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Thread: Amor [Hero Suggestion]

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  1. #1
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    Amor [Hero Suggestion]

    Amor – The Archer

    Amor is the archer of love, and for centuries upon centuries he has the spread the joy of love to all creatures of good, but as the Hellbourne spreads it’s hatred love blossoms far less than before. Amor has had enough of it, and brings the fight for love to the battlefield.
    Visuals: The ordinary babe with the bow and arrow.
    Alliance: Legion

    Role: Disable\Support

    Strength –12 + 1.5
    Intelligence –22 + 2.8
    Agility – 17 + 1.8

    Learns Guidance, Arrow of Love, Pure Being and Love’s Embrace.

    Attack range of 600
    Movement speed of 305

    Starting Hitpoints: 450
    Starting Mana: 280
    Starting Damage: 50-60
    Starting Armor: 3

    __________________________________________________ ______________________

    Hero Abilities



    Guidance

    Amor seeks guidance from the Gods, gaining enhanced visibility and truesight. If a stealthed unit is revealed by Guidance, he will be dealt damage.

    Level 1 Duration: 3 seconds. +200 Unhindered viewrange.75 true damage
    Level 2 Duration: 5 seconds. +400 Unhindered viewrange. 100 true damage

    Level 3Duration: 7 seconds. +600 Unhindered viewrange. 125 true damage
    Level 4Duration: 9 seconds. +800 Unhindered viewrange. 150 true damage

    Manacost: 80 100 120 140

    Cooldown: 20 18 16 14

    __________________________________________________ _________________________






    Arrow of Love

    Amor shoots one of his arrows of love in a direction, the first enemy hero it impacts with will be fused with love for all beings, making him see every unit as friendly for a period of time.

    Level 1: Lasts for 1 seconds
    Level 2: Lasts for 2 seconds
    Level 3: Lasts for 3 seconds
    Level 4: Lasts for 4 seconds

    (Works as Valkyrie(POTM)’s arrow, and will phased through creeps. The arrow has no max range to travel, and will only disappear out of the map. It has the same movementspeed as Valkyrie’s skill)

    Manacost: 110 130 150 170


    Cooldown: 10 8 6 4

    __________________________________________________ _________________________



    Pure Being (Passive)

    Amor is a pure and clean being, and debuffs to his being can quickly be removed. Removes every possible form of debuff (Stun,immobilized,silenced,slow,etc etc)

    Level 1: Every 4 seconds
    Level 2: Every 3 seconds
    Level 3: Every 2 seconds
    Level 4: All the time.

    __________________________________________________ _________________________

    Love’s Embrace


    Amor showers his love upon every unit within a radius, making them all instantly switch sides to that of his own for a short duration. While under the effect of Love’s Embrace, the creeps will gain magic armor and physical armor, and gain a damage and attackspeed buff. The spell is channeling, but Amor can casts spells while channeling.

    Level 1 Cast AoE: 400. 20 % damage. 30 % IAS. + 4 physical\magical armor + 200 health
    Level 2 Cast AoE: 500. 25 % damage. 40 % IAS + 6 physical\magical armor + 300 health
    Level 3 Cast AoE: 600. 30 % damage. 50 % IAS + 8 physical\magical armor + 400 health

    Duration: 6 8 10 seconds

    Manacost: 220 300 380
    Cooldown:200 160 120

    Last edited by IDidYourMom; 07-31-2009 at 04:30 PM.

  2. #2
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    Level 4: All the time.


    I lol'd. ****ing imba tank. And ulti is channeling but can casts spells ? That makes most sense.

    Dont like.

  3. #3
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    Well, I can see how that be imba, but what is the point of being a tank when you have little to know use? Sure, she could buy herself a behemoths heart and some of that ****, but what good would it do her? She'd never be targeted cause of her low dps and she would have very little mana to spam her skills, preferably Arrow of Love, thus making her a walking piece of nothing. That's why I think it's not THAT imba a skill, but I can see how it can be imba, and she probably needs tweaking in that section.

    Well, when she is channeling the ultimate, she has the ability to cast her spells,aswell as item spells, but she can not attack nor move, both of those will break the channeling. Let's not call it a channeling then, call it a immobelizing casting progress.

    And thanks for the feedback =)

  4. #4
    I like the love arrow. However the 1st and 3rd spell have to be nerfed TO THE GROUND.

    Maphack 2/3 of the time and damaging stealthed ? No, NERF it strongly, especially duration/cooldown.
    "Undebuffableness" ? You can't be serious :/
    It would be okay if it was 20/16/12/8, then it would be okay, but still pretty strong (stunned just on time, gratz you're unstunned). All forms of poisons/dots owned, slow/stunned too very often...
    Ulti's idea is nice, but then again too powerful, either forget the "buffs", or halve the duration, it would still be a VERY VERY strong ulti, probably op...

