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export script updated:
added orthogonalization of tangent vectors
greetings and a big thanks from the savage2 world!
importing models and textures / normal maps works great!
but i have a question and i think there is a litte problem with the animations/bones
first the question: i can use the normal and the color (texture) map in blender, but does anybody know if blender has some channel to put the glow map on?
now the bones thing:
screenshot from blender
screenshot from the s2 modelviewer
as you can see his wings are twisted in a weird way in blender.
edit:
p.s: its the taunt.clip i used
1. map glow to emit
upload that model file somewhere i'll check what the problem is
also, make sure you are using the latest scripts version (just look inside script ... latest is "2010.02.25" currently)
im sorry but i really didnt understand this...
this is not a add-on for 3ds max 8 ? this is an add-on or script to use in the Blender (this is another program to we create models?)
if is this, where can I download the Blender program? and its easy to install and use these scripts inside the program??
I want to make a new model for HoN, so, try reply my questions plz.. thx in advance!![]()
http://yurixyworks.com
i was actually using an old version, sorry posting fixed bugs!!
i had downloaded it ages ago and downloading it again made firefox name it k2_import(2).py which i didnt notice![]()
hm strange.. blender.org is off for me.. oO'
edit: now its working.. im downloading the blender-2.49b-windows.exe , i hope this is the right program.. haha!
edit2: just to add content = http://www.python.org/download/ this is needed for the program to run =)
Last edited by `Yuri`; 02-28-2010 at 01:19 PM.
http://yurixyworks.com
dont run the .py files with python directly.
python should already be included in the blender download.
just place them in the right directory.
for linux that would be ~/.blender/scripts/
in windows i guess its something like %appdata%/blender....
then in blender go to file, import and there it shows up as "k2 / hon ..."
yup, im figuring out, after some headaches here... im very noob with this stuff, i only know to make textures... but i want to try make a new model...
http://yurixyworks.com
blender is hard to get in and tends to drive you crazy.
you should start with some simple tutorials, but dont get toooo used to it, the blender UI is about to change drastically (with the upcoming v2.5).
but i dont want to discourage you, blender is like the most powerfull 3d tool i know and it doesnt cost a penny, so its definitely is worth learning!
it also has a very good/nice community.
if you can do textures, maybe you can team up with somebody that can make models![]()
I only knew how to make textures too. After 4-5 weeks of blender I can finally make some simple models and get them to the game.
All I did was read about every tutorial I could find, practice and experiment.
I cant even count how many times I gave up at doing something and later realized that hey this is so easy...
After you start using blender and get used to the shortcuts its hard to use other programs![]()
Last edited by Yuichi; 02-28-2010 at 02:24 PM.
i actually used blender a lot, then took a looooong break and forgot about all the shortcuts.After you start using blender and get used to the shortcuts its hard to use other programs![]()
now i started again and its actually no problem,
the only weird thing about blender is the very specific UI, but once you got into the "way of blender thinking" its very efficient and you will never want to use any other tool again![]()
.py files go into C:\Users\<name>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
I'm using Windows(Vista), so it may be different for some people
Thanks. That folder was hidden for some reason but now it works.
Any ideas what could cause this? Look at the hands and the head.
![]()