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Thread: Blender Model import/export scripts

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  1. #181
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    Quote Originally Posted by Yuichi View Post
    Any ideas what could cause this? Look at the hands and the head.
    if it looks ok in blender then upload blend and i'll check what is wrong

  2. #182
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    Looks like that in blender too. Ill doublecheck if I have the most recent version.
    Yep I have the most recent version.
    Also Jeraziahs "cloth/cape/whatever" has some minor issues too.
    Download seems to have some issues too. It seems that I break everything today
    Puts that to start of every k2_import.py that I try to download.
    Edit: Noticed that you have somehow managed to sneak update this so that I didnt notice.
    Got 1 day older script than that on the first post.
    Still the same bug.
    Code:
    <html>
        <head>
        <title>Server Error</title>
        
        </head>
        <body>
        <h1>Server Error</h1>
        An internal server error occurred
        
        </body>
        </html>nton Romanov"
    Last edited by Yuichi; 03-02-2010 at 12:52 PM.

  3. #183
    Looks like a smoothing groups problem (or that's what it looks like if it was in 3ds Max). Can't give specific advice for blender though...

  4. #184
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    Quote Originally Posted by TheReaper View Post
    Looks like a smoothing groups problem (or that's what it looks like if it was in 3ds Max). Can't give specific advice for blender though...
    Its just that the uv map is all messed up. Its like someone did a puzzle and forced the pieces on random locations.
    Its fixed by unchecking remove doubles but no idea how the game likes it
    The result is blockyness and normal map seams.
    Last edited by Yuichi; 03-02-2010 at 01:07 PM.

  5. #185
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    Quote Originally Posted by Yuichi View Post
    Got 1 day older script than that on the first post.
    Still the same bug.
    still the same bug on import with latest script?
    Quote Originally Posted by Yuichi View Post
    Code:
    <html>
        <head>
        <title>Server Error</title>
        
        </head>
        <body>
        <h1>Server Error</h1>
        An internal server error occurred
        
        </body>
        </html>nton Romanov"
    whats that?

    also, i have no trouble downloading

  6. #186
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    i just checked, there is, indeed an uv-screw-up bug on import when 'remove doubles' is checked

    i'll try to fix that

  7. #187
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    Thanks.
    Still got that download issue but its not so bad since I can just fix it with little editing.
    Its weird that it only happens with the import script.
    Puts those lines in the start of the .py file.
    Ill just do some work on the animations until you get that fixed.

  8. #188
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    Quote Originally Posted by Yuichi View Post
    Ill just do some work on the animations until you get that fixed.
    you can just import without 'remove doubles' checked

    and then just remove doubles with blender (mesh->remove doubles in edit mode with allvertices selected) that works ok

  9. #189
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    Quote Originally Posted by theli View Post
    you can just import without 'remove doubles' checked

    and then just remove doubles with blender (mesh->remove doubles in edit mode with allvertices selected) that works ok
    Last time I tried to do that long time ago the uvmap got all weird but Ill try it now.

  10. #190
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    Quote Originally Posted by Yuichi View Post
    Last time I tried to do that long time ago the uvmap got all weird but Ill try it now.
    you had that cause old export script versions didn't support several uv coordinates per single vertex

  11. #191
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    Quote Originally Posted by theli View Post
    you had that cause old export script versions didn't support several uv coordinates per single vertex
    Okay that makes sense. Thanks again.

  12. #192
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    Quote Originally Posted by Yuichi View Post
    Okay that makes sense. Thanks again.
    i already fixed the import script anyway :P
    current version: 2010.03.02

  13. #193
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    I've got a little question. How hard would it be to import models from WC3 to HoN, having no previous experience in blender. Is there an easy way or do I simply have to go through the entire tutorial and learn everything, even though I don't plan on changing anything.

  14. #194
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    Quote Originally Posted by berocca View Post
    I've got a little question. How hard would it be to import models from WC3 to HoN, having no previous experience in blender. Is there an easy way or do I simply have to go through the entire tutorial and learn everything, even though I don't plan on changing anything.
    The problem is that you cant import animations.
    Importing models is pretty easy once you try it few times and have all files set up so that you can make it fast.
    Ive also said this before but Wc3 models look really bad in this game.
    They are so low detail that when put in to the game where everything else is so high detailed they just look bad.
    Animating them would be too much work and there really isnt anyone in here who has done that or is good at it.
    It would take ages from a complete noob and no one really seems to want to do that.

  15. #195
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    I don't really care about the grafics, not now anyway.
    About the animations, I thought I read that you could import animations, however, if you can't import animations, would the model simply float around in the air?

  16. #196
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    Quote Originally Posted by berocca View Post
    I don't really care about the grafics, not now anyway.
    About the animations, I thought I read that you could import animations, however, if you can't import animations, would the model simply float around in the air?
    The models would just slide on the ground.
    They would not move no matter what you try to do.

  17. #197
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    Ah, that simply sucks.
    Until recently I imagined (in my happy, colourful fantasyworld) that the animations could be stored from the previous hero . Oh well, I give up then.
    Thank you for the help.

  18. #198
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    You can always make you OWN animations berocca.

    WCIII models are kinda low-res to begin with; better to make a new model based of of them.

  19. #199
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    Hi.
    I have been recently getting into some newbie modding, just editing stuff in notepad++ etc, and I wanted to try some modelling. I like learning all this stuff and have done a lot of photoshop and other things like map making before.

    When I go to file>import>K2/HoN (.model/.clip) it says 'Error - Python script error please check console'
    Console says

    File"<string>", line 1, in <module>
    File"C:\etcetc\Blender\.blender\scripts\k2_import. py", line 37,
    in <module>
    Import os
    Import Error: no module named os
    I installed Blender, put the files the OP made into the scripts section and went to import.
    Is there something else I need to be doing?


    Edit: Nevermind I originally installed Python 3.1 instead of 2.6.4, installed 2.6.4 it's working now.
    Last edited by Kekoticmyth; 03-10-2010 at 07:43 AM.

  20. #200
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    Quote Originally Posted by Kekoticmyth View Post
    Edit: Nevermind I originally installed Python 3.1 instead of 2.6.4, installed 2.6.4 it's working now.
    yup, it needs python 2.6

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