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... you are my new favorite person theli.
This plugin is what I have been begging for in S2 for sooo long, since a 'legal' version of max8 is still kinda pricey.
bookmarked; watching, waiting, and salivating.
... Not what I meant. If you import something that is incomplete (no animations), what's the point of exporting it (even after editing)?
I also remember you saying that you're going to use your knowledge of the importer to build the exporter. That's also what I was basing my answer on.
exactly what does this do? it looks interesting! does it allow you to put any models that isn't already in HON to it? let's say, WC3 models? and it also allows you to take HoN Models?
yes ye I know I already watched those a countless times, but my stupidity or lazyness keep me from understanding what exactly it does, well I do know for one thing it can use HoN models.
i'm having trouble with correctly importing animations
i'm probably doing something wrong when importing rotation keys ..
here is how animations are broken for now:
http://www.youtube.com/watch?v=RwS1XswAxRs
http://www.youtube.com/watch?v=t9ORVtlj_ZY
so i need help![]()
Last edited by theli; 01-17-2010 at 06:16 AM.
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Lol that looks pretty funny theli :P
Good luck man, I really hope this gets completed at some point. I'd like to mess around with some of the hero models. Would be pretty interesting.
guess what
http://www.youtube.com/watch?v=e21zpALS-xQ
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Nice. I'm so anxious to work with HoN models now![]()
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
i updated link to script
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Nice. It works pretty well!
Googling stuff about blender isn't informative enough for me. I have no idea how to apply textures. >.>
If you would be a Savage2 player and the system would be working i would do everything i could to get a persistant item to you (Rune for Savage2) ;-)I think, without your intention you could have done the Savage2-Community a HUGE favour if this works with Savage2 models as well.Keep it up - and it would be awesome if you could test that with Savage2-models as well.Thanks !
Stony
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Last edited by theli; 01-19-2010 at 07:14 AM.
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I did this.
1. http://omploader.org/vM2FnMA/
Right Click -> Select All
Right Click -> Copy
Open Notepad
Right Click -> Paste
File -> Save As -> k2_import.py
EDIT: Ok, didn't worked now for some odd reason..
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
How about youtube tuts?
http://www.youtube.com/watch?v=k4pr3...eature=related
Perhaps not the best but you should be able to apply textures. If the model is imported you with uv maps then you shouldn't have to create new ones (unwrap etc).