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Ithink i know whats wrong please help
I have downloaded a model from forum(Beast Pebbles)
I pasted it to game folder
Works perfectly ingame
But when I cut the High.model file and paste it back into the resourcexxx.s2z I get a tea pot
That has led me to this conclusion
my models wont work if I simply paste them into the .s2z file via 7zip.
Cause If i cut the high.model file and paste it back in.It should work.But it doesnt![]()
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SIGH
PLEASE HELP
so , this has nothing to do with this topic (blender scripts) then
can anyone tell me how to set up the level around the model? did u do that all manually mesh by mesh?
i'm really to dumb to get this. So which version of blender do i need, and what to do after importing this files in the scripts folder..
Btw, are there any version updates yet?
Im useing 2.49b (debian stable version) and it works fine. Yes there are new versions. They have much more comfort but unfortunatly the import export script is not gonna work.
Can someone PLEASE now tell me how to import the map? i managed to import the character but some of you managed to import the entire map. how how how how how????
map? you can't import the map with this, why do you need that anyway?
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sigh, I took a look at porting scripts to 2.63 again ... while importing Mesh+Armature is easy .... I just cant figure out how to port animation importing code T.T
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Ok, I successfully imported mesh+uv+armature+clip on blender 2.63
I'll cleanup it, expect import version of script this week.
Afterwards I'll start working on export part. (should be easier.... i hope)
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added link and line of info on 2.6x scripts
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Can't seem to get it to work. I installed the addon in the correct folder and tried manually applying it so I don't know what I'm doing wrong.
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So, I get it working for 2.49 and then you make 2.63... Theli, why are you so strong?
Anyway, great work and I will definately go to using 2.63!
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
Ok got it working. Didn't know you had to load the actual zip file.
added 2.63 exporter. Can export geometry+rig (aka .model file)
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2.63 exporter can now export clips
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Traceback (most recent call last):
File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\__init__.py", line 77, in execute
k2_import.read(self.filepath)
File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 643, in read
CreateBlenderMesh(filepath, objName)
File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 402, in CreateBlenderMesh
uvMain = createTextureLayer("UVMain", msh, texcoords)
File "C:\Users\Yuichi\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons\theli-ua-K2-Blender-bb9320a\k2_import.py", line 76, in createTextureLayer
datum.uv1 = tf[0]
AttributeError: 'MeshTexturePoly' object has no attribute 'uv1'
location:<unknown location>:-1
So Im getting this when importing models.
Doesnt import the mesh, only bones.
Importing clips works.