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Oh i see... Thanks^^ I am a admin from one of warcraft 3 modding forums... if you need Game / Anime models we can help you...
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wow, lol you know what? nvm, I give up ffs! I asked where to put the phyton files (exporter and importer) yet I get some link that leads to a noob tutorial (which doesn't even have sht) I cnt even find what I was looking for there. :/
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Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
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ok, so I got it now, I got a model into Blender and exported it in HoN format, the problem is, how do I do it for the animations? :/
Lol! the Exporter thing is woorkingas intended or not? I click Export to export the model I importer into K2 HoN Format, but guess what? I get some shtty stuff that instead forces you to browse meshes and animations! wow, now how are we able to export now if that is the case?
you select files to which you would like to export
animation export exports currently selected animation with set start and end frame
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ok, so let me get this straight.
I imported an .obj model to blender, now I wanted to export it as .model file, what should I do then? In the mesh thing I will still browse for the .obj model I wanted exported? then in anims thing, I browse for some .clip file? this things are just soo confusing as I am still learning, so pls do understand if I seem to be dumb when it comes to shtty complicated things like this! :P
you either select existing files to overwrite or change to directory of your choice and type desired filenames
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uhh... I dnt see any options where I can save a desired file in some directory in that exporter thing. and when I brose for some .model file to overwrite, it just gives an error "Phyton Script error blah blah" and sht. wtf am I doing wrong? ok, I click file, click export, click K2 (model/clip) then some crappy complicated sht pops up that forces you to browse a mesh and an anim, what should I browse in mesh? what should I browse in anim? why cnt it just be simply an export script like the other exporters that simply lets u save it? Also, there is never an option in export script that lets you save stuff, all it does is fcking force you to browse for sht, then all it gives you are errors!
It is as simple as it can be...
First you open the file that you want to get exported.
Then you export it.
If you set the model path as a c:/test.model it will export it with the name: test.model and it can be found in root of c:/
For animations/clips part you dont have to set anything unless you want to.
Its just there so that you can do both model and clips export with one click.
Last edited by Yuichi; 05-31-2010 at 03:30 PM.
so, the file that I should open can be any file types right? as long as it's a mesh/model? so which means I can open a .obj file then export?
ok, fck I still get this bs error! all I did was type in the path in mesh then clicked export
as you can see here:
Then it gave me this error:
Please, help! I dont know what I did wrong here :/
I apologize if this has been answered before but I don't really use blender but am very familiar with other 3D packages. I have installed the two scripts by putting them under .blender/scripts folder and I can see the option to import HON files. Now the problem is when I import I get an error saying Module OS can not be found. (The very first import of the script) From my experience it can not find the "os" file..
Is there something else I was supposed to download or setup in the preferences? I have checked all the pages of this thread and haven't found a solution but it could be me overlooking something. (I also have python installed on the comp but not sure if I have to link blender to it some way.)
Thanks guys.
Dane
*EDIT* Maybe I am using the wrong version of python.. I just installed the newest version today along with the newest version of blender. I think the python was 3.something but looks like blender uses 2.4?
Last edited by Danary; 06-01-2010 at 12:26 AM.