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Thread: Blender Model import/export scripts

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  1. #21
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    ... you are my new favorite person theli.

    This plugin is what I have been begging for in S2 for sooo long, since a 'legal' version of max8 is still kinda pricey.

    bookmarked; watching, waiting, and salivating.

  2. #22
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    Quote Originally Posted by theli View Post
    lol, why do someone need to export something he just imported .. exporter is for the real stuff - exporting something not native to hon
    but yeah, i'm working on finishing importer first

    anyway, i partly implemented animations importing - it seems i'm correctly importing position keys ... but rotation keys seems weird
    ... Not what I meant. If you import something that is incomplete (no animations), what's the point of exporting it (even after editing)?

    I also remember you saying that you're going to use your knowledge of the importer to build the exporter. That's also what I was basing my answer on.

  3. #23
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    exactly what does this do? it looks interesting! does it allow you to put any models that isn't already in HON to it? let's say, WC3 models? and it also allows you to take HoN Models?

  4. #24
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    Quote Originally Posted by Jaycoob View Post
    exactly what does this do? it looks interesting! does it allow you to put any models that isn't already in HON to it? let's say, WC3 models? and it also allows you to take HoN Models?
    Look at the screenshots. Tell me what you think afterwards. Everything you need to know is in this thread. Read it.

  5. #25
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    yes ye I know I already watched those a countless times, but my stupidity or lazyness keep me from understanding what exactly it does, well I do know for one thing it can use HoN models.

  6. #26
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    i'm having trouble with correctly importing animations
    i'm probably doing something wrong when importing rotation keys ..
    here is how animations are broken for now:
    http://www.youtube.com/watch?v=RwS1XswAxRs
    http://www.youtube.com/watch?v=t9ORVtlj_ZY

    so i need help
    Last edited by theli; 01-17-2010 at 06:16 AM.

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  7. #27
    Try PM one of S2 staff, the one who does animation preferably.

  8. #28
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    Lol that looks pretty funny theli :P

    Good luck man, I really hope this gets completed at some point. I'd like to mess around with some of the hero models. Would be pretty interesting.

  9. #29
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    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

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  10. #30
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    Nice. I'm so anxious to work with HoN models now

  11. #31
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    Quote Originally Posted by MaxGhost View Post
    Nice. I'm so anxious to work with HoN models now
    Same here!
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
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    Current Project: HoW40K - UI/FX Coder

  12. #32
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    i updated link to script

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  13. #33
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    Nice. It works pretty well!

    Googling stuff about blender isn't informative enough for me. I have no idea how to apply textures. >.>

  14. #34
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    If you would be a Savage2 player and the system would be working i would do everything i could to get a persistant item to you (Rune for Savage2) ;-)I think, without your intention you could have done the Savage2-Community a HUGE favour if this works with Savage2 models as well.Keep it up - and it would be awesome if you could test that with Savage2-models as well.Thanks !
    Stony

  15. #35
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    Quote Originally Posted by savaGER View Post
    If you would be a Savage2 player and the system would be working i would do everything i could to get a persistant item to you (Rune for Savage2) ;-)I think, without your intention you could have done the Savage2-Community a HUGE favour if this works with Savage2 models as well.Keep it up - and it would be awesome if you could test that with Savage2-models as well.Thanks !
    it should work, but i need some examples of sav2 (and preferrable sav1) models+clips to make adjustments for that to work with different versions

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  16. #36
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    i just tested and sav2's models are of the same format version and are imported with this script
    here is Sav2 screenshot for your savage2.com forum thread
    Last edited by theli; 01-19-2010 at 07:14 AM.

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  17. #37
    Quote Originally Posted by theli View Post
    beta release:
    http://omploader.org/vM2FnMA/k2_import.py


    for now it works for Hon and Savage 2 models only (i'm planning to add savage 1 support later)

    this is not fair, really.

  18. #38
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    Quote Originally Posted by Tyzar View Post
    this is not fair, really.
    wtf?

    oh.. lol .. i get it .. you get that 'lol you are gays' thing?
    that is sometimes caused by hotlinkind, just refresh page lol

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  19. #39
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    Quote Originally Posted by theli View Post
    wtf?

    oh.. lol .. i get it .. you get that 'lol you are gays' thing?
    that is sometimes caused by hotlinkind, just refresh page lol
    I did this.

    1. http://omploader.org/vM2FnMA/
    Right Click -> Select All
    Right Click -> Copy
    Open Notepad
    Right Click -> Paste
    File -> Save As -> k2_import.py

    EDIT: Ok, didn't worked now for some odd reason..
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  20. #40
    Quote Originally Posted by MaxGhost View Post
    Nice. It works pretty well!

    Googling stuff about blender isn't informative enough for me. I have no idea how to apply textures. >.>
    How about youtube tuts?
    http://www.youtube.com/watch?v=k4pr3...eature=related
    Perhaps not the best but you should be able to apply textures. If the model is imported you with uv maps then you shouldn't have to create new ones (unwrap etc).

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