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  1. #1
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    Blender Model import/export scripts

    Since 3ds Max 8 is old/pricy/windows-only i am working on a Blender Import/Export Scripts

    Screenshots:


    This is for Blender 2.6x:
    Latest Vesion (WIP): https://github.com/theli-ua/K2-Blender/zipball/master
    Follow http://wiki.blender.org/index.php/Do...Python/Add-Ons to proceed with install.
    Status: Imports mesh+uv+skeleton, imports clips. No export script yet. 'Surfs' are not yet supported.

    Blender 2.49 (This is deprecated, I wont work on it anymore):
    Last Version is 2010.06.20
    k2_export.py
    k2_import.py

    Supported model formats: HoN, Savage 2 (they are the same) , Savage (import only, model + clips)

    to import animations armature needs to be selected (it is already selected if you just imported model)
    each animation imports as an action

    sort-of support is in this thread... i also am usually online at #honlabs @ irc.s2games.com

    scripts are not completely perfect .. but i just need input from artists using blender on that (if any)

    disclaimer:

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
    IN THE SOFTWARE.


    Support:
    posts "it doesn't work","can't make it to work", etc wont be answered (at least by me)
    How To Ask Questions The Smart Way
    Last edited by theli; 07-17-2012 at 01:58 PM. Reason: Deleted image

  2. #2
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    Is this a serious thread cause the image made me think otherwise.
    I'm an honest guy who's not afraid to be blunt. Hope you can handle that.

  3. #3
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    Quote Originally Posted by Warchamp7 View Post
    Is this a serious thread cause the image made me think otherwise.
    huh?
    wth?
    why won't this be a serious thread?
    doesn't it belong to modifications?
    have i ever created 'not serious thread' ?

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  4. #4
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    Nice work theli!
    Quote Originally Posted by IRC
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    Current Project: HoW40K - UI/FX Coder

  5. #5
    I'm pretty sure that s2 doesn't want their models imported. That's why they only gave us the exporter. If they did want their models imported, they would have included an importer.

    That being said, their model formats look just like an encrypted .fbx file with a couple rearrangements.
    I <3

  6. #6
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    Quote Originally Posted by Dub View Post
    their model formats look just like an encrypted .fbx file with a couple rearrangements.
    no, thats actually pretty simple unencrypted custom IFF format

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  7. #7
    Quote Originally Posted by Dub View Post
    I'm pretty sure that s2 doesn't want their models imported. That's why they only gave us the exporter. If they did want their models imported, they would have included an importer.

    That being said, their model formats look just like an encrypted .fbx file with a couple rearrangements.
    You don't need an importer to take models from a (any) game. All you need is something that will will analyze the gpu's buffer and rip it from there.

    @OP
    nice work and keep it up. Finally a proper way of looking at S2's rig/animations.


  8. #8
    WC, what was wrong with that image?
    Please check out my two hero ideas (and give them a thumbs up or suggestion):
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  9. #9
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    btw, just checked and there is really a hotlinking problem on an image... lol
    changed it

    also, i think s2 hasn't created an importer cause they never had a need for this

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  10. #10
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    Yeah, image looks fine to me now. Weird :P
    I'm an honest guy who's not afraid to be blunt. Hope you can handle that.

  11. #11
    Haven't used Blender much but I can only use 3DS at work (boooo.....) so I might try looking at it.
    Don't really see a need to edit models that are already done, though, except a few fixes to models. Like Nymphora's nasty hands and feet and Magebane's floating spear. Otherwise I see no need to edit models. Looking at them in it would be cool. Be easier to do skinning and such as well, too.
    iQuit

  12. #12
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    Quote Originally Posted by Penance View Post
    Don't really see a need to edit models that are already done.
    i'm working on importer only cause without documentation its easier to figure model format out by implementing importer and then create exporter using that knowledge

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  13. #13
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    Blender importer/exporter would be great. More so on the exporter. Being limited to 3DSMax 8 is no good. Either spend money on old software or pirate it if you don't own it prior.

    Would be great to have it working with blender though :] As for importer is useful to make some minor changes, on models/animations and can make the texturing easier. I'd like to see it, hope S2 can help out where needed.

  14. #14
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    yay! bones

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  15. #15
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    Any idea when a release(beta?) will be available?

  16. #16
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    Quote Originally Posted by XjinEscore View Post
    Any idea when a release(beta?) will be available?
    well, i can release a preview importer today when i finish with bones

    (haven't touched animations yet.. .also i'll work on an exporter after finishing importer(when i fully figure format out ) )

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  17. #17
    Yes there is a need, and would be greatly appreciated.

  18. #18
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    well, i'm done for today
    i added a link to alpha version of importer
    it won't import animations yet

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  19. #19
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    Are you going to fix the exporter now or the animations?
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  20. #20
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    Quote Originally Posted by Sephinator View Post
    Are you going to fix the exporter now or the animations?
    Obviously the importer first. You can't export something that's isn't fully imported.

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