    Right now, your hero is just amazingly op.

  5. #5
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    Micrachaton, thanks alot. Yeah, I realy had no idea for numbers realy. Yeah, should probably debuff duration alot on the first skill, and maybe up the cooldown. Any number suggestions?

    And maybe you could just make the "Pure Being" be stun and silence protection, would that in some way balance it? Or we could up the interval to something like 18 14 10 6, considering Pebbles is 20 16 12 8, and that one gives you armor aswell.

    Ulti I had realy no idea how to balance, probably should reduce the duration alot.

  6. #6
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    Third skill needs to be nerfed to hell. How about we make it like a Will of the Forsaken from WoW? Like every few minutes you can clense yourself of debuffs. The cooldown has to be pretty long though.

    I don't see the point of the second spell. Does everyone change models? I usually pay attention to the character models to see if they are enemy or friend. Also would it change all opposing hero's colors to those of your teamates? Then it would just be all f'ed up. Change this skill completely IMO. How about the same shooting concept, but when they get hit, they automatically fall in love with you or something and run toward you for a duration. Would be great for chasing people.

    Last skill, too confusing, change it! It would not be good for hero kills, would only be good for pushing, which i guess is good but then this hero would suck for hero kills.
    How about since its an archer, make it like a volley spell? You channel it and in an area, you shoot arrows all over the place, doing x damage in an area.

  7. #7
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    The point of the second spell is that it makes the enemy under the effect of Arrow of Love see every unit as friendly, thus he cannot attack anyone or deal damage to anyone, everyone becomes his ally. It's pretty much making him a observerer with a hero for 4 seconds.

    And I dont see how the ultimate is confusing? You just switch all creeps within the cast radius to your side for the duration of the spell, and they gain a buff while under the duration. And I dont see how it is NOT good for herokills? Think of a scenario where the enemy team pushes a lane all the way to your base, on the way the have accumulated a huge amount of creeps, and with a swift motion you can turn all those creeps against them, AND buff them at the same time. That would be pretty devastating in my opinion.

  8. #8
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    While this is an AWESOME hero idea and the Arrow of Love is an AWESOME ability, his other abilities are just too powerful or too complex to work well. For the passive, I suggest making it cleanse all debuffs every 8 seconds at the limit, no lower. Tidehunter's passive also removed stuns and the like, so this is fair, and he even reduced damage taken. As for the ultimate, I suggest making it something like a team fight disable, maybe something like this:

    Love is in the Air

    Amor spreads true love through the air, causing surrounding allies to be healed through their loving hearts, while enemies are lovestruck, becoming stunned for a duration.

    Level 1 - Heals for 200, stuns for 2 seconds.
    Level 2 - Heals for 350, stuns for 3 seconds.
    Level 3 - Heals for 500, stuns for 4 seconds.

    Manacost - 200/300/400
    Cooldown - 140/120/100

    And as for the first ability, I believe it needs a change though I don't have an idea at the moment. At the moment, the first ability is indeed too powerful.

    But for the love of god, don't change the love arrow, that's the coolest idea ever.

  9. #9
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    Uhmmmm, Amor is the actual word for love in spanish.
    Name the thing Cupid, and give it a third leg instead of mountains on its chest.(I'm only half joking)



    Every spell I like, except the 3rd one. All The Time? No. Every second, maybe, but if you cant slow it down, stun it, or anything else, and the hero has bot or phase boots, your sol.

  10. #10
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    This is stupid..... i thought it was a joke when i saw all the time. She might as well be magic immune all the time. And 4 second cd on her arrow? so you can pretty much make someone chasing you not hurt you? And WITHOUT a maximum range? very stupid imo. you could keep one of their heroes out of combat the whole team fight just by using that ability. And dont you think unhindered vision for 800 range with truesight is enough? it also has to do damage? i really did lol irl at this hero. its a terrible idea. And why is it channeling if the hero can STILL cast during channeling? Do you not understand what channeling means? GG delete this stupid thread. And you fail at stats. how can you have 450 starting hp with 12 strength? Do the math plz.

  11. #11
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    Wow, yeah mate, I am the stupid one. Not you for not reading every single post above you? I know the third spell is rigged, no need to give it to me again. And about the arrow of love, have you taken into consideration the fact that you need to hit with it, that it costs lots of mana, and you would have to turn around and shoot it if your being chased ? And I explained the channeling. KK thx.

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