Blade Fury cooldown reduced from 30 to 30/28/26/24
    So, who's copying who?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  14. #14
    Quote Originally Posted by ElementUser View Post
    So, who's copying who?
    ye cause he can now attack while whirling... no, wait

    and btw, how can u write such a bullshit phrase. i dont know what u are (moderator => working for s2? if so i cant believe ur declaration) but the whole ****ing game is a copy of dota and even if icefrog would change something because of hon its not copying since its his game.

    @phaseboots the speed boost is the same as in hon but the cd /duration is actually a backwards change. also the phasing still cancels after using a skill.
    Last edited by TomPaine; 01-13-2010 at 08:16 PM.

  15. #15
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    The PotM change made me happy.

    Isin alerts the HoN devs.

  16. #16
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    I like the changes to behemoth, Enchant Totem needs to be buffed from 200%. It's too weak, even at higher levels.

  17. #17
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    I need my Invoker/BeastMaster/Huskar fix ;(

  18. #18
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    who plays dota still...
    .jpeg images have been disabled in signatures

  19. #19
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    Quote Originally Posted by ElementUser View Post
    So, who's copying who?
    Actually this was a change in DotA beta well before HoN did it. There were some people leaking 6.66 changes on IRC. Someone either suggested it to the HoN devs and they copied it, or it was a coincidence.

    http://www.playdota.com/forums/3944-...in/#post695170

  20. #20
    doom change is amazing

    need doom

    [1:48:23 PM] Bdiz: sometimes i have a burning desire to make out with dudes
    [1:48:38 PM] TJ \ Sai: yeah that doesnt surprise me
    [1:48:38 PM] Bdiz: wanna play lol and mb kiss a little? x)

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