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Thread: Blender Model import/export scripts

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  1. #241
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    Quote Originally Posted by DarkWorkx View Post
    Excuse me, where can i download a s2z Importer for 3ds max or milkshape 3d??
    There exists no such thing.
    This is the only importer there is.

  2. #242
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    When i import s2z files in blender it says error...

  3. #243
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    Quote Originally Posted by DarkWorkx View Post
    When i import s2z files in blender it says error...
    .s2z files are opened with winrar.
    .model files are opened with blender.

  4. #244
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    Oh i see... Thanks^^ I am a admin from one of warcraft 3 modding forums... if you need Game / Anime models we can help you...

  5. #245
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    Quote Originally Posted by Jaycoob View Post
    Can someone just explain to me how to install these scripts to blender? cause the link u gave leads to Blender's web page, I have no idea where to go next. just pls give me the step to step instructions in using these scripts. that way, it'd be easier. :/
    Sigh! can you guys just effing tell me where to put these phyton plug-ins? cause I srsly have no effing idea how to do it. how can simply just a link to their official website help? NO! ffs! such a simple question. yet not answered!

  6. #246
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    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

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  7. #247
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    wow, lol you know what? nvm, I give up ffs! I asked where to put the phyton files (exporter and importer) yet I get some link that leads to a noob tutorial (which doesn't even have sht) I cnt even find what I was looking for there. :/

  8. #248
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    Quote Originally Posted by Jaycoob View Post
    wow, lol you know what? nvm, I give up ffs! I asked where to put the phyton files (exporter and importer) yet I get some link that leads to a noob tutorial (which doesn't even have sht) I cnt even find what I was looking for there. :/
    you know, if you can't use search, read and follow simple instructions you shouldn't bother with this in the first place

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  9. #249
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    ok, so I got it now, I got a model into Blender and exported it in HoN format, the problem is, how do I do it for the animations? :/

  10. #250
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    Lol! the Exporter thing is woorkingas intended or not? I click Export to export the model I importer into K2 HoN Format, but guess what? I get some shtty stuff that instead forces you to browse meshes and animations! wow, now how are we able to export now if that is the case?

  11. #251
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    you select files to which you would like to export
    animation export exports currently selected animation with set start and end frame

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  12. #252
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    ok, so let me get this straight.

    I imported an .obj model to blender, now I wanted to export it as .model file, what should I do then? In the mesh thing I will still browse for the .obj model I wanted exported? then in anims thing, I browse for some .clip file? this things are just soo confusing as I am still learning, so pls do understand if I seem to be dumb when it comes to shtty complicated things like this! :P

  13. #253
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    you either select existing files to overwrite or change to directory of your choice and type desired filenames

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  14. #254
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    nice umm model make work here any models from game? ^^

  15. #255
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    Quote Originally Posted by theli View Post
    you either select existing files to overwrite or change to directory of your choice and type desired filenames
    uhh... I dnt see any options where I can save a desired file in some directory in that exporter thing. and when I brose for some .model file to overwrite, it just gives an error "Phyton Script error blah blah" and sht. wtf am I doing wrong? ok, I click file, click export, click K2 (model/clip) then some crappy complicated sht pops up that forces you to browse a mesh and an anim, what should I browse in mesh? what should I browse in anim? why cnt it just be simply an export script like the other exporters that simply lets u save it? Also, there is never an option in export script that lets you save stuff, all it does is fcking force you to browse for sht, then all it gives you are errors!

  16. #256
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    Quote Originally Posted by Jaycoob View Post
    uhh... I dnt see any options where I can save a desired file in some directory in that exporter thing. and when I brose for some .model file to overwrite, it just gives an error "Phyton Script error blah blah" and sht. wtf am I doing wrong? ok, I click file, click export, click K2 (model/clip) then some crappy complicated sht pops up that forces you to browse a mesh and an anim, what should I browse in mesh? what should I browse in anim? why cnt it just be simply an export script like the other exporters that simply lets u save it? Also, there is never an option in export script that lets you save stuff, all it does is fcking force you to browse for sht, then all it gives you are errors!
    It is as simple as it can be...
    First you open the file that you want to get exported.
    Then you export it.
    If you set the model path as a c:/test.model it will export it with the name: test.model and it can be found in root of c:/
    For animations/clips part you dont have to set anything unless you want to.
    Its just there so that you can do both model and clips export with one click.
    Last edited by Yuichi; 05-31-2010 at 03:30 PM.

  17. #257
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    so, the file that I should open can be any file types right? as long as it's a mesh/model? so which means I can open a .obj file then export?

  18. #258
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    ok, fck I still get this bs error! all I did was type in the path in mesh then clicked export
    as you can see here:


    Then it gave me this error:


    Please, help! I dont know what I did wrong here :/

  19. #259
    Edit: Delete this post.

  20. #260
    I apologize if this has been answered before but I don't really use blender but am very familiar with other 3D packages. I have installed the two scripts by putting them under .blender/scripts folder and I can see the option to import HON files. Now the problem is when I import I get an error saying Module OS can not be found. (The very first import of the script) From my experience it can not find the "os" file..

    Is there something else I was supposed to download or setup in the preferences? I have checked all the pages of this thread and haven't found a solution but it could be me overlooking something. (I also have python installed on the comp but not sure if I have to link blender to it some way.)

    Thanks guys.
    Dane

    *EDIT* Maybe I am using the wrong version of python.. I just installed the newest version today along with the newest version of blender. I think the python was 3.something but looks like blender uses 2.4?
    Last edited by Danary; 06-01-2010 at 12:26 AM.

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