This hero hasn't been under the scope for a while, with the recent buff to her already impressive line of nukes, that being her ult holding some merit outside of another line/cone nuke. However, there is something that I, as an avid Hag player, do not understand. That is the way her Sonar Scream works.
Sonar - Also known as Echolocation
1. the general method of locating objects by determining the time for an echo to return and the direction from which it returns, as by radar or sonar.
So, what I'm wondering is, why doesn't Sonar Scream hit undetectable enemies, whether they are invisible, or just in the fog of war. Ever see a bat fail to find something because it's too dark?
Anyways, I know a lot of people will say "just dust/place a ward/have an eye before you Sonar Scream you nibbly dibbly nubly nub nub" but those things are situational, and have cooldowns and shouldn't be on hag in the first place.
Hope to hear others thoughts on this amazing hero!
If it were to work like actual sonar, they'd probably make it a short duration reveal, like TBs ulti. As cool as it may be, it probably won't happen.
sound waves aren't the same as light waves, sound travels through air as a medium. logically speaking if sonar blast is actually some kind of damaging gamma ray then that explains why it passes through invisible people. on the other hand, sound waves should pass through heroes with unitwalking on, which also explains it, but raises the question of why you can't dodge the nuke with phase boots.
Always found it stupid that Sonar Scream doesn't hit invisible targets, but now that you bring in the sound waves to the debate, it seems completely illogical too.
Not that I'd ever use "irl-lore LOL"-argumentation to sort balance problems, but I really do believe it should hit stealthed targets.
who the heck approved this in the balance section then moved it to the mechanics section? Move this back to the balance section or lock it please.
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