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Thread: Blender Model import/export scripts

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  1. #321

    Question Ack :(

    I've been fiddling around with this for a while now and I can't seem to find a way to get the texture image to load onto the mesh. I found:

    http://www.packtpub.com/article/textures-in-blender

    It doesn't seem to automatically load it, and I've done all of the settings required. Is there something I am missing?

    I used an older version of blender before while trying to retexture Lineage 2 characters. Although it was a long time ago, I managed to get it to work and I enjoyed using that method for texturing far more than sketch and guess.

    Here's a link to what my blender looks like and the settings I used, maybe someone can clue me in on wtf I did wrong.



    Thanks for the help and I appreciate any assistance given.

  2. #322
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    1. Go to edit mode.
    2. Press A to select everything.
    3. Then go to UV/Image editor.
    Now you shouldnt see the texture anymore.
    Not a problem just open/load it again by clicking ^ next to the file name.

    It should now assign the texture to faces you have selected.
    Which is why I had you select them all.

    If the texture shows up wrong you just need to flip it vertically in some image editor.
    (Or you can flip the UV map but its easy to forget to change it back.)

    Hope that made sense.

  3. #323
    Thank you so much. I'm going to try that right now. I knew someone would come to my rescue, and I knew it would be something simple that I just couldn't figure out on my own.

  4. #324
    Guys what Blender version you used?

    i gonna try some ideas but i have only maya in my pc :X

  5. #325
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    The script works only in the latest stable version which is 2.49b.
    Although I like to to use the latest beta version a bit more (2.55) so Im constantly switching between them.

    Oh and if you do any animations do it in 2.49b.
    Opening a 2.55 .blend file with older version will cause the animation data to be lost.
    That is if I remember correctly. Cant check it right now.

    Just to be safe if you dont know what you are doing use the 2.49b.
    Last edited by Yuichi; 12-28-2010 at 11:44 AM.

  6. #326
    Quote Originally Posted by Yuichi View Post
    The script works only in the latest stable version which is 2.49b.
    Although I like to to use the latest beta version a bit more (2.55) so Im constantly switching between them.

    Oh and if you do any animations do it in 2.49b.
    Opening a 2.55 .blend file with older version will cause the animation data to be lost.
    That is if I remember correctly. Cant check it right now.

    Just to be safe if you dont know what you are doing use the 2.49b.
    Ty i gonna try 2.49b is most safe to my ideas.

  7. #327
    If I want to export,for example, the Valkyrie model from HoN should I use the exporter of this blender?

    I read the topic but just wanted to understand that.

  8. #328
    Anyone?

  9. #329
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    Importer = gets things FROM the game.
    Exporter = gets thing INTO the game.

    So if you want to open Valkyrie model you should use importer.

  10. #330
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    Theli is awesomesauce with extra BBQ!

    Just wanted to add a few notes of congrats and thanks to Theli for all the hard work he put into this importing script.

    With Blender 2.55 moving 2.56 just recently I dont think it should be too much longer before we end up seeing a stable Blender version released.

    Recently I picked up zBrush 4 and cant wait to do some high-poly sculpts with the models from HoN.

    For all those "champing at the bit" to have the new exporter for blender 2.5x hang in there it shouldnt be too much longer.

    Ill be back to check on this post, if people have questions regarding how to use blender, I can probably provide limited answers (yuichi has made great points).

    When I get a sculpt done ill be sure to post it for you all to see.

    Happy blending, in a world where everything costs money (software wise) the Blender community and opensource software package reminds me a little of whats capable when people put aside greed and work together for the good of a bunch of artists and hobbyists. Huge Kudos to them.

    As a last thought go to youtube.com and do a search for "Sintel" this 15min short film is amazing and it was made soley with opensource technology.
    AJHACKET
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  11. #331
    I can't for the life of me figure out how to install scripts in Blender 2.49. I found tutorials for 2.5 though... Can anyone assist me?


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  12. #332
    Figured it out... but now when I import a .model it loads for a while... then nothing. Am I missing something here?

    When I open Blender I get this message:

    "Checking for Python... No installed Python found. Only built-ing modules are available. Some scripts may not run."


    But I've tried installing several different Python builds, even restarted the computer. Thoughts?


    EDIT: K figured all of that out. Got stuff out of blender and into Maya. Used .fbx to get it into Maya though I don't think any of the animation got over. Ill have to test it by bringing it into Max and using the exporter S2 released.

    Can't stand blender, that program is god awful.
    Last edited by mheyman; 02-14-2011 at 08:04 PM.


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  13. #333
    anyone got a good guide for dummies on how to use this?

  14. #334
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    The k2 importer/exporter used to work but now i get an error every time i try it! Plz help

    EDIT: "ERROR : No such a file or directory"

    What can i do to fix this?
    Last edited by Loki_God; 03-20-2011 at 10:59 AM.
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  15. #335
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    Come on somebody help me!
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  16. #336
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    Quote Originally Posted by Loki_God View Post
    The k2 importer/exporter used to work but now i get an error every time i try it! Plz help

    EDIT: "ERROR : No such a file or directory"

    What can i do to fix this?
    what gives you such error? o_O

  17. #337
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    When i try to import succubus or behe's avatar (i havent tryed any other model since a long time ago) it crashes!
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  18. #338
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    and what blender outputs in console?

  19. #339
    how do u use this..?sorry im new to this stuff but very interested...

  20. #340
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    Sorry dude I'm stupid () ...i fix it!

    But now i have another problem, i dont know how to export the model/animation


    PLZ i need your help theli, visit this thread! >>> http://forums.heroesofnewerth.com/sh...6#post13509966
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