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its alive! http://www.youtube.com/watch?v=N_75iE3sa0E
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Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
now your just showing off, any chance of posting the updated scripts?
mmmmmmmmm
ok
i posted recent scripts
but consider this a beta still .... I doubt everything will work as expected![]()
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Our first new model is a walking tampon?
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awesome, now i can import/export things without issue. But I am unable to place effects on bones, any idea about that? i know its beta, just curious.
What do you mean by unable to place effects on bones?
You created new bone? If thats the case are you sure that you named it?
Im not sure but your bone might have to be linked with the other bones.
Are you trying to add effects with .effect files?(Might be stupid question)
Cant think of anything else right now.
Explaining what you did would help alot or what you were trying to do.
In detail please![]()
Last edited by Yuichi; 02-06-2010 at 11:07 PM.
whoa, thanks for the fast response with offer of help.
i could not find a way to have a model have more than one effect active at a time. so i made a dummy model, with a armature containing a _bone_overhead. i then copy and pasted a small emitter (from andromeda circling jobbies), and just took the static floating ball portion attached to _bone_overhead.
the dummy model shows up perfectly (attached it to the main model via a gadget), but the effect wont come up. The effect works just fine if i apply it to the main model (im using pyromancer for testing).
thanks for any advice you can offer.
Cant really think of any reason why it wont work. :/
If I come up with something that might be of use Ill post it here.
Edit:
Did a little testing and it seems that I have the exact same problem.
Atleast you are not alone. :P
See if I can work it out.
Last edited by Yuichi; 02-07-2010 at 12:02 AM.
why don't you just make a combined effect file with different stuff attached to different bones in a single effect file? (fe look at hunter's ability_2 state.effect )
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Yea but the point was that adding bone and then trying to attach the effect to it doesnt work.
For example when I tried to create 2 new bones to pyromancer no effects showed when I tried to use them.
Anyways Im now getting error when trying to export animations.
line 479, in CreateK2Clip for bone in posedbones:
NameError: global name 'posedbones' is not defined
Any idea what Im doing wrong or what could cause this?
When i'm exporting a model (in this case i used witch slayer) he becomes blocky
The above pic was done by Yuichi
The right one is the exported model, noticing the blockiness present in arms and legs, and his head once hat is removed
I'm just hoping for a beardless Witch Slayer![]()
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as you are adding bone to pyro ... you use pyros original animations which do not have that bone (and model is always animated)
if your bone has parent - it then just sticks to its parent .. if it doesnot have a parent ... i dunno then
you can set vid_drawbonesnames 1 in console and look at how bones are handled by game's engine
my bad, redownload
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also, for vid_drawbonesnames 1 to work you also need to have vid_drawbones 1
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I cannot find a set smooth function
I'm using blender 2.49b, python 2.6.4
I selected the mesh by going space>select>select all by type>mesh
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hey, thanks for the infos! i know why the effects are not showing up, anything i export has no bones in the game! even just importing a model, and exporting it unchanged. i gotta be missing some setting, i looked through the posts but im not seeing it. any ideas?
p.s. that show bones/bonenames command is awesome, thanks.