Looks like that in blender too. Ill doublecheck if I have the most recent version.
Yep I have the most recent version.
Also Jeraziahs "cloth/cape/whatever" has some minor issues too.
Download seems to have some issues too. It seems that I break everything today
Puts that to start of every k2_import.py that I try to download.
Edit: Noticed that you have somehow managed to sneak update this so that I didnt notice.
Got 1 day older script than that on the first post.
Still the same bug.
Code:<html> <head> <title>Server Error</title> </head> <body> <h1>Server Error</h1> An internal server error occurred </body> </html>nton Romanov"
Last edited by Yuichi; 03-02-2010 at 12:52 PM.
Last edited by Yuichi; 03-02-2010 at 01:07 PM.
i just checked, there is, indeed an uv-screw-up bug on import when 'remove doubles' is checked
i'll try to fix that
Still got that download issue but its not so bad since I can just fix it with little editing.
Its weird that it only happens with the import script.
Puts those lines in the start of the .py file.
Ill just do some work on the animations until you get that fixed.
I've got a little question. How hard would it be to import models from WC3 to HoN, having no previous experience in blender. Is there an easy way or do I simply have to go through the entire tutorial and learn everything, even though I don't plan on changing anything.
Importing models is pretty easy once you try it few times and have all files set up so that you can make it fast.
Ive also said this before but Wc3 models look really bad in this game.
They are so low detail that when put in to the game where everything else is so high detailed they just look bad.
Animating them would be too much work and there really isnt anyone in here who has done that or is good at it.
It would take ages from a complete noob and no one really seems to want to do that.
I don't really care about the grafics, not now anyway.
About the animations, I thought I read that you could import animations, however, if you can't import animations, would the model simply float around in the air?
Ah, that simply sucks.
Until recently I imagined (in my happy, colourful fantasyworld) that the animations could be stored from the previous hero . Oh well, I give up then.
Thank you for the help.
You can always make you OWN animations berocca.
WCIII models are kinda low-res to begin with; better to make a new model based of of them.
I have been recently getting into some newbie modding, just editing stuff in notepad++ etc, and I wanted to try some modelling. I like learning all this stuff and have done a lot of photoshop and other things like map making before.
When I go to file>import>K2/HoN (.model/.clip) it says 'Error - Python script error please check console'
I installed Blender, put the files the OP made into the scripts section and went to import.File"<string>", line 1, in <module>
File"C:\etcetc\Blender\.blender\scripts\k2_import. py", line 37,
Import Error: no module named os
Is there something else I need to be doing?
Edit: Nevermind I originally installed Python 3.1 instead of 2.6.4, installed 2.6.4 it's working now.
Last edited by Kekoticmyth; 03-10-2010 at 07:43 AM.