SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Blender Model import/export scripts

Page 19 of 20 FirstFirst ... 9151617181920 LastLast
Results 361 to 380 of 398
  1. #361
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Somewhere.
    Posts
    717
    Quote Originally Posted by U`GOT`SERVED View Post
    Okay,Ive imported a model with an animation.Changed the mesh just a tiny bit.Exported it without any error.But ingame its a tea pot.Help please
    The game only uses tea pot model when it cant find any other model.
    Meaning that somewhere in the model.mdf your file paths are probably wrong.

  2. #362
    Quote Originally Posted by Yuichi View Post
    The game only uses tea pot model when it cant find any other model.
    Meaning that somewhere in the model.mdf your file paths are probably wrong.
    Ithink i know whats wrong please help
    I have downloaded a model from forum(Beast Pebbles)
    I pasted it to game folder
    Works perfectly ingame

    But when I cut the High.model file and paste it back into the resourcexxx.s2z I get a tea pot

    That has led me to this conclusion
    my models wont work if I simply paste them into the .s2z file via 7zip.
    Cause If i cut the high.model file and paste it back in.It should work.But it doesnt
    SIGH
    PLEASE HELP

  3. #363
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    so , this has nothing to do with this topic (blender scripts) then

  4. #364
    can anyone tell me how to set up the level around the model? did u do that all manually mesh by mesh?

  5. #365
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    Quote Originally Posted by Hufi View Post
    can anyone tell me how to set up the level around the model? did u do that all manually mesh by mesh?
    what is "level around the model" ?

  6. #366
    i'm really to dumb to get this. So which version of blender do i need, and what to do after importing this files in the scripts folder..

    Btw, are there any version updates yet?

  7. #367
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    Quote Originally Posted by aLXy0 View Post
    i'm really to dumb to get this. So which version of blender do i need, and what to do after importing this files in the scripts folder..
    Quote Originally Posted by theli View Post
    Note: this is for Blender 2.49
    Quote Originally Posted by aLXy0 View Post
    Btw, are there any version updates yet?
    None planned atm

  8. #368
    Quote Originally Posted by aLXy0 View Post
    i'm really to dumb to get this. So which version of blender do i need, and what to do after importing this files in the scripts folder..

    Btw, are there any version updates yet?
    Im useing 2.49b (debian stable version) and it works fine. Yes there are new versions. They have much more comfort but unfortunatly the import export script is not gonna work.


    Can someone PLEASE now tell me how to import the map? i managed to import the character but some of you managed to import the entire map. how how how how how????

  9. #369
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    map? you can't import the map with this, why do you need that anyway?

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  10. #370
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    sigh, I took a look at porting scripts to 2.63 again ... while importing Mesh+Armature is easy .... I just cant figure out how to port animation importing code T.T

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  11. #371
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    Ok, I successfully imported mesh+uv+armature+clip on blender 2.63
    I'll cleanup it, expect import version of script this week.
    Afterwards I'll start working on export part. (should be easier.... i hope)

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  12. #372
    Quote Originally Posted by theli View Post
    Ok, I successfully imported mesh+uv+armature+clip on blender 2.63
    I'll cleanup it, expect import version of script this week.
    Afterwards I'll start working on export part. (should be easier.... i hope)
    You're awesome.
    Quote Originally Posted by Ops_Neo View Post
    S2 once said:
    -We will never do something that affect the game.

  13. #373
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    added link and line of info on 2.6x scripts

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  14. #374
    Can't seem to get it to work. I installed the addon in the correct folder and tried manually applying it so I don't know what I'm doing wrong.

  15. #375
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    Quote Originally Posted by TheDarkerOne View Post
    Can't seem to get it to work. I installed the addon in the correct folder and tried manually applying it so I don't know what I'm doing wrong.
    easiest way for first time install would be:
    download zip
    install that zip via user preferences - addons - install addon

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  16. #376
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    North Queensland, Australia
    Posts
    1,896
    So, I get it working for 2.49 and then you make 2.63... Theli, why are you so strong?

    Anyway, great work and I will definately go to using 2.63!
    Community Contributions Fan
    What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
    Or do you want to add Magic Armour to the Detailed Hero List?
    Click the name of the suggestion you want and go vote!

    Entwife



  17. #377
    Ok got it working. Didn't know you had to load the actual zip file.

  18. #378
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    added 2.63 exporter. Can export geometry+rig (aka .model file)

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  19. #379
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    2.63 exporter can now export clips

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  20. #380
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Somewhere.
    Posts
    717
    Traceback (most recent call last):
    File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\__init__.py", line 77, in execute
    k2_import.read(self.filepath)
    File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 643, in read
    CreateBlenderMesh(filepath, objName)
    File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 402, in CreateBlenderMesh
    uvMain = createTextureLayer("UVMain", msh, texcoords)
    File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 76, in createTextureLayer
    datum.uv1 = tf[0]
    AttributeError: 'MeshTexturePoly' object has no attribute 'uv1'

    location:<unknown location>:-1

    So Im getting this when importing models.
    Doesnt import the mesh, only bones.
    Importing clips works.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •