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Thread: Armadon, Armadrilo, Reduction, I am stupid like a sheep.

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  1. #1
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    No it reduces all types of damage (yes, even True damage).

    For damage reduction order, see this link: http://forums.heroesofnewerth.com/sh...ad.php?t=33174

    Assuming that Armadon has 0 magic armor at the moment & that the current patch is still in effect (250 damage taken to proc 1 Spine Burst), he would proc 2 Spine Bursts. However I'm not sure if they proc at the same time or after the next attack (need to test later).

    Also why 70% in your calculations? Unless you're using Armordillo level 3 (you should be using the max level though, which reduces damage to 60%)
    Last edited by ElementUser; 01-11-2010 at 09:30 PM.

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  2. #2
    Quote Originally Posted by Brule View Post
    as far i know

    armadillo only reduce physics attacks, not magics



    and armadillo comes after black legions, so a 200 damage attack would be

    200-40 from legion = 160/70% = 117 damage taken
    It reduces magic dmg as well
    In order to simplify things, lets say that armaddon has 25% magic resistance and recieves a 1000 magic damage nuke from the back.
    Magic resistance reduces damage to 750 damage.
    40% of 750 damage is 300 damage.
    The amount of damage absorbed is therefore capable of releasing at most 2 spine bursts, although most of the time it will only release one.

  3. #3
    Quote Originally Posted by ElementUser View Post
    No it reduces all types of damage (yes, even True damage)
    eh? really?
    never knew that.

  4. #4

    Armadon, Armadrilo, Reduction, I am stupid like a sheep.

    I used search button and found 3 - 4 usefull titles in the mechanics, I read all of them but still didn't get exacly the answer of my questions.

    When piro ultimate with 1000 dmg armadon from the back will he cast 4 spins or he will reduce the damage to 600 dmg and cast 2 spins?

    What after what is the reduction - someone atacks you with 200 dmg which is reduced to 160m be helm of legion and then u take 70% of the 160 = 117 dmg, or you reduce 200x70% and you get 140 dmg which is reduced -40 = 100dmg??

  5. #5
    as far i know

    armadillo only reduce physics attacks, not magics



    and armadillo comes after black legions, so a 200 damage attack would be

    200-40 from legion = 160/70% = 117 damage taken

  6. #6
    As far as I know, armordrillo DOES reduce magical damage. So yes, nukes taken from behind will deal much less. This is the reason why a farmed up armadon is the best tank in the game

  7. #7
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    Bad news. Once the damage accumulator variable accumulates 250 damage, it automatically resets itself to 0. Thus if you somehow do 500+ damage to Armadon in 1 instance, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc.

    If you do 251 damage, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc (no it does not retain the 1 extra damage that exceeded 250).

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  8. #8
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    Quote Originally Posted by ElementUser View Post
    Bad news. Once the damage accumulator variable accumulates 250 damage, it automatically resets itself to 0. Thus if you somehow do 500+ damage to Armadon in 1 instance, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc.

    If you do 251 damage, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc (no it does not retain the 1 extra damage that exceeded 250).
    If this would be implemented (500+ dmg taken, 2 procs), would it be imba?

  9. #9
    If all of what I have read is obviously true. Doesn't that make the extra proc pointless as ****? unless you've developed high stacks on the others it is extremely pointless
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  10. #10
    Quote Originally Posted by ElementUser View Post
    Bad news. Once the damage accumulator variable accumulates 250 damage, it automatically resets itself to 0. Thus if you somehow do 500+ damage to Armadon in 1 instance, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc.

    If you do 251 damage, then Armadon only procs 1 Spine Burst, with the damage accumulator having a value of 0 after the proc (no it does not retain the 1 extra damage that exceeded 250).
    So all damage exceeding the accumulator is wasted? What if armadon has 190 (only requires 200 dmg for spineburst now) dmg stacked up, and then he takes another 300 dmg from behind? Is 290 damage wasted for extra spine bursts then?
    If so, this just might be whats keeping Armadon from being a much better hero.

  11. #11
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    Quote Originally Posted by Racerkiller View Post
    So all damage exceeding the accumulator is wasted? What if armadon has 190 (only requires 200 dmg for spineburst now) dmg stacked up, and then he takes another 300 dmg from behind? Is 290 damage wasted for extra spine bursts then?
    That's right.
    Last edited by ElementUser; 04-02-2010 at 09:33 AM.

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  12. #12
    He'd be horrifically OP if that wasn't the case though.

    Credit to Devious`, with thanks to AvunaOs for my last signature

  13. #13
    Quote Originally Posted by Racerkiller View Post
    So all damage exceeding the accumulator is wasted? What if armadon has 190 (only requires 200 dmg for spineburst now) dmg stacked up, and then he takes another 300 dmg from behind? Is 290 damage wasted for extra spine bursts then?
    If so, this just might be whats keeping Armadon from being a much better hero.
    If armaddon had say, 2500 hp (typical during late game with decent farm) and was focused down by the enemy team, that would be 10 spine procs + several more from spell spamming. Starting at 80 dmg in a large aoe radius with +30 damage per charge, that's

    (n/2)[2(a1) + d(n - 1)]With A1 being initial damage, n being the number of procs, and d being the increasing damage per charge.
    Let N = 12 (lots of procs + a few spinebursts from casting)

    (12/2) X [2X80+30(12-1)]
    = 6 X (160 + 330)
    = 6 X 490
    = 2400 (physical damage just from shooting spines and getting hit)

    Imba much?
    Luckily, most of the damage goes over the 250 cap which means fewer procs.
    If armadon procced spinebursts from every bit of damage, that would make him insane, since you would have to kill half your team just to take him out of battle.

  14. #14
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    What the code says

    <condition test="back_impact_angle le 35">
    <accumulatedamage scale="0.9,0.8,0.7,0.6" />
    which to me sounds like incoming damage type is ignored and it is the raw numbers x by the scale to me. is this right?

  15. #15
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    Quote Originally Posted by iSavage` View Post
    What the code says

    which to me sounds like incoming damage type is ignored and it is the raw numbers x by the scale to me. is this right?
    The damage added to the accumulator variable is equivalent to 0.6*Final Damage that Armadon takes (after all other sources of damage reduction have taken place).

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  16. #16
    Everybody keeps throwing around 250 damage, but the code indicates 200.
    Code:
    <condition test="accumulator ge 200">
    This probably doesn't belong in Mechanics, but it bothers me that it accumulates post-scaling damage. This makes leveling Armordillo past the first level worse in terms of spines, though the damage reduction is obviously superior.

    If S2 thinks the wasted damage from large nukes is an issue, then it seems that damage should be accumulated as it is now, but spines should proc on frame, and instead of clearing the accumulator on a spine proc, it should be decremented by 200.

  17. #17
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    Quote Originally Posted by edxs View Post
    Everybody keeps throwing around 250 damage, but the code indicates 200.
    Yeah, my post in January said 250 because Armordillo damage limit wasn't changed to 200 yet .

    It is now 200 like you say.

    This probably doesn't belong in Mechanics, but it bothers me that it accumulates post-scaling damage. This makes leveling Armordillo past the first level worse in terms of spines, though the damage reduction is obviously superior.
    Yes, this is true & was an issue in DotA too, so 1 point in Armordillo for jungling Armadons were a favourite until later (but I'm not going to go into that)

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  18. #18
    Armadillo only counts damage from behind/the sides too. If this is deliberate, i think it should say so in the abilities tool tip as it took me a long time to notice this in games (and it is a huge nerf with his crappy turn speed as you can basically proc spines OR attack at any time in a 1on1 or against skilled opponents). I believe this is one of the main reasons armadon is so poor in high level play. Nobody attacks him from behind. Also means it effectively takes ~340 damage (after armour reduction, before armadillo reduction) to pop a spine burst and not 200.

  19. #19
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    Quote Originally Posted by skanzz View Post
    Armadillo only counts damage from behind/the sides too.
    Just the back, sides don't count towards the accumulator variable.

    Actually his turn rate is average (0.54)

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  20. #20
    Quote Originally Posted by ElementUser View Post
    Just the back, sides don't count towards the accumulator variable.

    Actually his turn rate is average (0.54)

    I don't see why it only applies to his back.

    He's got quils everywhere. and they shoot out in all directions. Either more attention to his ass and make it shoot from the back and power it up in compensation or simply remove it and make armordillo useful IMO.

    Any balance problems in my suggestion?
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