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Since 3ds Max 8 is old/pricy/windows-only i am working on a Blender Import/Export Scripts
Screenshots:
This is for Blender 2.6x:
Latest Vesion (WIP): https://github.com/theli-ua/K2-Blender/zipball/master
Follow http://wiki.blender.org/index.php/Do...Python/Add-Ons to proceed with install.
Status: Imports mesh+uv+skeleton, imports clips. No export script yet. 'Surfs' are not yet supported.
Blender 2.49 (This is deprecated, I wont work on it anymore):
Last Version is 2010.06.20
k2_export.py
k2_import.py
Supported model formats: HoN, Savage 2 (they are the same) , Savage (import only, model + clips)
to import animations armature needs to be selected (it is already selected if you just imported model)
each animation imports as an action
sort-of support is in this thread... i also am usually online at #honlabs @ irc.s2games.com
scripts are not completely perfect .. but i just need input from artists using blender on that (if any)
disclaimer:
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Support:
posts "it doesn't work","can't make it to work", etc wont be answered (at least by me)
How To Ask Questions The Smart Way
Last edited by theli; 07-17-2012 at 01:58 PM. Reason: Deleted image
Is this a serious thread cause the image made me think otherwise.
I'm an honest guy who's not afraid to be blunt. Hope you can handle that.
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Nice work theli!
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
I'm pretty sure that s2 doesn't want their models imported. That's why they only gave us the exporter. If they did want their models imported, they would have included an importer.
That being said, their model formats look just like an encrypted .fbx file with a couple rearrangements.
I <3
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WC, what was wrong with that image?
Please check out my two hero ideas (and give them a thumbs up or suggestion):
Cherubim - A Huskar inspired melee agility hero
Sergent - A builder type intelligence support hero
Come help build the HoN Unofficial Wiki at http://honwiki.net
<nface>wylker try to be original
<nface>else u can't counter me
<nface>because you're pretty lame
btw, just checked and there is really a hotlinking problem on an image... lol
changed it
also, i think s2 hasn't created an importer cause they never had a need for this![]()
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
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Yeah, image looks fine to me now. Weird :P
I'm an honest guy who's not afraid to be blunt. Hope you can handle that.
Haven't used Blender much but I can only use 3DS at work (boooo.....) so I might try looking at it.
Don't really see a need to edit models that are already done, though, except a few fixes to models. Like Nymphora's nasty hands and feet and Magebane's floating spear. Otherwise I see no need to edit models. Looking at them in it would be cool. Be easier to do skinning and such as well, too.
iQuit
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Blender importer/exporter would be great. More so on the exporter. Being limited to 3DSMax 8 is no good. Either spend money on old software or pirate it if you don't own it prior.
Would be great to have it working with blender though :] As for importer is useful to make some minor changes, on models/animations and can make the texturing easier. I'd like to see it, hope S2 can help out where needed.
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Any idea when a release(beta?) will be available?
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well, i'm done for today
i added a link to alpha version of importer
it won't import animations yet
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Are you going to fix the exporter now or the animations?![]()
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC