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I like it, please continue adding heroes!
I don't like it, stop wasting your time by expanding it.
Newti, just wondering why you didn't spend a single word on whether or not getting SotM on Soulreaper? You aren't mentioning it, but it might be a valuable pickup since you can rape any opponent with it having <= 56% health.
Awesome guide!
However, the best skill build for pebbles is:
6 - Chuck
7 - Chuck
8 - Enlarge
9 - Stalagmites
Reasoning:
Putting the last point in Stalagmites will only give it 40 extra damage which increases your combo damage by 80.
Levelling Enlarge at 8 will increase Chuck damage by 35% which translates into 300 * 0.35 = 105 extra damage.
you sir, are wrong!
the lvl of enlarge increases the damage by 15% (35% - 20%) of 300 thats only 45 damage
It would really help if you put names under the pics in Tiers images. Because most of new players need some time to remember names and pics.
Great guide anyway. Thanks a lot.
Last edited by andrew_von; 06-20-2010 at 07:39 AM.
Games are usually about having fun.
maybe under each hero list best laning buddies?Conclusion: When deciding what hero to pick take both these Tier lists into consideration. Evaluate your own skill level and the competitiveness of the hero and base your decision on that. But do not neglect Team Synergy and strong lane combinations. But this is a topic for another day.
Pebbles build is messed up. Switch lvl 7 and 8 skills. The reason why is Stalag gives 80 damage if you combo, while Chuck gives +75 and the extra from tossing the actual unit.
Also, it increases the range of Chuck to get those stragglers.
the banner for the intelligence section is spelled wrong as "inteligence"
l o ****ing l
Tundra is already a difficult hero imo and if you buy Puzzlebox with him he is even more difficult. Are there no alternatives? Like Frostwolf or something.
:Codex:
Ghost Marchers allow for unitwalking now when they're activated. You can walk right out of Pollywogs wards if you have them. Would be nice to know in the counter column. (Just for the record I think this is a bullshit buff to Ghost Marchers.)
It's not worth more only if the target has very high HP and missing lots of it.
And yes, your calculations are totally off. With SotM you can't execute anyone with 56% HP left, because the damage done is magic damage, thus subject to the 25% reduction from base magic armor.
Even with the SotM you need to put someone to below 48% in order to kill him with ulti.
And if he has Shaman's you will need to put him below 37% so you can one-shot him.
And yeah, if he has Shrunken Head enabled, you can only stun him...
Still, that means you will be able to oneshot-kill people with your ultimate once they drop below 50%. Makes you pretty dangerous to any key hero in the enemy lineup.
Kuldra gives you more useful stats for Soul Raper and is much more powerful than SotM, which is more for kill-stealing than for team's sake.
Actually, id prefer Kuldras before SotM im just saying SotM can be viable if you need to take out a single target as fast as possible.