SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Blender Model import/export scripts

Page 9 of 20 FirstFirst ... 567891011121319 ... LastLast
Results 161 to 180 of 398
  1. #161
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    Quote Originally Posted by MaxGhost View Post
    Any chance of an update to 2.5alpha then?

    The new UI for it is so much better.
    i was planning to port it to 2.5 once beta is out (first beta is planned to be the next version)

  2. #162
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    export script updated:
    added orthogonalization of tangent vectors

  3. #163
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    greetings and a big thanks from the savage2 world!
    importing models and textures / normal maps works great!

    but i have a question and i think there is a litte problem with the animations/bones

    first the question: i can use the normal and the color (texture) map in blender, but does anybody know if blender has some channel to put the glow map on?

    now the bones thing:
    screenshot from blender


    screenshot from the s2 modelviewer



    as you can see his wings are twisted in a weird way in blender.

    edit:
    p.s: its the taunt.clip i used

  4. #164
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Somewhere.
    Posts
    717
    I thought he already fixed this.

  5. #165
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Kyiv, Ukraine
    Posts
    1,895
    1. map glow to emit

    upload that model file somewhere i'll check what the problem is

    also, make sure you are using the latest scripts version (just look inside script ... latest is "2010.02.25" currently)

  6. #166
    im sorry but i really didnt understand this...
    this is not a add-on for 3ds max 8 ? this is an add-on or script to use in the Blender (this is another program to we create models?)

    if is this, where can I download the Blender program? and its easy to install and use these scripts inside the program??

    I want to make a new model for HoN, so, try reply my questions plz.. thx in advance!
    http://yurixyworks.com

  7. #167
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    i was actually using an old version, sorry posting fixed bugs!!

    i had downloaded it ages ago and downloading it again made firefox name it k2_import(2).py which i didnt notice

  8. #168
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    Quote Originally Posted by `Yuri` View Post
    im sorry but i really didnt understand this...
    this is not a add-on for 3ds max 8 ? this is an add-on or script to use in the Blender (this is another program to we create models?)

    if is this, where can I download the Blender program? and its easy to install and use these scripts inside the program??

    I want to make a new model for HoN, so, try reply my questions plz.. thx in advance!
    did you even read the first page?

  9. #169
    Quote Originally Posted by t1ck View Post
    did you even read the first page?
    even reading i didnt understand how this works...
    the thread is some confusing, it would be more simple if better explained

    the .py files are for what? 3ds max8? blender? (where is the download link for blender if this is really a program)?
    http://yurixyworks.com

  10. #170
    hm strange.. blender.org is off for me.. oO'

    edit: now its working.. im downloading the blender-2.49b-windows.exe , i hope this is the right program.. haha!

    edit2: just to add content = http://www.python.org/download/ this is needed for the program to run =)
    Last edited by `Yuri`; 02-28-2010 at 01:19 PM.
    http://yurixyworks.com

  11. #171
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    dont run the .py files with python directly.
    python should already be included in the blender download.
    just place them in the right directory.
    for linux that would be ~/.blender/scripts/
    in windows i guess its something like %appdata%/blender....

    then in blender go to file, import and there it shows up as "k2 / hon ..."

  12. #172
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    p.s.: with the new version of the importer my malphas is happy now

  13. #173
    yup, im figuring out, after some headaches here... im very noob with this stuff, i only know to make textures... but i want to try make a new model...
    http://yurixyworks.com

  14. #174
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    blender is hard to get in and tends to drive you crazy.
    you should start with some simple tutorials, but dont get toooo used to it, the blender UI is about to change drastically (with the upcoming v2.5).
    but i dont want to discourage you, blender is like the most powerfull 3d tool i know and it doesnt cost a penny, so its definitely is worth learning!
    it also has a very good/nice community.

    if you can do textures, maybe you can team up with somebody that can make models

  15. #175
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Somewhere.
    Posts
    717
    Quote Originally Posted by t1ck View Post
    blender is hard to get in and tends to drive you crazy.
    you should start with some simple tutorials, but dont get toooo used to it, the blender UI is about to change drastically (with the upcoming v2.5).
    but i dont want to discourage you, blender is like the most powerfull 3d tool i know and it doesnt cost a penny, so its definitely is worth learning!
    it also has a very good/nice community.

    if you can do textures, maybe you can team up with somebody that can make models
    I only knew how to make textures too. After 4-5 weeks of blender I can finally make some simple models and get them to the game.
    All I did was read about every tutorial I could find, practice and experiment.
    I cant even count how many times I gave up at doing something and later realized that hey this is so easy...
    After you start using blender and get used to the shortcuts its hard to use other programs
    Last edited by Yuichi; 02-28-2010 at 02:24 PM.

  16. #176
    Offline
    Account Icon
    Join Date
    Jun 2009
    Posts
    11
    After you start using blender and get used to the shortcuts its hard to use other programs
    i actually used blender a lot, then took a looooong break and forgot about all the shortcuts.
    now i started again and its actually no problem,
    the only weird thing about blender is the very specific UI, but once you got into the "way of blender thinking" its very efficient and you will never want to use any other tool again

  17. #177
    I can't find where to place the .py files on their website.

  18. #178
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Not where I want to be.
    Posts
    874
    .py files go into C:\Users\<name>\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
    I'm using Windows(Vista), so it may be different for some people


  19. #179
    Thanks. That folder was hidden for some reason but now it works.

  20. #180
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2009
    Location
    Somewhere.
    Posts
    717
    Any ideas what could cause this? Look at the hands and the head.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •