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Thread: Lamia - Unique Ultimate, thoughts please.

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  1. #1
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    Lamia - Unique Ultimate, thoughts please.

    Been modifying a suggestion I came across keeping in mind that there are no true illusion heroes in HoN. So I am making considerations to Naga Siren in dota and a hero in Mini-Dota that I like. Trying to make something interesting and original. But really its credit to the original heros

    I will add pics / pretty the story up if I decide to go ahead based on feed back here. This character is too look like half women half snake. "Lamia" is a half woman/half snake in greek mythology. She has two Aoe abilities and a passive. Her ult is the interesting part allowing her to create an area where her AOE effects are duplicated if she remains within range of where she has cast her ult.

    Her ult is invisible and invunerable. To signify to the opposition that she is within range of her ult, her model will glow and have two heads instead of one. (This plays into the story about her twin ).


    Range: 100 | Move Speed: 320
    Primary: AGI
    Str: 21 + 2.3 | Agi: 21 + 2.75 | Int: 18 + 1.65
    Damage: 51-53 | HP: 549 | Mana: 234
    HP Regen: 0.82 | Mana Regen: 0.61
    Attack Speed: 1.34 | Armor: 6
    (Naga's Base Stats)

    Once born a twin of royal descent, Lamia detested her sister considering her a rival and nothing else.
    When her sister fell in love, that was the final straw for Lamia murdering her in cold blood. Lamia was cast out from the kingdom
    and turned into a snake to serve as a reminder of the wickedness of her behaviour. Townsfolk tell stories about
    her piercing Green eyes, which are synonomyous with jealously.

    Ability 1: Grudge
    Ability Type: Targeted AOE nuke
    Explanation: Lamia unleashes her resentment on an area, ripping the very life and mana from anyone caught in her wrath.
    Mana Cost = 80/100/120/140
    Cooldown = 12/10/8/6 seconds
    Area of Effect = 325 unit radius
    Cast Range = 500 units
    Level 1 - enemies lose 50 life and mana
    Level 2 - enemies lose 100 life and mana
    Level 3 - enemies lose 150 life and mana
    Level 4 - enemies lose 200 life and mana

    Ability 2: Jaundiced Gaze
    Ability Type: Targeted AOE Move Buff/Debuff
    Explanation: Lamia uses her piercing green eyes to demotivate the enemy, temporarily weakening them
    Mana Cost = 120
    Cooldown = 15
    Area of Effect = 325 unit radius
    Level 1 - Holds target for x seconds & 20% lowered magic resistance for 5 seconds
    Level 2 - Holds target for x seconds& 30% lowered magic resistance for 5 seconds
    Level 3 - Holds target for x seconds & 40% lowered magic resistance for 5 seconds
    Level 4 - Holds target for x seconds & 50% lowered magic resistance for 5 seconds

    Not really happy about this skill, I would prefer Andromeda to do the debuffing and this character have something different. Would provide for a better team character.

    Ability 3: Sadistic Reverly
    Ability Type: Passive, aura
    Explanation: Lamia thirsts for the pain and anguish in others - when other units (friend or foe) near Lamia or her BonD get dealt damaged a small portion of the suffering sustains Lamia.
    Cooldown = n/a
    AOE = 600 unit radius (around Lamia and around her Focal)
    Level 1 - Whenever a unit near Lamia or her Token is damaged 1% of damage dealt is gained in life by Lamia.
    Level 2 - Whenever a unit near Lamia or her Bond is damaged 2% of damage dealt is gained in life by Lamia.
    Level 3 - Whenever a unit near Lamia or her Bond is damaged 3% of damage dealt is gained in life by Lamia.
    Level 4 - Whenever a unit near Lamia or her Bond is damaged 4% of damage dealt is gained in life by Lamia.

    Ultimate: Brink of Return
    Ability Type: Active, point target
    Explanation: <Skill Story> Lamia's actions are duplicated at the target area. Only her actions are duplicated and she must remain in range.
    Mana Cost = 240/300/360
    Cooldown = 60/40/20 seconds
    Radius: 325
    Attributes: 400 Range Revealed on target area.

    Level 1 - creation range 1000 units
    Level 2 - creation range 2000 units
    Level 3 - creation range 3000 units

    Creation range is how far away the ultimate can be created, she will also need to remain within ie. level 1 .. 1000 units for the target/ultimate area for her spells to be duplicated. If she moves out of this point, the ultimates point remains but her spells arn't duplicated. She can only have one of these duplicated areas at a time.

    Credit to the original heros, I am basically just reposting this here with a few adjustments.
    Last edited by Rarinn; 01-12-2010 at 11:54 PM.

  2. #2
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    interesting but not practical the only thing people will really be doing with the ult is using it to stack the same spell on people. which is basicly already done by blacksmith or using it to psuedo increase the radius of the spells which is a waste of an ult in my opinion.

  3. #3
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    well it has that use, but I imagined people using it to predict where the opponent will head and then as they flee somewhere own them via the ult.

  4. #4
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    My Suggestions
    1. Change ult to do the following. allow creation of multiple zones, but dont allow them to overlap.
    2. Skill 1 - Change to Point Black AoE.
    3. Skill 1 - Lower Cool Down
    4. Skill 1 - Note that it does magic Damage
    5. Skill 2 - Change to Point Black AoE
    6. Skill 3 - fine as is
    Why do this. first of all it lets you effect other lanes. also you can potentially create large AoEs if set up right. targeted aoes are bad to use with the with zone scheme because if you dont have someone you want to hit with a spell near hero but want to hit someone with spell that is in a zone you basicly have be looking at your hero and target and fire it at nothing making hitting them with the spell at the zone difficult. with PBAoE you can watch the zone with the hero selected and just hit the ability button.
    Last edited by Twilight33; 01-13-2010 at 03:54 AM.

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