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I like it, please continue adding heroes!
I don't like it, stop wasting your time by expanding it.
Almost two days and not a single Item flame yet? :O
Well, thanks for all the positive votes again! I will try to finish this ASAP!
Guide added for Demented Shaman, Voodoo Jester and Puppet Master.
Last edited by Newti; 01-11-2010 at 01:44 PM.
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Nicely done this will help alot of people, and will look even better once it's done completly. Good luck on finishing it up.
Thinking of me as someone to who this guide is adressed to, i still have some issues with the Nymphora part. I dont think she is more of easy than medium, or at least your arguement is not valid. It's not like you can really time your heal/nuke in combat situations since your teammates and opponents will usually do what they want anyway (if not stunned), so you dont really have control, its more guessing when to cast what.
Also i think L10 for teleport1 is far too late. Its not a homecoming stone/post haste/only-needed-for-teleport2 replacement. It's more like a portal key XL (yeah, that comparison can be discussed) that can take you everywhere on the map. Although its situational, but i dont think it would kill you to take it instead of one level of grace.
But a good guide anyway!
Really good guide, will be amazingly useful when it's completed. However, I'd have to nag and say Moon Queen is definitly not an 'easy' hero being incredibly squishy and not really having any escape mechanisms.(Medium difficulty for the same reasons as Archana imo) Often you end of soloing mid against someone like Pyro, which can result in really nasty things.
Thanks for the feedback.
I agree with the teleport part. I changed the wording in the guide.
However i do not agree on rating Nymphora down to easy. Here is a more insightful explanation why:
1. You are most likely the squishiest target on your team and almost always the first hero to get focused due to your amazing support power. You have to find a position far away enough from your opponents to net get one-shottet and yet close enough to place actually useful volatile pods. This requires a lot of overview and awareness.
2. You are a follower. Nymph has powerful combat spells like stuns and AoE damge/heal but you will never initate with them. You have to know when to follow up with your stun.
3. The timing and placing of your pods is far from trivial. I won't go into too much detail here but it can be decisive for an early- or midgame fight if you place your heals efficient.
4. Map Awareness. This is more important for Nymph than for any other Hero. You always need to know what is going on in the other lanes. Because as soon as there is an opportunity for a gank, counter gank or save you need to be there. You have the unique ability to not only be able to port to towers but to port to any location on the map. A simple fake-port next to an enemy trying to gank you ally can cause him to stop his gank and run away even if you then cancel the teleport. This awareness make her in my opinion not easy to play compared to other heroes.
I hope i could present you some valid arguments here but I am of course willing to listen to your arguments as well why you think she is easy to play.
Thanks for the Feedback.Really good guide, will be amazingly useful when it's completed. However, I'd have to nag and say Moon Queen is definitly not an 'easy' hero being incredibly squishy and not really having any escape mechanisms.(Medium difficulty for the same reasons as Archana imo) Often you end of soloing mid against someone like Pyro, which can result in really nasty things.
I agree with you. Your reasoning is valid and Moon Queen is indeed more of a medium difficulty hero to play. Changed.
I always read all the guides on these forums and honwiki when coming up with my item and skill build. No exception here. I did read your pyro guide and I just finished reading it again. However I fail to see why you think speccing one point into Fervor is worth it at level 5.really really think you should consider fervor at level 5 on pyro but I understand if its just a general guide to playing and don't want it to be to technical
I guess the passive bonus is the main benefit. But Fervor scales linear; meaning the first level gives you exactly the same bonus as every other level (unless some abilites which go like 20/25/30/35 where the first level brings a LOT more than each of the following). So i cannot see a reason why you would only skill one point into it. You do not need the 10 cast speed to pull of your combos and you will severly gimp your burst damage output by not maxxing DF and PW first. Your strongest phase is the early game so you need to get the max out of it.
I would really like you to go more into detail (here or in your own guide) to why you think one should take Fervor at level 5.
Thanks again for the feedback and votes everyone!
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really really think you should consider fervor at level 5 on pyro but I understand if its just a general guide to playing and don't want it to be to technical
With all the farming that nymph can do and with just a tad of survival gear(shroud, void talisman, shrunkenhead) I disagree her lategame potential is weak. If she gets the items she needs she can take out many carries before they can even get to her thanks to her zeal and heal. Next to that her stun can turn a fight around even if she isn't the beneficiary which means that it will always scale to late game. So while the effectiveness of her heals are reduced a tad(other supports and most carries are still healed to full with 3 heals and those that aren't usually have the regen themselves to heal) she can have insane damage potential with charged hammer, riftshard, brutalizer and savage mace to top it off.
I also wouldn't start off with stun or mana regen as you have no means of using either(stun is too short to be useful). Instead, get pod, mana regen and then move to stuns and teleports. That way your laning partner can do whatever the **** he pleases to get his farm going, your mana intensive lanepartners can keep opponents at bay real easy and your stun, which you can have at level 12 shows up in teamfights. At that point and from thereon the stun is and stays a giant cockblock to any opponent. The only reason to get stun early is when facing electrician, that way you can get teammates out of static grip; but even then you can simply reverse the entire effect by throwing a pod on it. And if it was legionnaire being gripped, that's a taunt followup for the kill.
Then as a nice side effect, you can load up nymph with nice proc items like charged hammer, riftshards and brutalizer(stunlock after her original stun).
Last edited by QKO; 01-11-2010 at 01:59 PM.
I like these guides quite a bit, concise & clear insight. thanks!
HoN Information Central The CTRL+F Guide
Really nice, usually hate these sort of guides, because I always end up disagreeing on most of the heroes, but this time around it isn't so.
The question is, if that's a good thing or not![]()
Very nice, make this a teamwork thing and you might be able to keep it up every patch!
Like this guideMaybe add "venge" to the nicks of andromeda.
Wow, great guide. I love all these initiatives for a new Big Hero Guide. This one actually looks great. Illl make a through read later and pm you some input if you want me to.
The lay-out on this guide actually looks exactly like how i wanted mine look but i failed when executing my idea!
One note though. Both Shieldbreaker and Frostburns are attack modifiers so they dont stack, so your scout build is obsolete since the H&S rework!
Thanks for all for the compliments and votes!
SyyRaaN, glad to see you like the guide! I would very much like your opinion on the Builds. I'll try to catch you ingame or something.
I will make the guide a teamwork; Sulfurion will help me out finishing the rest of the heroes. If you would also like to contribute feel free to PM me SyyRaaN. Hopefully we can finish it fast this way and also keep it updated.
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This is a great guide! I've only been playing for a few weeks, and this guide has helped a lot.
1. Load HoN
2. Join a game
3. Pick a hero
4. OPEN UP THIS GUIDE!!!!
5. Great success
I love this guide and would love to see some more heroes, etc.
Haven't read through all of the heroes yet but I really like your guide and I eagerly wait for it to be finished. ^^ Keep up the good work!![]()
Guides for Pharao, Magmus, Deadwood added. Thanks to Sulfurion!
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Complete Guides for all 66 Heroes with Skill- and Itembuilds, General Information, Gameplay hints, Ingame Mod and much more! Updated for 1.0.2!
Wrote the guides for Hellbringer, Torturer and Wretched Hag.
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Complete Guides for all 66 Heroes with Skill- and Itembuilds, General Information, Gameplay hints, Ingame Mod and much more! Updated for 1.0.2!
This guide is AWESOME, helped me get familiar with new characters I haven't played yet, and improved my understanding of characters that I do play.
PLEASE finish this guide for all the heroes! =D
This is epic win dude. Please continue and thank you.