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My suggested skill loadout:
Static Grip:
-Manacost: 100/110/120/130
-Cooldown: 14/16/18/20 Seconds
-Channeling Time (seconds): 2/2.75/3.5/4.25
-Remove damage over time to self
Mana Drain/Nuke:
Currently this spell, when nuking a 4 creep wave at level 4 gives him ~40% of his mana back. I think this is neat, and can stay, but only if mana shield is nerfed to be way more expensive so that mana actually means something to him, instead of being a 'set it and forget it' kind of ability that it is. You should have to choose between having your shield off and having plenty of mana at your disposal, or having your shield up and risking running out of mana if you are focused and not being able to use abilities. Currently you can leave lvl 4 shield running 24/7 and have more than adequate mana for grips/ult, even in big fights where you're being hit by multiple heros.
Mana Shield: Personally I'd like to see this ability replaced with something else completely, not quite sure what, though.
-Manacost: 25 (on activation)
50% Of Damage taken drained from mana at a rate of 2.75/2.25/1.75/1.25 mana per hit point.
Ultimate:
I feel that this abliity should not be usable as a second snare. Between the 4.75 second grip he currently has and a few more seconds of pretty much not being able to move, you can keep people immobile for far too long. This ability should be changed to only be castable on allies for a speed buff/purge and should not be usable as a speed debuff. While this is quite a nerf, given the low cooldown/mana cost of the ability I think it's fine this way and still quite worth investing points into.
It's something to say when I feel that 3 of his abilities can be nerfed, some quite substantially and still feel that the hero would still be a powerful asset to a team. Anyways, just thought I'd throw these out there and see what people thought.
I totally disagree on pretty much everything but your Static Grip suggestion. I think they should just remove the damage to self and completely leave as is, there is nothng wrong with it. There is also nothing wrong with Mana Shield, it is EXACTLY like Gorgon's Mana Shield from DotA, and no one is complaining about it there.
The Main reasons why Electrician was so powerful was because of his Mana Absorption and his Ultimate. Absorption should only work on units with MANA or completely remove the armor debuffs that come along with it and improve the damage on it. It does not make sense that he can regeneration 600 mana instantly and gain +15 armor and +10 magic armor.
His ultimate should not be the same slow at all levels, currently level 1 ultimate is the same as level 3 but 4 seconds shorter. I think that they need make his ultimate scale and lose the movement speed debuff or make it similar to how Gorgon's new ult is.
Thanks for the feedback, Electrician will definitely be receiving some tweaks (in addition to a few other heroes that deserve some attention) in the near future. I'm finishing up the new map's bosses and getting in some 6.60 changes soon and will be focusing on balance in the near future.
His shield should be deactivated if he reaches 0 mana.His mana shield may need adjusting, but I'm going to hold off on that until after this next patch. I want to see how these changes settle in first.
sure turn the electrician into a worthless piece of nothing!
sorry but I like the electrician in fact I dont understand why static grip does damage to self.... as when he grip someone he is pretty much defenseless for a short while
Except for the fact that the Electrician has a huge mana pool plus mana shield, so unlike Pollywog/Rhasta and his Shackle, he can tank quite a bit of damage.
1. Grip should keep the damage taken to self and have the cool down and mana cost increased.
2. Mana shield should stay as is but be turned off when out of mana like stated above.
3. The amount of mana gained from the aoe should be toned down and maybe have the amount of mana drained from others increased.
4. His ultimate should stay as is.